Player Matchup

Thoth
Thoth
 
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
YaKoshKoDivchina
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,725 Elo+
Solo
Jing Wei
Jing Wei
kaloo97
Jing Wei
Level 29
God Stats
8W - 10L
1,410 SR
Queue Stats
115W - 134L
1,408 Elo+
Solo
Ganesha
Ganesha
musband96
Ganesha
Level 18
God Stats
8W - 6L
1,521 SR
Queue Stats
71W - 75L
1,596 Elo+
Solo
Arachne
Arachne
ггПроебали
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,532 Elo+
Solo
Team Averages
Level 17
1,486 SR
1,552 Elo+

VS

Team Averages
Level 23
1,593 SR
1,530 Elo+
Tiamat
Tiamat
M3RANDUS
Tiamat
Level 28
God Stats
5W - 6L
1,557 SR
Queue Stats
215W - 147L
1,678 Elo+
Solo
Ymir
Ymir
Muleos
Ymir
Level 26
God Stats
6W - 5L
1,579 SR
Queue Stats
34W - 38L
1,450 Elo+
Solo
Pele
Pele
lionsimba2005
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,530 Elo+
Solo
Cu Chulainn
Cu Chulainn
mmohaaa
Cu Chulainn
Level 29
God Stats
21W - 29L
1,533 SR
Queue Stats
129W - 139L
1,490 Elo+
Solo
Heimdallr
Heimdallr
zombjord
Heimdallr
Level 27
God Stats
1W - 1L
1,796 SR
Queue Stats
52W - 52L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 1 / 4
8,102
623
6,701
5,536
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 4
5,760
443
1,733
5,725
3,890
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
kaloo97
Jing Wei
10
2 / 3 / 5
6,353
489
5,653
7,414
2,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
musband96
Ganesha
11
0 / 0 / 14
7,276
560
4,198
8,906
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
15 / 1 / 2
9,218
709
13,901
11,273
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
M3RANDUS
Tiamat
12
3 / 5 / 0
7,112
547
3,668
8,584
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Muleos
Ymir
9
0 / 4 / 3
6,047
465
4,127
8,481
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 7 / 3
5,894
453
2,884
8,454
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
mmohaaa
Cu Chulainn
11
2 / 3 / 2
7,336
564
6,266
9,619
8,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
zombjord
Heimdallr
12
2 / 3 / 0
6,898
531
5,241
8,810
2,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
22
Kills
7
7
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
1
4
6
L
Tiamat
M3RANDUS
Tiamat
3
5
0
0.6
L
Ymir
Muleos
Ymir
0
4
3
0.38
W
1
2
4
1.5
W
Jing Wei
kaloo97
Jing Wei
2
3
5
1.5
L
0
7
3
0.21
L
Cu Chulainn
mmohaaa
Cu Chulainn
2
3
2
1
W
Ganesha
musband96
Ganesha
0
0
14
7
L
Heimdallr
zombjord
Heimdallr
2
3
0
0.67
W
15
1
2
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,186
Damage
22,186
38,854
Taken
43,948
19,040
Mitigated
24,251
12,403
Healing
8,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,701
230
0
1,536
5,536
1,687
617
2,351
2,888
52,862
0
L
Tiamat
M3RANDUS
Tiamat
3,668
226
0
1,755
8,584
3,848
0
3,796
4,490
36,269
0
L
Ymir
Muleos
Ymir
4,127
903
0
1,717
8,481
6,596
0
2,071
6,360
17,964
0
W
1,733
240
0
648
5,725
3,890
0
1,017
4,264
2,097
8,518
W
Jing Wei
kaloo97
Jing Wei
5,653
4,627
0
1,332
7,414
2,064
1,098
683
6,664
0
33,906
L
2,884
285
0
964
8,454
2,624
0
2,141
6,275
0
26,209
L
Cu Chulainn
mmohaaa
Cu Chulainn
6,266
540
0
2,520
9,619
8,209
0
1,319
8,252
0
32,318
W
Ganesha
musband96
Ganesha
4,198
660
0
2,965
8,906
6,570
0
1,960
6,824
20,596
0
L
Heimdallr
zombjord
Heimdallr
5,241
3,335
0
1,691
8,810
2,974
2,177
1,614
7,196
0
45,835
W
13,901
8,559
0
5,922
11,273
4,829
45
1,645
9,331
0
70,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,709
Gold Earned
33,287
338
Minions Killed
333
0
Camps Cleared
0
1,276,122
Distance Traveled
1,100,643
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,102
623
116
9
0
226,604
2
L
Tiamat
7,112
547
96
7
0
200,145
3
L
Ymir
6,047
465
22
2
0
228,320
9
W
Bellona
5,760
443
28
2
0
245,682
0
W
Jing Wei
6,353
489
68
5
0
226,333
3
L
Pele
5,894
453
50
4
0
234,760
0
L
Cu Chulainn
7,336
564
64
5
0
205,455
3
W
Ganesha
7,276
560
16
1
0
280,867
3
L
Heimdallr
6,898
531
101
8
0
231,963
2
W
Arachne
9,218
709
110
8
0
296,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role