Player Matchup

Baba Yaga
Baba Yaga
Ajhiko
Baba Yaga
Level 157
God Stats
0W - 2L
1,317 SR
Queue Stats
53W - 46L
1,554 Elo+
Solo
Fenrir
Fenrir
FightingF0rFun
Fenrir
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 57L
1,547 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Panndi
Morgan Le Fay
Level 111
God Stats
8W - 8L
1,554 SR
Queue Stats
381W - 372L
1,553 Elo+
Solo
Cthulhu
Cthulhu
Pepsi147
Cthulhu
Level 119
God Stats
1W - 1L
1,714 SR
Queue Stats
72W - 81L
1,538 Elo+
Party 1
Hun Batz
Hun Batz
Xenze
Hun Batz
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,420 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,523 Elo+

VS

Team Averages
Level 123
1,514 SR
1,525 Elo+
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Fanistu
Cernunnos
Level 129
God Stats
15W - 6L
1,651 SR
Queue Stats
398W - 385L
1,524 Elo+
Solo
Tiamat
Tiamat
LiTeL99
Tiamat
Level 147
God Stats
10W - 9L
1,514 SR
Queue Stats
885W - 827L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Ortel
Nu Wa
Level 142
God Stats
7W - 4L
1,631 SR
Queue Stats
539W - 551L
1,534 Elo+
Solo
Erlang Shen
Erlang Shen
xxthunderxxd
Erlang Shen
Level 129
God Stats
1W - 1L
1,276 SR
Queue Stats
273W - 274L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Ajhiko
Baba Yaga
18
2 / 5 / 17
11,325
629
21,015
20,549
10,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 5 / 11
13,634
757
14,904
24,144
27,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Panndi
Morgan Le Fay
20
8 / 3 / 15
13,948
775
26,995
18,524
10,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Pepsi147
Cthulhu
20
7 / 3 / 16
12,534
696
26,306
38,928
28,939
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Xenze
Hun Batz
16
6 / 7 / 9
11,043
614
14,711
19,131
10,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
7 / 6 / 12
13,781
766
21,865
34,021
44,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Fanistu
Cernunnos
20
13 / 7 / 2
14,220
790
25,557
24,494
9,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
LiTeL99
Tiamat
20
2 / 4 / 12
12,365
687
24,124
17,575
10,027
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
Ortel
Nu Wa
17
1 / 7 / 11
11,155
620
23,672
15,168
5,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
xxthunderxxd
Erlang Shen
16
0 / 7 / 14
11,381
632
10,035
23,087
19,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
74
31
Kills
23
23
Deaths
31
68
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
6
12
2.17
L
Baba Yaga
Ajhiko
Baba Yaga
2
5
17
2.1
W
Cernunnos
Fanistu
Cernunnos
13
7
2
2
L
8
5
11
2.7
W
Tiamat
LiTeL99
Tiamat
2
4
12
2
W
Nu Wa
Ortel
Nu Wa
1
7
11
0.93
L
Morgan Le Fay
Panndi
Morgan Le Fay
8
3
15
5.17
L
Cthulhu
Pepsi147
Cthulhu
7
3
16
5
L
Hun Batz
Xenze
Hun Batz
6
7
9
1.5
W
Erlang Shen
xxthunderxxd
Erlang Shen
0
7
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,931
Damage
105,253
121,276
Taken
114,345
87,688
Mitigated
88,250
56,691
Healing
51,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
21,865
6,747
2,853
16,448
34,021
44,156
676
21,792
12,229
0
37,941
L
Baba Yaga
Ajhiko
Baba Yaga
21,015
843
5,072
7,223
20,549
10,704
1,207
6,329
14,220
40,938
0
W
Cernunnos
Fanistu
Cernunnos
25,557
13,578
2,162
8,709
24,494
9,575
3,385
14,469
10,025
0
47,260
L
14,904
6,282
2,550
5,876
24,144
27,020
1,237
8,192
15,952
0
25,078
W
Tiamat
LiTeL99
Tiamat
24,124
1,557
3,339
6,144
17,575
10,027
1,167
12,588
4,987
49,380
0
W
Nu Wa
Ortel
Nu Wa
23,672
4,946
1,698
2,059
15,168
5,252
125
11,500
3,668
37,371
0
L
Morgan Le Fay
Panndi
Morgan Le Fay
26,995
2,773
2,078
4,799
18,524
10,423
1,744
6,580
11,944
63,155
0
L
Cthulhu
Pepsi147
Cthulhu
26,306
1,125
7,421
18,015
38,928
28,939
642
19,676
19,252
47,775
0
L
Hun Batz
Xenze
Hun Batz
14,711
3,804
1,644
2,013
19,131
10,602
294
7,019
12,112
0
28,362
W
Erlang Shen
xxthunderxxd
Erlang Shen
10,035
4,456
1,864
5,777
23,087
19,240
386
13,967
9,120
0
20,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,484
Gold Earned
62,902
201
Minions Killed
175
0
Camps Cleared
0
1,629,362
Distance Traveled
1,524,781
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,781
766
38
2
0
311,831
0
L
Baba Yaga
11,325
629
46
3
0
317,460
0
W
Cernunnos
14,220
790
48
3
0
276,048
1
L
Fenrir
13,634
757
32
2
0
312,405
2
W
Tiamat
12,365
687
60
3
0
310,507
0
W
Nu Wa
11,155
620
17
1
0
318,217
0
L
Morgan Le Fay
13,948
775
63
4
0
350,099
3
L
Cthulhu
12,534
696
31
2
0
366,068
3
L
Hun Batz
11,043
614
29
2
0
283,330
1
W
Erlang Shen
11,381
632
12
1
0
308,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role