Player Matchup

Nemesis
Nemesis
Frihk
Nemesis
Level 110
God Stats
21W - 13L
1,707 SR
Queue Stats
787W - 402L
1,721 Elo+
Party 1
Ganesha
Ganesha
Genmaïcha
Ganesha
Level 148
God Stats
27W - 12L
1,820 SR
Queue Stats
227W - 148L
1,721 Elo+
Party 1
Thoth
Thoth
MyTeamsFeeding
Thoth
Level 160
God Stats
22W - 23L
1,679 SR
Queue Stats
351W - 289L
1,635 Elo+
Party 1
Erlang Shen
Erlang Shen
Treeqwaaaa
Erlang Shen
Level 146
God Stats
3W - 2L
1,461 SR
Queue Stats
100W - 39L
1,778 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Vznh
Ah Muzen Cab
Level 104
God Stats
14W - 3L
1,821 SR
Queue Stats
221W - 125L
1,622 Elo+
Party 1
Team Averages
Level 134
1,698 SR
1,695 Elo+

VS

Team Averages
Level 122
1,613 SR
1,632 Elo+
Anhur
Anhur
Homiemax97
Anhur
Level 125
God Stats
101W - 59L
1,714 SR
Queue Stats
1,109W - 730L
1,647 Elo+
Solo
Yemoja
Yemoja
Serna32Bihh
Yemoja
Level 160
God Stats
2W - 7L
1,442 SR
Queue Stats
462W - 443L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
Sl1therman
Baron Samedi
Level 101
God Stats
1W - 2L
1,684 SR
Queue Stats
577W - 554L
1,520 Elo+
Solo
Nemesis
Nemesis
l0Xyras0l
Nemesis
Level 69
God Stats
9W - 6L
1,705 SR
Queue Stats
13W - 8L
1,605 Elo+
Solo
Tyr
Tyr
piksao
Tyr
Level 156
God Stats
5W - 13L
1,519 SR
Queue Stats
646W - 473L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Frihk
Nemesis
16
8 / 1 / 8
9,776
611
12,331
12,160
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Genmaïcha
Ganesha
13
1 / 2 / 15
8,691
543
4,564
10,956
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 2 / 5
9,294
581
9,553
5,872
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Treeqwaaaa
Erlang Shen
14
4 / 2 / 6
8,604
538
6,936
8,109
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Vznh
Ah Muzen Cab
15
4 / 5 / 5
9,459
591
10,545
12,977
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
5 / 5 / 2
8,715
545
10,327
15,769
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
10
1 / 6 / 4
6,980
436
4,381
11,834
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Sl1therman
Baron Samedi
13
0 / 5 / 0
7,416
464
3,891
9,816
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
l0Xyras0l
Nemesis
14
5 / 3 / 2
8,900
556
6,763
12,883
5,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
piksao
Tyr
15
1 / 4 / 2
8,923
558
6,563
14,426
12,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
22
Kills
12
12
Deaths
23
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Frihk
Nemesis
8
1
8
12
W
Ganesha
Genmaïcha
Ganesha
1
2
15
4.25
L
Anhur
5
5
2
1.2
W
5
2
5
3.75
L
Yemoja
1
6
4
0.5
L
Baron Samedi
Sl1therman
Baron Samedi
0
5
0
0
W
Erlang Shen
Treeqwaaaa
Erlang Shen
4
2
6
3.5
W
Ah Muzen Cab
Vznh
Ah Muzen Cab
4
5
5
1.3
L
Nemesis
l0Xyras0l
Nemesis
5
3
2
2
L
Tyr
piksao
Tyr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,929
Damage
31,925
50,074
Taken
64,728
29,241
Mitigated
35,365
16,566
Healing
19,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Frihk
Nemesis
12,331
7,465
0
4,964
12,160
5,583
67
1,598
10,521
0
66,806
W
Ganesha
Genmaïcha
Ganesha
4,564
1,073
0
2,620
10,956
11,083
15
1,496
9,448
27,728
0
L
Anhur
10,327
5,147
0
6,730
15,769
4,322
36
2,103
13,652
0
52,442
W
9,553
535
0
1,461
5,872
2,225
190
2,842
2,719
59,169
0
L
Yemoja
4,381
902
1,610
2,115
11,834
10,252
0
3,806
7,886
20,648
0
L
Baron Samedi
Sl1therman
Baron Samedi
3,891
84
195
1,978
9,816
3,611
0
4,699
4,679
44,312
0
W
Erlang Shen
Treeqwaaaa
Erlang Shen
6,936
2,424
0
1,745
8,109
7,152
359
1,205
6,860
2,935
39,044
W
Ah Muzen Cab
Vznh
Ah Muzen Cab
10,545
4,918
0
5,776
12,977
3,198
1,054
723
12,254
0
68,952
L
Nemesis
l0Xyras0l
Nemesis
6,763
2,768
0
1,530
12,883
5,163
0
1,269
11,532
0
49,461
L
Tyr
piksao
Tyr
6,563
1,234
0
5,224
14,426
12,017
54
2,426
11,926
0
58,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,824
Gold Earned
40,934
460
Minions Killed
448
0
Camps Cleared
0
1,673,587
Distance Traveled
1,572,764
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,776
611
111
7
0
378,283
1
W
Ganesha
8,691
543
15
1
0
320,175
4
L
Anhur
8,715
545
105
7
0
284,306
2
W
Thoth
9,294
581
126
8
0
320,074
2
L
Yemoja
6,980
436
33
2
0
304,707
4
L
Baron Samedi
7,416
464
102
6
0
293,478
6
W
Erlang Shen
8,604
538
86
5
0
335,619
4
W
Ah Muzen Cab
9,459
591
122
8
0
319,436
1
L
Nemesis
8,900
556
93
6
0
350,879
5
L
Tyr
8,923
558
115
7
0
339,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role