Player Matchup

Thoth
Thoth
El_p-uto_de_RaAp
Thoth
Level 29
God Stats
2W - 0L
1,525 SR
Queue Stats
63W - 17L
1,760 Elo+
Party 1
Medusa
Medusa
RaApTooR-
Medusa
Level 158
God Stats
4W - 12L
1,447 SR
Queue Stats
229W - 211L
1,478 Elo+
Party 1
Hercules
Hercules
Sakurei17
Hercules
Level 29
God Stats
5W - 4L
1,497 SR
Queue Stats
58W - 50L
1,434 Elo+
Solo
Team Averages
Level 72
1,490 SR
1,557 Elo+

VS

Team Averages
Level 123
1,513 SR
1,464 Elo+
Bakasura
Bakasura
 
Bakasura
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Chrizzlix
Zeus
Level 106
God Stats
2W - 11L
1,538 SR
Queue Stats
78W - 112L
1,459 Elo+
Solo
Ganesha
Ganesha
morrisyivan
Ganesha
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
150W - 162L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 11
8,606
861
10,924
7,954
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
RaApTooR-
Medusa
12
6 / 1 / 9
8,067
807
7,740
6,764
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Sakurei17
Hercules
13
5 / 1 / 11
7,991
799
6,551
10,386
8,400
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 5 / 1
7,633
763
5,684
7,738
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
10
1 / 7 / 3
6,939
694
6,021
9,544
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
morrisyivan
Ganesha
10
0 / 6 / 3
6,384
638
8,509
14,285
11,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
4
4
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
1
0.7
L
Zeus
1
7
3
0.36
W
7
2
11
6.25
W
Medusa
RaApTooR-
Medusa
6
1
9
10.5
W
Hercules
Sakurei17
Hercules
5
1
11
10.5
L
Ganesha
morrisyivan
Ganesha
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,215
Damage
20,214
25,104
Taken
31,567
13,040
Mitigated
17,111
9,220
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,684
3,484
0
1,157
7,738
3,170
0
2,579
4,985
0
9,617
L
Zeus
6,021
870
0
1,990
9,544
2,722
50
4,424
4,782
24,609
0
W
10,924
685
0
3,644
7,954
2,435
410
4,144
3,347
27,527
0
W
Medusa
RaApTooR-
Medusa
7,740
4,279
0
1,077
6,764
2,205
849
3,382
2,754
0
35,500
W
Hercules
Sakurei17
Hercules
6,551
2,095
604
3,895
10,386
8,400
238
6,342
2,925
0
13,878
L
Ganesha
morrisyivan
Ganesha
8,509
469
0
3,504
14,285
11,219
0
3,339
10,620
17,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,664
Gold Earned
20,956
133
Minions Killed
96
7
Camps Cleared
2
593,637
Distance Traveled
560,974
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,633
763
32
3
2
214,524
1
L
Zeus
6,939
694
51
5
0
169,423
2
W
Thoth
8,606
861
59
6
2
196,026
2
W
Medusa
8,067
807
55
6
5
184,421
3
W
Hercules
7,991
799
19
2
0
213,190
2
L
Ganesha
6,384
638
13
1
0
177,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role