Player Matchup

Apollo
Apollo
TULBI12345
Apollo
Level 146
God Stats
2W - 0L
1,816 SR
Queue Stats
228W - 174L
1,546 Elo+
Party 1
Ymir
Ymir
chrisbrinkmann
Ymir
Level 111
God Stats
3W - 0L
1,804 SR
Queue Stats
228W - 174L
1,546 Elo+
Party 1
Kukulkan
Kukulkan
fredbayern1911
Kukulkan
Level 106
God Stats
4W - 1L
1,529 SR
Queue Stats
108W - 86L
1,496 Elo+
Party 1
Team Averages
Level 121
1,716 SR
1,529 Elo+

VS

Team Averages
Level 58
1,534 SR
1,428 Elo+
Fenrir
Fenrir
Mr StevieGee
Fenrir
Level 83
God Stats
0W - 4L
1,242 SR
Queue Stats
117W - 144L
1,469 Elo+
Solo
Cthulhu
Cthulhu
agent6412
Cthulhu
Level 46
God Stats
27W - 34L
1,478 SR
Queue Stats
89W - 132L
1,355 Elo+
Solo
Danzaburou
Danzaburou
fauk_us
Danzaburou
Level 45
God Stats
1W - 1L
1,881 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
TULBI12345
Apollo
14
5 / 2 / 8
10,474
748
8,642
10,037
3,584
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 12
10,953
782
5,824
11,884
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
16
10 / 4 / 6
11,676
834
16,018
9,867
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 5 / 5
9,452
675
8,732
16,038
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
agent6412
Cthulhu
12
1 / 7 / 4
8,970
641
9,830
15,289
12,059
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
fauk_us
Danzaburou
14
5 / 6 / 4
10,456
747
9,878
13,115
5,638
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
9
9
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
5
1.1
W
Apollo
TULBI12345
Apollo
5
2
8
4.5
L
Cthulhu
agent6412
Cthulhu
1
7
4
0.43
W
3
3
12
3
L
Danzaburou
fauk_us
Danzaburou
5
6
4
1.17
W
Kukulkan
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,484
Damage
28,440
31,788
Taken
44,442
21,947
Mitigated
24,452
6,082
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,732
922
0
1,554
16,038
6,755
0
7,537
8,501
0
24,143
W
Apollo
TULBI12345
Apollo
8,642
6,670
0
3,400
10,037
3,584
1,069
3,365
6,672
0
29,348
L
Cthulhu
agent6412
Cthulhu
9,830
201
203
2,169
15,289
12,059
0
7,830
7,459
36,849
0
W
5,824
856
0
2,352
11,884
14,152
413
3,920
7,964
13,492
0
L
Danzaburou
fauk_us
Danzaburou
9,878
4,595
100
1,835
13,115
5,638
347
6,828
6,287
0
27,860
W
Kukulkan
16,018
2,181
0
330
9,867
4,211
1,349
2,868
6,999
49,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
28,878
153
Minions Killed
149
6
Camps Cleared
7
731,034
Distance Traveled
717,068
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,452
675
35
3
6
265,708
7
W
Apollo
10,474
748
55
4
3
233,310
1
L
Cthulhu
8,970
641
52
4
0
243,039
0
W
Ymir
10,953
782
10
1
0
259,485
3
L
Danzaburou
10,456
747
62
4
1
208,321
1
W
Kukulkan
11,676
834
88
6
3
238,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role