Player Matchup

Artio
Artio
 
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Avezax
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,423 Elo+
Party 1
Da Ji
Da Ji
NecroAsobu
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 1
Ullr
Ullr
e2xdie13
Ullr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,609 Elo+
Solo
Team Averages
Level 62
1,500 SR
1,462 Elo+

VS

Team Averages
Level 110
1,588 SR
1,427 Elo+
Sol
Sol
BGHoRiZoN
Sol
Level 105
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 8L
1,051 Elo+
Solo
Ah Puch
Ah Puch
Colemos
Ah Puch
Level 115
God Stats
6W - 5L
1,797 SR
Queue Stats
308W - 292L
1,481 Elo+
Solo
Artio
Artio
Plomo_Venenoso
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 96L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
antisif71
Sun Wukong
Level 159
God Stats
4W - 7L
1,427 SR
Queue Stats
928W - 900L
1,451 Elo+
Solo
Tyr
Tyr
胖虎不吃肉
Tyr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 3 / 4
8,794
879
9,894
15,002
16,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
 
Gilgamesh
15
2 / 2 / 6
8,466
847
7,792
10,793
9,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Avezax
Arachne
13
4 / 10 / 3
8,137
814
7,378
14,308
8,154
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
11
0 / 10 / 5
6,694
669
4,527
14,978
7,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
13
0 / 4 / 3
6,899
690
10,004
9,712
4,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 19
8,804
880
7,501
6,291
2,044
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Colemos
Ah Puch
17
14 / 2 / 14
10,169
1,017
20,283
7,764
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 16
8,311
831
8,445
13,674
16,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
antisif71
Sun Wukong
15
6 / 2 / 19
9,167
917
13,449
17,202
14,048
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 24
8,983
898
9,141
18,639
12,587
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
121
9
Kills
29
29
Deaths
9
21
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
3
4
1.67
L
Gilgamesh
 
Gilgamesh
2
2
6
2.5
L
Arachne
Avezax
Arachne
4
10
3
0.55
W
4
1
19
13.5
W
Ah Puch
Colemos
Ah Puch
14
2
14
10.5
L
Da Ji
0
10
5
0.25
W
2
3
16
3.33
W
Sun Wukong
antisif71
Sun Wukong
6
2
19
7.75
L
Ullr
0
4
3
0.38
W
3
1
24
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,595
Damage
58,819
64,793
Taken
63,570
45,734
Mitigated
48,246
17,426
Healing
37,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,894
1,134
3,504
4,896
15,002
16,508
459
8,475
5,782
17,040
0
L
Gilgamesh
 
Gilgamesh
7,792
1,435
2,242
2,332
10,793
9,064
205
4,263
6,016
0
15,549
L
Arachne
Avezax
Arachne
7,378
5,775
1,212
1,388
14,308
8,154
427
7,634
5,985
0
10,711
W
7,501
2,596
670
2,553
6,291
2,044
4,225
588
5,703
26,319
0
W
Ah Puch
Colemos
Ah Puch
20,283
1,259
1,713
1,876
7,764
3,506
1,485
312
7,452
32,359
0
L
Da Ji
4,527
922
147
428
14,978
7,185
394
9,827
4,709
0
7,432
W
8,445
516
4,454
6,130
13,674
16,061
0
2,750
10,924
23,294
0
W
Sun Wukong
antisif71
Sun Wukong
13,449
1,360
1,786
7,020
17,202
14,048
252
3,101
14,101
4,274
15,518
L
Ullr
10,004
3,878
537
740
9,712
4,823
392
5,930
3,160
0
23,293
W
9,141
1,262
1,886
9,632
18,639
12,587
247
3,143
15,496
0
15,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,990
Gold Earned
45,434
79
Minions Killed
131
0
Camps Cleared
0
847,563
Distance Traveled
953,960
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,794
879
15
2
0
169,699
0
L
Gilgamesh
8,466
847
19
2
0
217,925
3
L
Arachne
8,137
814
8
1
0
149,550
1
W
Sol
8,804
880
42
4
0
168,335
0
W
Ah Puch
10,169
1,017
33
3
0
180,101
2
L
Da Ji
6,694
669
8
1
0
148,558
1
W
Artio
8,311
831
29
3
0
183,538
0
W
Sun Wukong
9,167
917
11
1
0
203,973
0
L
Ullr
6,899
690
29
3
0
161,831
0
W
Tyr
8,983
898
16
2
0
218,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role