Player Matchup

Eset
Eset
 
Eset
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DerEinedaa
Arachne
Level 17
God Stats
25W - 23L
1,513 SR
Queue Stats
39W - 41L
1,478 Elo+
Solo
Bellona
Bellona
RockGuillermo_YT
Bellona
Level 19
God Stats
1W - 1L
1,278 SR
Queue Stats
15W - 20L
1,300 Elo+
Solo
Thanatos
Thanatos
Th_Under2profil
Thanatos
Level 16
God Stats
10W - 9L
1,494 SR
Queue Stats
52W - 63L
1,335 Elo+
Party 1
Thor
Thor
laserisation
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 33L
1,637 Elo+
Party 1
Team Averages
Level 14
1,457 SR
1,450 Elo+

VS

Team Averages
Level 25
1,474 SR
1,422 Elo+
Agni
Agni
AaLiiiiVvEe
Agni
Level 22
God Stats
4W - 0L
1,778 SR
Queue Stats
127W - 127L
1,448 Elo+
Solo
Loki
Loki
Droelf_Minze51
Loki
Level 28
God Stats
9W - 5L
1,620 SR
Queue Stats
70W - 54L
1,494 Elo+
Solo
Charybdis
Charybdis
FishMighty
Charybdis
Level 29
God Stats
1W - 2L
1,266 SR
Queue Stats
75W - 67L
1,465 Elo+
Party 2
Yemoja
Yemoja
WarB1scuit
Yemoja
Level 31
God Stats
2W - 4L
1,209 SR
Queue Stats
85W - 73L
1,466 Elo+
Party 2
Cupid
Cupid
Zjarany_97
Cupid
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
2 / 5 / 1
7,075
416
3,681
10,551
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
DerEinedaa
Arachne
13
3 / 6 / 1
7,808
459
9,391
16,457
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 4 / 1
6,169
363
3,558
13,356
8,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
9
3 / 6 / 3
6,817
401
9,079
11,905
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 8 / 3
6,548
385
3,337
10,299
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 10
9,551
562
14,206
11,058
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 1 / 4
9,104
536
8,018
9,207
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
FishMighty
Charybdis
15
11 / 1 / 3
9,673
569
12,163
9,417
3,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
WarB1scuit
Yemoja
13
2 / 1 / 11
8,757
515
7,272
9,334
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
11
1 / 7 / 7
7,564
445
2,183
9,189
1,701
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
10
Kills
28
29
Deaths
11
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
5
1
0.5
W
10
1
10
15
L
Arachne
DerEinedaa
Arachne
3
6
1
0.58
W
4
1
4
6
W
Charybdis
FishMighty
Charybdis
11
1
3
12.5
L
1
4
1
0.38
L
Thanatos
3
6
3
0.75
W
Yemoja
WarB1scuit
Yemoja
2
1
11
7.5
W
Cupid
1
7
7
0.64
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,046
Damage
43,842
62,568
Taken
48,205
25,892
Mitigated
24,161
16,948
Healing
16,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,681
949
304
2,908
10,551
2,874
329
4,597
5,954
32,222
0
W
14,206
1,664
117
3,086
11,058
3,212
504
1,331
9,593
64,069
0
L
Arachne
DerEinedaa
Arachne
9,391
7,069
102
4,939
16,457
5,182
317
4,968
11,489
0
45,136
W
8,018
1,986
0
1,639
9,207
6,698
272
502
8,665
0
66,221
W
Charybdis
FishMighty
Charybdis
12,163
6,132
0
4,404
9,417
3,257
2,517
409
9,008
0
63,498
L
3,558
552
0
471
13,356
8,220
130
5,377
7,979
5,484
18,293
L
Thanatos
9,079
2,012
0
7,208
11,905
5,189
0
2,387
9,518
0
34,947
W
Yemoja
WarB1scuit
Yemoja
7,272
1,033
1,777
4,163
9,334
9,293
732
968
8,260
30,077
0
W
Cupid
2,183
1,210
404
1,248
9,189
1,701
302
980
8,109
0
25,675
L
3,337
1,655
0
1,016
10,299
4,427
0
4,149
6,150
0
14,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
44,649
277
Minions Killed
430
0
Camps Cleared
0
1,508,916
Distance Traveled
1,638,852
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,075
416
69
4
0
253,568
5
W
Agni
9,551
562
98
6
0
328,381
1
L
Arachne
7,808
459
78
5
0
340,917
3
W
Loki
9,104
536
116
7
0
370,588
1
W
Charybdis
9,673
569
116
7
0
333,814
2
L
Bellona
6,169
363
40
2
0
276,811
1
L
Thanatos
6,817
401
54
3
0
318,162
3
W
Yemoja
8,757
515
50
3
0
334,508
5
W
Cupid
7,564
445
50
3
0
271,561
3
L
Thor
6,548
385
36
2
0
319,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role