Player Matchup

Loki
Loki
FEArMONStER01
Loki
Level 127
God Stats
6W - 9L
1,564 SR
Queue Stats
536W - 507L
1,579 Elo+
Party 1
Ares
Ares
Generick1885
Ares
Level 68
God Stats
2W - 3L
1,396 SR
Queue Stats
360W - 345L
1,516 Elo+
Party 1
Hera
Hera
VanilleMonster
Hera
Level 122
God Stats
2W - 1L
1,769 SR
Queue Stats
46W - 37L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
kyolulu26
Gilgamesh
Level 102
God Stats
2W - 3L
1,436 SR
Queue Stats
58W - 64L
1,383 Elo+
Solo
Apollo
Apollo
xChaoticc
Apollo
Level 88
God Stats
17W - 11L
1,653 SR
Queue Stats
276W - 253L
1,572 Elo+
Party 1
Team Averages
Level 101
1,564 SR
1,488 Elo+

VS

Team Averages
Level 106
1,550 SR
1,477 Elo+
Olorun
Olorun
LargeMama
Olorun
Level 88
God Stats
10W - 5L
1,672 SR
Queue Stats
409W - 429L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sum hung boi
Tsukuyomi
Level 103
God Stats
19W - 15L
1,547 SR
Queue Stats
535W - 510L
1,511 Elo+
Solo
Loki
Loki
TheOgCletus
Loki
Level 106
God Stats
1W - 0L
1,482 SR
Queue Stats
36W - 34L
1,536 Elo+
Solo
Skadi
Skadi
blusterfiend17
Skadi
Level 80
God Stats
42W - 38L
1,495 SR
Queue Stats
354W - 430L
1,435 Elo+
Solo
Ymir
Ymir
shortdogg707
Ymir
Level 154
God Stats
46W - 42L
1,554 SR
Queue Stats
553W - 630L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 5
5,662
515
5,156
5,635
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 6 / 3
5,826
530
3,402
11,754
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 6 / 2
5,691
517
5,939
7,700
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
kyolulu26
Gilgamesh
12
3 / 4 / 2
6,829
621
4,393
8,818
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

Apollo
xChaoticc
Apollo
11
4 / 3 / 2
6,868
624
4,506
7,921
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LargeMama
Olorun
12
9 / 1 / 4
7,268
661
9,868
7,759
2,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Sum hung boi
Tsukuyomi
11
7 / 2 / 6
6,872
625
5,091
6,757
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 4
7,053
641
4,991
5,991
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 5
6,656
605
5,369
8,260
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 9
6,009
546
2,392
6,498
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
11
Kills
23
23
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
2
6
3
0.58
W
Olorun
LargeMama
Olorun
9
1
4
11
W
Tsukuyomi
Sum hung boi
Tsukuyomi
7
2
6
5
W
5
1
4
7
L
1
6
2
0.33
W
2
4
5
1.13
L
Gilgamesh
kyolulu26
Gilgamesh
3
4
2
1
W
0
3
9
1.5
L
Apollo
xChaoticc
Apollo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,396
Damage
27,711
41,828
Taken
35,265
23,049
Mitigated
14,039
6,320
Healing
13,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,156
1,501
0
812
5,635
1,820
0
2,899
2,736
0
28,361
L
3,402
430
0
1,321
11,754
9,111
0
4,153
7,370
13,501
0
W
Olorun
LargeMama
Olorun
9,868
5,345
552
3,781
7,759
2,969
0
2,854
4,797
27,323
4,139
W
Tsukuyomi
Sum hung boi
Tsukuyomi
5,091
1,141
0
3,334
6,757
2,242
0
1,135
5,552
0
34,545
W
4,991
844
0
1,976
5,991
2,700
0
353
5,598
0
29,463
L
5,939
1,504
0
1,961
7,700
3,186
18
903
6,797
29,109
0
W
5,369
2,329
131
1,883
8,260
2,492
2,169
2,821
5,191
0
41,159
L
Gilgamesh
kyolulu26
Gilgamesh
4,393
799
0
955
8,818
6,084
0
1,115
7,100
0
34,217
W
2,392
310
0
1,578
6,498
3,636
0
1,648
4,786
14,517
0
L
Apollo
xChaoticc
Apollo
4,506
2,889
0
1,271
7,921
2,848
384
1,775
6,103
0
31,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,876
Gold Earned
33,858
248
Minions Killed
281
0
Camps Cleared
0
1,036,159
Distance Traveled
1,131,216
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,662
515
45
4
0
226,556
0
L
Ares
5,826
530
19
2
0
201,740
3
W
Olorun
7,268
661
55
5
0
221,740
3
W
Tsukuyomi
6,872
625
53
5
0
265,761
4
W
Loki
7,053
641
73
7
0
258,431
1
L
Hera
5,691
517
51
5
0
188,395
1
W
Skadi
6,656
605
79
7
0
186,697
1
L
Gilgamesh
6,829
621
69
6
0
205,796
0
W
Ymir
6,009
546
21
2
0
198,587
0
L
Apollo
6,868
624
64
6
0
213,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role