Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SpicyUnicorn
Nemesis
Level 64
God Stats
26W - 29L
1,440 SR
Queue Stats
202W - 216L
1,416 Elo+
Solo
Neith
Neith
angeltrxp
Neith
Level 85
God Stats
8W - 5L
1,560 SR
Queue Stats
262W - 255L
1,492 Elo+
Party 1
Olorun
Olorun
deportesi
Olorun
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
notgerova
Gilgamesh
Level 106
God Stats
10W - 4L
1,590 SR
Queue Stats
142W - 144L
1,499 Elo+
Party 1
Team Averages
Level 95
1,518 SR
1,470 Elo+

VS

Team Averages
Level 74
1,452 SR
1,434 Elo+
Zeus
Zeus
FearMyNemesis
Zeus
Level 68
God Stats
1W - 8L
1,203 SR
Queue Stats
290W - 317L
1,427 Elo+
Solo
Medusa
Medusa
Mecho69
Medusa
Level 46
God Stats
2W - 2L
1,726 SR
Queue Stats
31W - 36L
1,363 Elo+
Solo
Nemesis
Nemesis
Rikytossu
Nemesis
Level 85
God Stats
11W - 15L
1,397 SR
Queue Stats
124W - 112L
1,514 Elo+
Solo
King Arthur
King Arthur
aitortxu805
King Arthur
Level 62
God Stats
3W - 6L
1,416 SR
Queue Stats
76W - 85L
1,420 Elo+
Party 2
Fenrir
Fenrir
freask12345
Fenrir
Level 109
God Stats
9W - 7L
1,517 SR
Queue Stats
343W - 351L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
1 / 3 / 16
8,896
523
5,851
9,781
11,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
SpicyUnicorn
Nemesis
16
9 / 1 / 8
10,184
599
9,569
11,832
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
angeltrxp
Neith
15
8 / 1 / 10
9,934
584
10,908
8,513
2,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
deportesi
Olorun
15
1 / 3 / 4
8,970
528
3,038
9,721
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
notgerova
Gilgamesh
15
7 / 4 / 11
9,948
585
10,505
15,815
9,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
8,856
521
11,975
9,380
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Mecho69
Medusa
11
0 / 6 / 4
6,523
384
5,739
9,746
7,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
Rikytossu
Nemesis
14
4 / 4 / 2
8,423
495
4,644
12,178
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
aitortxu805
King Arthur
11
0 / 6 / 3
6,727
396
3,414
11,567
6,601
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
13
5 / 5 / 3
8,347
491
5,751
13,109
10,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
26
Kills
12
12
Deaths
26
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
3
16
3
L
3
5
3
0.9
L
Medusa
Mecho69
Medusa
0
6
4
0.33
L
Nemesis
Rikytossu
Nemesis
4
4
2
1.25
W
Nemesis
SpicyUnicorn
Nemesis
9
1
8
13
L
King Arthur
aitortxu805
King Arthur
0
6
3
0.25
W
Neith
angeltrxp
Neith
8
1
10
13
W
Olorun
deportesi
Olorun
1
3
4
1
L
Fenrir
5
5
3
1.3
W
Gilgamesh
notgerova
Gilgamesh
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,871
Damage
31,523
55,662
Taken
55,980
33,228
Mitigated
31,032
17,571
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,851
694
355
647
9,781
11,627
733
995
8,786
32,586
0
L
11,975
868
72
2,545
9,380
2,974
0
1,983
7,397
55,103
0
L
Medusa
Mecho69
Medusa
5,739
2,074
0
623
9,746
7,675
0
2,857
6,889
0
28,891
L
Nemesis
Rikytossu
Nemesis
4,644
981
0
4,885
12,178
3,706
30
1,201
10,977
0
46,627
W
Nemesis
SpicyUnicorn
Nemesis
9,569
5,634
0
3,536
11,832
5,348
146
1,476
10,356
0
64,049
L
King Arthur
aitortxu805
King Arthur
3,414
314
0
468
11,567
6,601
0
2,089
9,478
0
28,057
W
Neith
angeltrxp
Neith
10,908
6,203
0
3,910
8,513
2,927
2,126
1,548
6,965
0
69,586
W
Olorun
deportesi
Olorun
3,038
1,463
142
3,973
9,721
4,235
490
3,333
6,388
46,980
5,829
L
Fenrir
5,751
1,632
0
2,086
13,109
10,076
0
985
12,124
0
36,501
W
Gilgamesh
notgerova
Gilgamesh
10,505
1,853
0
5,008
15,815
9,091
138
4,691
11,124
3,105
44,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,932
Gold Earned
38,876
440
Minions Killed
346
0
Camps Cleared
0
1,600,896
Distance Traveled
1,644,381
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,896
523
16
1
0
298,545
2
L
Zeus
8,856
521
102
6
0
309,154
5
L
Medusa
6,523
384
40
2
0
294,716
1
L
Nemesis
8,423
495
89
5
0
385,379
5
W
Nemesis
10,184
599
101
6
0
401,771
0
L
King Arthur
6,727
396
63
4
0
327,355
2
W
Neith
9,934
584
126
7
0
303,838
5
W
Olorun
8,970
528
111
7
0
296,079
5
L
Fenrir
8,347
491
52
3
0
327,777
1
W
Gilgamesh
9,948
585
86
5
0
300,663
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role