Player Matchup

Tiamat
Tiamat
Sliesi
Tiamat
Level 120
God Stats
1W - 2L
1,231 SR
Queue Stats
197W - 224L
1,483 Elo+
Party 1
Artio
Artio
TeutonicFanden
Artio
Level 66
God Stats
2W - 1L
1,357 SR
Queue Stats
31W - 36L
1,441 Elo+
Solo
Hou Yi
Hou Yi
captainlex13
Hou Yi
Level 109
God Stats
34W - 38L
1,571 SR
Queue Stats
327W - 348L
1,509 Elo+
Party 1
Team Averages
Level 98
1,387 SR
1,478 Elo+

VS

Team Averages
Level 41
1,423 SR
1,458 Elo+
Hachiman
Hachiman
ZachariusPot
Hachiman
Level 113
God Stats
2W - 1L
1,489 SR
Queue Stats
21W - 19L
1,566 Elo+
Solo
Ares
Ares
Zilla171
Ares
Level 3
God Stats
0W - 1L
1,463 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
godzilla8
Cthulhu
Level 6
God Stats
3W - 8L
1,316 SR
Queue Stats
3W - 8L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sliesi
Tiamat
13
2 / 1 / 1
7,990
726
5,385
7,970
4,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 0 / 2
7,578
689
1,127
11,525
6,183
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
10
0 / 3 / 1
6,788
617
1,585
7,202
2,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ZachariusPot
Hachiman
13
4 / 3 / 0
7,824
711
9,842
9,718
3,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
4
0 / 0 / 1
5,785
526
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
godzilla8
Cthulhu
4
0 / 0 / 1
5,785
526
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
4
4
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Sliesi
Tiamat
2
1
1
2.5
W
1
0
2
2
L
Hachiman
ZachariusPot
Hachiman
4
3
0
1.33
L
Ares
0
0
1
0.5
W
Hou Yi
0
3
1
0.17
L
Cthulhu
godzilla8
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,097
Damage
9,842
26,697
Taken
9,718
13,415
Mitigated
3,102
8,678
Healing
750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Sliesi
Tiamat
5,385
158
0
2,913
7,970
4,886
845
291
7,679
32,800
0
W
1,127
122
167
4,207
11,525
6,183
228
264
11,261
17,783
0
L
Hachiman
ZachariusPot
Hachiman
9,842
6,159
0
750
9,718
3,102
0
6,020
3,206
0
37,122
L
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
1,585
715
0
1,391
7,202
2,346
1,291
359
6,843
0
23,848
L
Cthulhu
godzilla8
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,356
Gold Earned
19,394
144
Minions Killed
58
9
Camps Cleared
0
591,948
Distance Traveled
193,408
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,990
726
54
5
2
209,997
5
W
Artio
7,578
689
48
4
2
211,372
1
L
Hachiman
7,824
711
58
5
0
193,408
3
L
Ares
5,785
526
0
0
0
0
0
W
Hou Yi
6,788
617
42
4
5
170,579
2
L
Cthulhu
5,785
526
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role