Player Matchup

Olorun
Olorun
DeViL_ByFeRx
Olorun
Level 37
God Stats
2W - 1L
1,852 SR
Queue Stats
57W - 73L
1,406 Elo+
Solo
Susano
Susano
Infra6450
Susano
Level 118
God Stats
2W - 6L
1,485 SR
Queue Stats
193W - 188L
1,456 Elo+
Solo
Chang'e
Chang'e
d_f80
Chang'e
Level 69
God Stats
4W - 4L
1,375 SR
Queue Stats
354W - 377L
1,419 Elo+
Solo
Thoth
Thoth
maxisannoying
Thoth
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
390W - 397L
1,456 Elo+
Solo
Khepri
Khepri
z--4MA--z
Khepri
Level 38
God Stats
4W - 6L
1,380 SR
Queue Stats
16W - 28L
1,288 Elo+
Solo
Team Averages
Level 59
1,518 SR
1,405 Elo+

VS

Team Averages
Level 79
1,460 SR
1,455 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Le-mot-dis
Tsukuyomi
Level 60
God Stats
8W - 3L
1,442 SR
Queue Stats
122W - 135L
1,362 Elo+
Solo
Skadi
Skadi
LosIluminatiBaBy
Skadi
Level 107
God Stats
2W - 1L
1,492 SR
Queue Stats
41W - 31L
1,447 Elo+
Solo
Bacchus
Bacchus
WameGame
Bacchus
Level 119
God Stats
11W - 16L
1,412 SR
Queue Stats
418W - 475L
1,426 Elo+
Solo
Ares
Ares
volvox-team
Ares
Level 32
God Stats
3W - 2L
1,456 SR
Queue Stats
69W - 50L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 6 / 1
7,046
470
2,497
9,092
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Infra6450
Susano
13
4 / 4 / 1
7,747
516
9,235
11,279
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
d_f80
Chang'e
13
1 / 1 / 2
7,776
518
5,988
7,343
6,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 0
5,740
383
3,705
9,859
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
z--4MA--z
Khepri
10
0 / 2 / 0
6,127
408
2,299
8,514
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
6 / 1 / 1
8,303
554
7,432
5,466
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Le-mot-dis
Tsukuyomi
14
3 / 1 / 2
8,066
538
5,260
9,780
4,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
9 / 1 / 4
8,862
591
10,198
8,506
3,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
WameGame
Bacchus
12
0 / 2 / 0
7,101
473
3,113
10,088
10,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 10
8,261
551
8,553
11,473
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
20
20
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
1
1
6.5
L
Olorun
0
6
1
0.08
L
Susano
Infra6450
Susano
4
4
1
1.13
W
Tsukuyomi
Le-mot-dis
Tsukuyomi
3
1
2
4
W
9
1
4
11
W
Bacchus
WameGame
Bacchus
0
2
0
0
L
Chang'e
d_f80
Chang'e
1
1
2
2
L
0
7
0
0
W
2
0
10
7
L
Khepri
z--4MA--z
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,724
Damage
34,556
46,087
Taken
45,313
22,757
Mitigated
30,499
11,307
Healing
16,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,432
527
0
2,156
5,466
2,278
106
1,222
4,094
41,049
2,619
L
Olorun
2,497
1,126
0
1,792
9,092
3,283
794
5,573
3,519
39,358
0
L
Susano
Infra6450
Susano
9,235
1,415
0
2,250
11,279
4,051
0
2,973
8,306
0
41,917
W
Tsukuyomi
Le-mot-dis
Tsukuyomi
5,260
1,458
0
4,205
9,780
4,300
221
2,252
7,416
0
53,652
W
10,198
5,440
0
3,443
8,506
3,144
2,774
2,132
6,030
0
58,869
W
Bacchus
WameGame
Bacchus
3,113
328
0
1,992
10,088
10,850
0
4,223
5,865
33,823
0
L
Chang'e
d_f80
Chang'e
5,988
608
351
3,258
7,343
6,098
187
3,182
4,161
44,610
0
L
3,705
647
0
1,232
9,859
2,838
0
4,040
5,819
25,909
0
W
8,553
803
572
4,004
11,473
9,927
527
3,758
7,419
24,020
0
L
Khepri
z--4MA--z
Khepri
2,299
318
0
2,424
8,514
6,487
498
3,170
5,344
13,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,436
Gold Earned
40,593
321
Minions Killed
362
0
Camps Cleared
0
1,356,494
Distance Traveled
1,350,783
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,303
554
79
5
0
204,018
1
L
Olorun
7,046
470
101
7
0
245,120
1
L
Susano
7,747
516
72
5
0
313,549
6
W
Tsukuyomi
8,066
538
88
6
0
320,097
3
W
Skadi
8,862
591
103
7
0
277,880
5
W
Bacchus
7,101
473
66
4
0
271,550
2
L
Chang'e
7,776
518
93
6
0
282,434
7
L
Thoth
5,740
383
35
2
0
243,616
2
W
Ares
8,261
551
26
2
0
277,238
2
L
Khepri
6,127
408
20
1
0
271,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role