Player Matchup

Hel
Hel
iIngnorante
Hel
Level 26
God Stats
1W - 1L
1,537 SR
Queue Stats
51W - 54L
1,456 Elo+
Solo
Yemoja
Yemoja
natha272
Yemoja
Level 68
God Stats
0W - 3L
1,524 SR
Queue Stats
94W - 117L
1,388 Elo+
Solo
Ra
Ra
tmkboss21
Ra
Level 21
God Stats
0W - 3L
1,140 SR
Queue Stats
13W - 28L
1,162 Elo+
Solo
Team Averages
Level 38
1,400 SR
1,335 Elo+

VS

Team Averages
Level 97
1,465 SR
1,357 Elo+
Izanami
Izanami
Myenath
Izanami
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
SavageReasons
Baron Samedi
Level 62
God Stats
30W - 23L
1,474 SR
Queue Stats
108W - 142L
1,300 Elo+
Solo
Khepri
Khepri
drgreenherb89
Khepri
Level 127
God Stats
110W - 135L
1,421 SR
Queue Stats
350W - 504L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
9,096
606
12,115
17,629
12,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
natha272
Yemoja
12
1 / 5 / 1
8,679
579
11,892
20,675
19,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 8 / 0
7,922
528
8,014
14,005
5,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Myenath
Izanami
16
13 / 1 / 2
11,933
796
23,186
13,181
5,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
SavageReasons
Baron Samedi
14
4 / 1 / 10
10,287
686
15,388
11,530
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 0 / 12
10,760
717
7,250
22,175
15,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
18
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
Myenath
Izanami
13
1
2
14
W
Baron Samedi
SavageReasons
Baron Samedi
4
1
10
9
W
1
0
12
7
L
1
5
1
0.3
L
Yemoja
natha272
Yemoja
1
5
1
0.3
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,021
Damage
45,824
52,309
Taken
46,886
36,141
Mitigated
26,410
15,895
Healing
26,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Myenath
Izanami
23,186
14,810
0
5,815
13,181
5,631
2,176
9,362
3,283
0
79,998
W
Baron Samedi
SavageReasons
Baron Samedi
15,388
676
3,483
5,631
11,530
4,967
285
8,007
2,999
38,512
0
W
7,250
304
1,316
10,419
22,175
15,812
224
13,805
7,759
20,136
0
L
12,115
301
4,063
6,918
17,629
12,018
0
7,242
9,917
29,905
0
L
Yemoja
natha272
Yemoja
11,892
1,120
1,505
1,632
20,675
19,063
0
8,796
11,360
26,105
0
L
8,014
716
1,184
593
14,005
5,060
0
5,583
8,064
28,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,697
Gold Earned
32,980
125
Minions Killed
185
3
Camps Cleared
9
718,450
Distance Traveled
845,904
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,933
796
110
7
5
263,642
2
W
Baron Samedi
10,287
686
60
4
4
280,590
0
W
Khepri
10,760
717
15
1
0
301,672
3
L
Hel
9,096
606
50
3
2
271,229
5
L
Yemoja
8,679
579
27
2
0
238,474
2
L
Ra
7,922
528
48
3
1
208,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role