Player Matchup

Skadi
Skadi
Bezni
Skadi
Level 107
God Stats
14W - 8L
1,665 SR
Queue Stats
122W - 123L
1,504 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Boonay
Cu Chulainn
Level 123
God Stats
70W - 69L
1,537 SR
Queue Stats
407W - 413L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
DEKU DxD
Nu Wa
Level 140
God Stats
16W - 22L
1,461 SR
Queue Stats
202W - 208L
1,449 Elo+
Party 2
Bacchus
Bacchus
Knahk
Bacchus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
ShionIsWaifu
Bastet
Level 32
God Stats
4W - 1L
1,534 SR
Queue Stats
132W - 96L
1,559 Elo+
Solo
Team Averages
Level 81
1,540 SR
1,488 Elo+

VS

Team Averages
Level 90
1,699 SR
1,582 Elo+
Olorun
Olorun
BeenALongTime
Olorun
Level 123
God Stats
8W - 4L
1,860 SR
Queue Stats
363W - 287L
1,686 Elo+
Party 1
King Arthur
King Arthur
Deranged_Psyc046
King Arthur
Level 121
God Stats
1W - 4L
1,483 SR
Queue Stats
267W - 260L
1,473 Elo+
Solo
Heimdallr
Heimdallr
SerathXO
Heimdallr
Level 123
God Stats
117W - 71L
1,725 SR
Queue Stats
431W - 349L
1,685 Elo+
Party 1
Ymir
Ymir
WiSHZZZ
Ymir
Level 48
God Stats
8W - 7L
1,646 SR
Queue Stats
126W - 151L
1,375 Elo+
Solo
Pele
Pele
YungSaudiBoy
Pele
Level 34
God Stats
24W - 11L
1,782 SR
Queue Stats
152W - 83L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bezni
Skadi
11
1 / 3 / 1
6,629
510
4,004
5,355
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Boonay
Cu Chulainn
15
5 / 0 / 0
8,826
679
6,042
6,942
4,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
DEKU DxD
Nu Wa
13
5 / 4 / 9
8,702
669
11,661
6,625
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Knahk
Bacchus
4
1 / 1 / 0
4,781
368
247
1,396
740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
14
7 / 2 / 5
8,676
667
9,681
10,493
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,014
540
6,344
9,830
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Deranged_Psyc046
King Arthur
12
0 / 3 / 0
6,766
520
2,330
12,109
4,651
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
SerathXO
Heimdallr
13
6 / 2 / 0
7,834
603
4,033
8,288
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
WiSHZZZ
Ymir
9
0 / 4 / 5
5,779
445
2,248
8,728
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 5 / 3
7,379
568
3,697
9,521
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
19
Kills
10
10
Deaths
19
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Skadi
Bezni
Skadi
1
3
1
0.5
W
Cu Chulainn
Boonay
Cu Chulainn
5
0
0
5
W
Nu Wa
DEKU DxD
Nu Wa
5
4
9
2.38
L
King Arthur
Deranged_Psyc046
King Arthur
0
3
0
0
W
Bacchus
Knahk
Bacchus
1
1
0
1
L
Heimdallr
SerathXO
Heimdallr
6
2
0
3
W
Bastet
7
2
5
4.75
L
Ymir
WiSHZZZ
Ymir
0
4
5
0.63
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
18,652
30,811
Taken
48,476
11,760
Mitigated
16,938
6,512
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,344
3,205
129
3,375
9,830
4,439
0
3,264
6,273
41,270
5,247
W
Skadi
Bezni
Skadi
4,004
1,359
0
75
5,355
1,136
0
293
4,942
0
35,645
W
Cu Chulainn
Boonay
Cu Chulainn
6,042
1,199
0
3,911
6,942
4,810
0
52
6,890
7,601
48,890
W
Nu Wa
DEKU DxD
Nu Wa
11,661
4,158
0
1,384
6,625
2,042
0
3,793
2,768
45,827
0
L
King Arthur
Deranged_Psyc046
King Arthur
2,330
34
0
3,362
12,109
4,651
0
1,676
10,371
0
40,386
W
Bacchus
Knahk
Bacchus
247
15
0
8
1,396
740
0
267
1,085
1,881
0
L
Heimdallr
SerathXO
Heimdallr
4,033
2,031
0
2,944
8,288
2,373
583
2,164
6,024
0
50,385
W
Bastet
9,681
2,907
0
1,134
10,493
3,032
0
2,898
7,545
0
49,683
L
Ymir
WiSHZZZ
Ymir
2,248
284
0
837
8,728
2,958
0
4,077
4,506
19,451
0
L
3,697
1,126
0
1,241
9,521
2,517
0
1,241
8,190
0
51,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,614
Gold Earned
34,772
354
Minions Killed
404
0
Camps Cleared
0
1,140,856
Distance Traveled
1,197,245
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,014
540
80
6
0
231,489
4
W
Skadi
6,629
510
65
5
0
218,995
1
W
Cu Chulainn
8,826
679
132
10
0
289,098
5
W
Nu Wa
8,702
669
77
6
0
257,834
6
L
King Arthur
6,766
520
98
8
0
236,573
2
W
Bacchus
4,781
368
3
0
0
79,524
0
L
Heimdallr
7,834
603
100
8
0
226,248
0
W
Bastet
8,676
667
77
6
0
295,405
4
L
Ymir
5,779
445
33
3
0
235,419
2
L
Pele
7,379
568
93
7
0
267,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role