Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
IM_-_MiSteR
Ganesha
Level 113
God Stats
10W - 8L
1,594 SR
Queue Stats
63W - 62L
1,491 Elo+
Solo
Tiamat
Tiamat
Sl1therman
Tiamat
Level 101
God Stats
33W - 29L
1,513 SR
Queue Stats
577W - 554L
1,514 Elo+
Solo
Skadi
Skadi
TheOgCletus
Skadi
Level 106
God Stats
1W - 0L
1,864 SR
Queue Stats
36W - 34L
1,545 Elo+
Solo
Kali
Kali
crazydevil123
Kali
Level 109
God Stats
8W - 5L
1,453 SR
Queue Stats
229W - 214L
1,522 Elo+
Solo
Team Averages
Level 117
1,585 SR
1,515 Elo+

VS

Team Averages
Level 103
1,579 SR
1,548 Elo+
He Bo
He Bo
Bergey33
He Bo
Level 70
God Stats
3W - 4L
1,465 SR
Queue Stats
324W - 340L
1,475 Elo+
Party 1
Artio
Artio
DirtMacNasty
Artio
Level 113
God Stats
19W - 20L
1,649 SR
Queue Stats
573W - 580L
1,619 Elo+
Party 1
Hachiman
Hachiman
Googooinga5184
Hachiman
Level 109
God Stats
24W - 21L
1,609 SR
Queue Stats
664W - 654L
1,568 Elo+
Party 1
Sol
Sol
Sum hung boi
Sol
Level 103
God Stats
32W - 30L
1,578 SR
Queue Stats
535W - 510L
1,521 Elo+
Solo
Ne Zha
Ne Zha
plue99
Ne Zha
Level 119
God Stats
4W - 6L
1,593 SR
Queue Stats
458W - 436L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
7 / 1 / 2
11,457
603
11,057
13,254
4,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
IM_-_MiSteR
Ganesha
16
2 / 1 / 16
9,308
490
9,614
12,591
9,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Sl1therman
Tiamat
17
6 / 1 / 14
11,323
596
9,605
11,131
9,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 6
11,327
596
9,606
10,122
2,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 2 / 11
12,025
633
14,448
15,911
7,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bergey33
He Bo
14
1 / 5 / 0
8,591
452
7,511
11,499
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 3
7,972
420
3,000
15,725
16,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
16
1 / 2 / 3
9,281
488
12,468
11,474
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 7 / 2
9,081
478
13,496
18,166
6,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
plue99
Ne Zha
15
1 / 10 / 3
8,899
468
6,884
18,116
6,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
27
Kills
6
6
Deaths
27
49
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
2
8
L
He Bo
Bergey33
He Bo
1
5
0
0.2
L
0
3
3
0.5
L
Hachiman
1
2
3
1.25
W
Ganesha
IM_-_MiSteR
Ganesha
2
1
16
10
W
Tiamat
Sl1therman
Tiamat
6
1
14
13
L
3
7
2
0.57
W
4
1
6
7
W
8
2
11
6.75
L
Ne Zha
plue99
Ne Zha
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,330
Damage
43,359
63,009
Taken
74,980
33,170
Mitigated
37,860
21,331
Healing
24,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,057
430
0
5,758
13,254
4,461
874
5,342
7,912
74,955
0
L
He Bo
Bergey33
He Bo
7,511
280
0
2,158
11,499
4,130
0
7,348
4,101
51,632
0
L
3,000
353
276
3,539
15,725
16,761
189
5,923
9,440
24,828
0
L
Hachiman
12,468
6,740
0
5,863
11,474
3,693
0
2,938
8,409
0
85,351
W
Ganesha
IM_-_MiSteR
Ganesha
9,614
559
432
3,653
12,591
9,472
80
5,498
7,093
37,661
0
W
Tiamat
Sl1therman
Tiamat
9,605
1,141
0
3,908
11,131
9,300
1,952
4,409
6,722
59,910
0
L
13,496
2,698
0
8,098
18,166
6,310
1,279
6,462
11,515
56,403
5,400
W
9,606
4,243
0
529
10,122
2,561
466
2,226
7,896
0
87,126
W
14,448
6,881
0
7,051
15,911
7,376
0
5,888
10,023
0
80,019
L
Ne Zha
plue99
Ne Zha
6,884
2,098
0
4,697
18,116
6,966
0
6,970
10,944
0
71,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,440
Gold Earned
43,824
583
Minions Killed
543
0
Camps Cleared
0
1,969,038
Distance Traveled
1,720,129
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,457
603
119
6
0
352,138
4
L
He Bo
8,591
452
97
5
0
328,501
2
L
Artio
7,972
420
47
2
0
356,726
6
L
Hachiman
9,281
488
146
8
0
348,018
1
W
Ganesha
9,308
490
14
1
0
402,083
6
W
Tiamat
11,323
596
132
7
0
384,053
6
L
Sol
9,081
478
137
7
0
335,594
7
W
Skadi
11,327
596
197
10
0
372,883
2
W
Kali
12,025
633
121
6
0
457,881
5
L
Ne Zha
8,899
468
116
6
0
351,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role