Player Matchup

Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold I
CaIIMeDaddyPlz
Nike
Gold I
Level 145
God Stats
1W - 0L
1,681 SR
Queue Stats
81W - 67L
1,654 MMR
Solo
Ymir
Ymir
Gold IV
Iroyz
Ymir
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 45L
1,696 MMR
Solo
Sol
Sol
Gold I
Vеlf
Sol
Gold I
Level 121
God Stats
25W - 24L
1,560 SR
Queue Stats
844W - 846L
1,679 MMR
Solo
Scylla
Scylla
Platinum V
vaehid
Scylla
Platinum V
Level 136
God Stats
25W - 25L
1,588 SR
Queue Stats
155W - 147L
1,723 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,566 SR
1,650 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,563 SR
1,709 MMR
Neith
Neith
Gold II
EvilSS
Neith
Gold II
Level 127
God Stats
1W - 4L
1,634 SR
Queue Stats
89W - 93L
1,680 MMR
Party 2
Artio
Artio
Gold III
ISØN
Artio
Gold III
Level 109
God Stats
0W - 2L
1,202 SR
Queue Stats
61W - 71L
1,594 MMR
Party 2
Xing Tian
Xing Tian
Platinum IV
Salumadri
Xing Tian
Platinum IV
Level 48
God Stats
9W - 11L
1,537 SR
Queue Stats
81W - 84L
1,642 MMR
Solo
Freya
Freya
Platinum V
Skasy3D
Freya
Platinum V
Level 114
God Stats
9W - 3L
1,798 SR
Queue Stats
26W - 17L
1,978 MMR
Party 1
Skadi
Skadi
Gold II
VERYwetPUS
Skadi
Gold II
Level 102
God Stats
10W - 6L
1,644 SR
Queue Stats
97W - 90L
1,651 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 0 / 5
7,605
543
3,924
6,929
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 1 / 3
8,407
601
8,005
9,202
8,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Iroyz
Ymir
12
3 / 0 / 8
8,006
572
4,198
8,747
7,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
Vеlf
Sol
14
9 / 4 / 4
9,036
645
15,092
12,325
4,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
vaehid
Scylla
13
1 / 5 / 2
7,203
515
8,209
8,407
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebAthenaOdinPersephoneLoki

VS

Bans
Morgan Le FaySobekKhepriMulanSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EvilSS
Neith
13
4 / 0 / 1
7,674
548
8,257
7,156
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
ISØN
Artio
8
1 / 6 / 1
5,432
388
3,584
11,582
6,502
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
Salumadri
Xing Tian
10
0 / 4 / 1
6,100
436
5,821
14,094
9,308
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
Skasy3D
Freya
13
3 / 4 / 2
7,583
542
7,379
12,780
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
10
0 / 5 / 3
6,486
463
3,793
8,317
2,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
19
Kills
8
10
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
5
5.5
W
3
1
3
4.5
L
Neith
EvilSS
Neith
4
0
1
4.5
L
Artio
ISØN
Artio
1
6
1
0.25
W
Ymir
Iroyz
Ymir
3
0
8
7
L
Xing Tian
Salumadri
Xing Tian
0
4
1
0.13
L
Freya
Skasy3D
Freya
3
4
2
1
L
Skadi
0
5
3
0.3
W
Sol
Vеlf
Sol
9
4
4
2.75
W
Scylla
vaehid
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,428
Damage
28,834
45,610
Taken
53,929
26,090
Mitigated
25,325
17,697
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,924
1,215
0
4,470
6,929
2,453
0
1,414
5,515
0
47,183
W
8,005
1,548
0
3,280
9,202
8,825
0
3,222
5,980
0
53,320
L
Neith
EvilSS
Neith
8,257
2,732
0
4,308
7,156
2,466
42
3,296
3,674
0
55,422
L
Artio
ISØN
Artio
3,584
554
544
2,613
11,582
6,502
0
7,726
3,684
13,079
0
W
Ymir
Iroyz
Ymir
4,198
976
0
2,023
8,747
7,831
0
3,671
5,076
18,951
0
L
Xing Tian
Salumadri
Xing Tian
5,821
422
0
2,373
14,094
9,308
0
4,814
9,220
31,535
0
L
Freya
Skasy3D
Freya
7,379
2,450
0
5,473
12,780
4,741
0
4,774
7,852
43,801
9,485
L
Skadi
3,793
2,231
0
2,241
8,317
2,308
0
6,287
2,000
0
33,313
W
Sol
Vеlf
Sol
15,092
8,071
0
6,499
12,325
4,364
1,006
5,441
6,884
65,194
0
W
Scylla
vaehid
Scylla
8,209
536
0
1,425
8,407
2,617
0
2,220
6,187
48,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,257
Gold Earned
33,275
428
Minions Killed
354
0
Camps Cleared
0
1,449,014
Distance Traveled
1,335,701
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,605
543
85
6
0
335,700
7
W
Nike
8,407
601
117
8
0
303,086
4
L
Neith
7,674
548
124
9
0
282,668
6
L
Artio
5,432
388
22
2
0
267,526
2
W
Ymir
8,006
572
25
2
0
299,277
6
L
Xing Tian
6,100
436
55
4
0
260,206
2
L
Freya
7,583
542
80
6
0
257,342
0
L
Skadi
6,486
463
73
5
0
267,959
7
W
Sol
9,036
645
118
8
0
239,349
4
W
Scylla
7,203
515
83
6
0
271,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role