Player Matchup

Bellona
Bellona
Cuseche
Bellona
Level 25
God Stats
11W - 11L
1,448 SR
Queue Stats
68W - 75L
1,385 Elo+
Solo
Hel
Hel
GlideFast
Hel
Level 28
God Stats
7W - 21L
1,519 SR
Queue Stats
141W - 177L
1,381 Elo+
Solo
Neith
Neith
Plosy07
Neith
Level 27
God Stats
9W - 19L
1,309 SR
Queue Stats
87W - 118L
1,342 Elo+
Solo
Sol
Sol
RSakuras
Sol
Level 26
God Stats
5W - 1L
1,617 SR
Queue Stats
52W - 47L
1,478 Elo+
Solo
Kali
Kali
darckfrost13
Kali
Level 16
God Stats
8W - 4L
1,784 SR
Queue Stats
49W - 38L
1,585 Elo+
Solo
Team Averages
Level 24
1,535 SR
1,434 Elo+

VS

Team Averages
Level 19
1,536 SR
1,254 Elo+
Thor
Thor
Denban
Thor
Level 5
God Stats
8W - 9L
1,500 SR
Queue Stats
49W - 65L
1,071 Elo+
Party 1
Xbalanque
Xbalanque
Dzienny
Xbalanque
Level 18
God Stats
5W - 6L
1,696 SR
Queue Stats
65W - 69L
1,118 Elo+
Party 1
Vamana
Vamana
JohnSteal
Vamana
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,536 Elo+
Solo
Ares
Ares
Shandanvel
Ares
Level 36
God Stats
11W - 13L
1,360 SR
Queue Stats
93W - 115L
1,118 Elo+
Party 1
Janus
Janus
mirzaminaj
Janus
Level 28
God Stats
2W - 3L
1,622 SR
Queue Stats
72W - 78L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cuseche
Bellona
9
4 / 1 / 1
5,662
566
4,089
6,573
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 0 / 0
4,534
453
1,884
1,934
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Plosy07
Neith
8
1 / 1 / 2
4,700
470
2,448
3,253
796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 0 / 2
6,812
681
3,404
3,799
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 2 / 6
5,986
599
3,779
7,788
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Denban
Thor
7
1 / 3 / 0
4,571
457
1,379
4,529
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Dzienny
Xbalanque
6
1 / 2 / 0
4,167
417
2,116
4,024
931
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
JohnSteal
Vamana
8
2 / 3 / 0
5,086
509
3,664
7,732
3,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 2
4,632
463
1,502
4,583
2,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
9
0 / 3 / 0
5,339
534
1,873
4,418
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
4
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
Cuseche
Bellona
4
1
1
4.5
L
Thor
Denban
Thor
1
3
0
0.33
L
Xbalanque
Dzienny
Xbalanque
1
2
0
0.5
W
1
0
0
1
L
Vamana
JohnSteal
Vamana
2
3
0
0.67
W
Neith
Plosy07
Neith
1
1
2
2
W
3
0
2
4
L
0
1
2
1
W
3
2
6
3
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,604
Damage
10,534
23,347
Taken
25,286
9,638
Mitigated
9,813
10,603
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Cuseche
Bellona
4,089
997
0
2,239
6,573
4,847
0
0
5,889
0
17,080
L
Thor
Denban
Thor
1,379
353
162
734
4,529
1,579
0
870
3,651
0
16,127
L
Xbalanque
Dzienny
Xbalanque
2,116
1,009
0
526
4,024
931
93
999
2,899
0
14,359
W
1,884
510
930
987
1,934
369
16
189
1,745
13,388
0
L
Vamana
JohnSteal
Vamana
3,664
1,278
0
3,171
7,732
3,675
0
0
7,732
0
19,214
W
Neith
Plosy07
Neith
2,448
1,283
0
935
3,253
796
0
731
2,522
0
17,182
W
3,404
1,526
0
1,604
3,799
1,100
1,705
1,736
2,063
37,696
0
L
1,502
98
0
1,052
4,583
2,481
0
1,602
2,819
5,682
0
W
3,779
1,466
0
3,908
7,788
2,526
0
782
6,928
0
29,180
L
Janus
1,873
0
0
1,010
4,418
1,147
0
1,521
2,897
31,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,694
Gold Earned
23,795
243
Minions Killed
177
0
Camps Cleared
0
928,782
Distance Traveled
910,858
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,662
566
35
4
0
216,174
3
L
Thor
4,571
457
38
4
0
195,585
2
L
Xbalanque
4,167
417
27
3
0
147,119
0
W
Hel
4,534
453
27
3
0
162,765
2
L
Vamana
5,086
509
27
3
0
204,551
0
W
Neith
4,700
470
36
4
0
154,521
2
W
Sol
6,812
681
89
9
0
178,003
0
L
Ares
4,632
463
17
2
0
186,289
4
W
Kali
5,986
599
56
6
0
217,319
1
L
Janus
5,339
534
68
7
0
177,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role