Player Matchup

Kukulkan
Kukulkan
Endgameoverlol
Kukulkan
Level 122
God Stats
53W - 51L
1,500 SR
Queue Stats
858W - 890L
1,490 Elo+
Solo
King Arthur
King Arthur
IKUZOUUU
King Arthur
Level 156
God Stats
46W - 49L
1,466 SR
Queue Stats
651W - 636L
1,491 Elo+
Solo
Anhur
Anhur
TARTARO_12
Anhur
Level 117
God Stats
9W - 9L
1,645 SR
Queue Stats
301W - 284L
1,446 Elo+
Solo
Chaac
Chaac
The_Weav00
Chaac
Level 121
God Stats
25W - 16L
1,710 SR
Queue Stats
688W - 617L
1,531 Elo+
Solo
Hades
Hades
cappaloI
Hades
Level 142
God Stats
0W - 2L
1,356 SR
Queue Stats
326W - 301L
1,610 Elo+
Solo
Team Averages
Level 132
1,535 SR
1,514 Elo+

VS

Team Averages
Level 119
1,571 SR
1,529 Elo+
Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Alive_For_Now
Cthulhu
Level 106
God Stats
2W - 2L
1,621 SR
Queue Stats
11W - 13L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
LaFiqqa
Gilgamesh
Level 155
God Stats
11W - 8L
1,742 SR
Queue Stats
254W - 239L
1,621 Elo+
Solo
Scylla
Scylla
Rae_N
Scylla
Level 145
God Stats
1W - 0L
1,492 SR
Queue Stats
116W - 104L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
0 / 4 / 2
8,958
527
4,568
8,771
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
IKUZOUUU
King Arthur
15
0 / 6 / 0
8,626
507
6,090
15,891
6,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anhur
13
2 / 6 / 1
7,677
452
6,534
12,023
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Chaac
13
2 / 7 / 0
8,406
494
8,106
16,148
6,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
cappaloI
Hades
13
2 / 3 / 1
8,433
496
5,389
12,899
10,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
4 / 0 / 4
10,619
625
10,077
12,279
12,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
 
Sylvanus
15
2 / 2 / 12
8,699
512
8,422
12,096
5,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
14
2 / 2 / 7
8,395
494
6,048
9,323
6,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
LaFiqqa
Gilgamesh
18
11 / 1 / 5
11,657
686
15,908
12,725
10,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Scylla
Rae_N
Scylla
16
7 / 1 / 7
10,000
588
7,742
6,768
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
26
26
Deaths
6
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
4
6
W
Sylvanus
 
Sylvanus
2
2
12
4
W
Cthulhu
2
2
7
2.75
L
Kukulkan
0
4
2
0.25
L
King Arthur
IKUZOUUU
King Arthur
0
6
0
0
W
Gilgamesh
LaFiqqa
Gilgamesh
11
1
5
13.5
W
Scylla
Rae_N
Scylla
7
1
7
10.5
L
Anhur
2
6
1
0.42
L
Chaac
2
7
0
0.29
L
Hades
cappaloI
Hades
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,687
Damage
48,197
65,732
Taken
53,191
28,589
Mitigated
36,207
19,312
Healing
22,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,077
1,661
0
6,928
12,279
12,559
541
0
12,279
0
70,433
W
Sylvanus
 
Sylvanus
8,422
3,287
3,591
5,243
12,096
5,026
718
2,732
9,338
41,935
10,119
W
Cthulhu
6,048
582
457
618
9,323
6,420
178
3,255
6,026
39,625
0
L
Kukulkan
4,568
542
0
1,466
8,771
2,848
0
2,388
6,383
65,104
0
L
King Arthur
IKUZOUUU
King Arthur
6,090
263
0
5,437
15,891
6,476
0
626
15,265
0
62,358
W
Gilgamesh
LaFiqqa
Gilgamesh
15,908
6,101
0
4,302
12,725
10,228
495
2,659
9,936
0
88,425
W
Scylla
Rae_N
Scylla
7,742
392
0
1,321
6,768
1,974
1,186
1,087
5,655
52,622
0
L
Anhur
6,534
2,992
0
1,941
12,023
2,697
784
6,593
5,430
0
48,548
L
Chaac
8,106
570
0
5,567
16,148
6,188
0
5,220
10,928
0
51,851
L
Hades
cappaloI
Hades
5,389
397
255
4,646
12,899
10,380
525
6,448
6,451
42,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,100
Gold Earned
49,370
544
Minions Killed
572
0
Camps Cleared
0
1,578,573
Distance Traveled
1,761,748
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,619
625
159
9
0
353,021
0
W
Sylvanus
8,699
512
98
6
0
337,801
3
W
Cthulhu
8,395
494
76
4
0
345,784
2
L
Kukulkan
8,958
527
132
8
0
297,276
8
L
King Arthur
8,626
507
132
8
0
341,394
0
W
Gilgamesh
11,657
686
124
7
0
381,798
7
W
Scylla
10,000
588
115
7
0
343,344
7
L
Anhur
7,677
452
90
5
0
302,477
0
L
Chaac
8,406
494
106
6
0
332,087
4
L
Hades
8,433
496
84
5
0
305,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role