Player Matchup

Freya
Freya
 
Freya
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Prince_Petrikov
Danzaburou
Level 23
God Stats
3W - 2L
1,257 SR
Queue Stats
89W - 96L
1,445 Elo+
Solo
Bellona
Bellona
Seiiyo
Bellona
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
195W - 210L
1,519 Elo+
Solo
Artio
Artio
VikingBoyo
Artio
Level 25
God Stats
1W - 1L
1,306 SR
Queue Stats
7W - 7L
1,370 Elo+
Solo
Team Averages
Level 21
1,413 SR
1,467 Elo+

VS

Team Averages
Level 18
1,570 SR
1,508 Elo+
Achilles
Achilles
BigTh3R4bb1t
Achilles
Level 24
God Stats
1W - 1L
1,729 SR
Queue Stats
29W - 14L
1,626 Elo+
Solo
Sun Wukong
Sun Wukong
Padvinder4
Sun Wukong
Level 13
God Stats
9W - 8L
1,500 SR
Queue Stats
49W - 40L
1,409 Elo+
Solo
Olorun
Olorun
Private_Delvaro
Olorun
Level 3
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 1L
1,623 Elo+
Solo
Cupid
Cupid
TideHunter1
Cupid
Level 24
God Stats
2W - 3L
1,449 SR
Queue Stats
47W - 57L
1,391 Elo+
Solo
Bacchus
Bacchus
bestiaa19
Bacchus
Level 28
God Stats
1W - 1L
1,463 SR
Queue Stats
77W - 81L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
7 / 3 / 1
8,520
568
10,057
9,633
3,292
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
 
Ao Kuang
14
4 / 0 / 5
8,382
559
7,070
8,665
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Prince_Petrikov
Danzaburou
14
3 / 2 / 2
8,160
544
6,951
9,387
3,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Seiiyo
Bellona
13
3 / 4 / 3
7,773
518
5,661
11,050
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
10
1 / 0 / 4
6,822
455
2,296
5,556
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigTh3R4bb1t
Achilles
11
3 / 3 / 4
7,307
487
9,145
12,345
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Padvinder4
Sun Wukong
12
2 / 3 / 1
7,392
493
5,761
8,820
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 6 / 1
6,737
449
3,189
7,250
2,918
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 1
6,472
431
1,466
6,846
2,045
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
bestiaa19
Bacchus
10
1 / 3 / 3
6,558
437
5,270
12,329
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
18
Kills
9
9
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
7
3
1
2.5
W
Ao Kuang
 
Ao Kuang
4
0
5
6.5
L
Achilles
BigTh3R4bb1t
Achilles
3
3
4
1.67
L
Sun Wukong
Padvinder4
Sun Wukong
2
3
1
0.83
W
Danzaburou
Prince_Petrikov
Danzaburou
3
2
2
2
L
2
6
1
0.42
W
Bellona
Seiiyo
Bellona
3
4
3
1.13
L
1
3
1
0.5
W
Artio
1
0
4
3
L
Bacchus
bestiaa19
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,035
Damage
24,831
44,291
Taken
47,590
22,254
Mitigated
28,687
13,106
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,057
3,575
0
4,153
9,633
3,292
741
2,315
7,273
40,403
0
W
Ao Kuang
 
Ao Kuang
7,070
1,714
0
2,266
8,665
2,717
290
1,271
7,304
47,190
0
L
Achilles
BigTh3R4bb1t
Achilles
9,145
3,633
0
5,093
12,345
4,654
0
4,912
7,433
0
43,697
L
Sun Wukong
Padvinder4
Sun Wukong
5,761
2,304
0
1,023
8,820
8,007
271
1,835
6,985
0
30,112
W
Danzaburou
Prince_Petrikov
Danzaburou
6,951
2,818
0
1,638
9,387
3,449
636
1,149
8,238
0
64,686
L
3,189
1,707
187
848
7,250
2,918
119
5,549
1,701
27,022
0
W
Bellona
Seiiyo
Bellona
5,661
1,956
0
3,226
11,050
8,019
32
554
9,826
0
31,974
L
1,466
550
472
979
6,846
2,045
315
1,673
5,173
0
27,833
W
Artio
2,296
197
109
1,714
5,556
4,777
56
3,170
2,386
11,319
0
L
Bacchus
bestiaa19
Bacchus
5,270
1,010
509
4,034
12,329
11,063
0
5,454
6,875
16,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,657
Gold Earned
34,466
332
Minions Killed
267
0
Camps Cleared
0
1,513,929
Distance Traveled
1,385,340
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,520
568
64
4
0
295,822
0
W
Ao Kuang
8,382
559
77
5
0
331,773
12
L
Achilles
7,307
487
71
5
0
269,848
0
L
Sun Wukong
7,392
493
66
4
0
287,050
3
W
Danzaburou
8,160
544
109
7
0
277,716
4
L
Olorun
6,737
449
46
3
0
246,678
0
W
Bellona
7,773
518
69
5
0
302,590
0
L
Cupid
6,472
431
54
4
0
286,794
4
W
Artio
6,822
455
13
1
0
306,028
0
L
Bacchus
6,558
437
30
2
0
294,970
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role