Player Matchup

Anhur
Anhur
Dustinsanity_YT
Anhur
Level 157
God Stats
3W - 1L
1,303 SR
Queue Stats
139W - 109L
1,581 Elo+
Party 1
Geb
Geb
FuegoL
Geb
Level 29
God Stats
1W - 0L
1,645 SR
Queue Stats
34W - 22L
1,653 Elo+
Party 1
Vulcan
Vulcan
KarnaOkami
Vulcan
Level 156
God Stats
2W - 1L
1,626 SR
Queue Stats
189W - 157L
1,571 Elo+
Party 1
Zeus
Zeus
REBELSSTIFFY
Zeus
Level 157
God Stats
4W - 0L
1,638 SR
Queue Stats
73W - 51L
1,624 Elo+
Party 1
Chaac
Chaac
nofear892
Chaac
Level 145
God Stats
1W - 1L
1,752 SR
Queue Stats
28W - 14L
1,646 Elo+
Party 1
Team Averages
Level 129
1,593 SR
1,615 Elo+

VS

Team Averages
Level 76
1,617 SR
1,486 Elo+
Achilles
Achilles
Atlas4300
Achilles
Level 41
God Stats
65W - 43L
1,681 SR
Queue Stats
269W - 266L
1,481 Elo+
Solo
Apollo
Apollo
DiveGang
Apollo
Level 47
God Stats
4W - 2L
1,819 SR
Queue Stats
351W - 347L
1,526 Elo+
Solo
Chronos
Chronos
MintCreature119
Chronos
Level 103
God Stats
1W - 2L
1,569 SR
Queue Stats
184W - 195L
1,473 Elo+
Solo
Tiamat
Tiamat
Struthios
Tiamat
Level 49
God Stats
1W - 2L
1,487 SR
Queue Stats
13W - 14L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
sniper_dcb
Kuzenbo
Level 142
God Stats
28W - 21L
1,531 SR
Queue Stats
383W - 368L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 7
10,720
536
14,280
13,827
6,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Geb
FuegoL
Geb
15
2 / 1 / 13
10,160
508
8,484
16,906
20,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
KarnaOkami
Vulcan
18
3 / 1 / 5
11,042
552
11,065
11,792
6,740
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 2 / 6
10,119
506
16,177
11,941
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
nofear892
Chaac
18
6 / 0 / 10
11,035
552
19,407
16,711
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Atlas4300
Achilles
16
2 / 3 / 0
10,331
517
10,075
20,420
19,268
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
DiveGang
Apollo
17
2 / 5 / 4
10,411
521
11,195
17,489
6,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 3
9,377
469
4,652
17,081
6,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Struthios
Tiamat
14
0 / 7 / 3
8,707
435
8,407
14,525
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
sniper_dcb
Kuzenbo
12
1 / 6 / 4
8,419
421
9,109
23,421
25,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
24
Kills
6
6
Deaths
24
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
Atlas4300
Achilles
2
3
0
0.67
L
Apollo
DiveGang
Apollo
2
5
4
0.8
W
8
2
7
5.75
W
Geb
FuegoL
Geb
2
1
13
8.5
W
Vulcan
KarnaOkami
Vulcan
3
1
5
5.5
L
1
3
3
0.83
W
5
2
6
4
L
Tiamat
Struthios
Tiamat
0
7
3
0.21
W
Chaac
nofear892
Chaac
6
0
10
11
L
Kuzenbo
sniper_dcb
Kuzenbo
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,413
Damage
43,438
71,177
Taken
92,936
47,946
Mitigated
63,478
29,233
Healing
19,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Atlas4300
Achilles
10,075
2,023
0
4,339
20,420
19,268
794
8,755
11,324
0
60,052
L
Apollo
DiveGang
Apollo
11,195
6,085
0
2,976
17,489
6,016
3,149
7,753
9,691
0
86,912
W
14,280
6,425
0
4,410
13,827
6,512
1,098
4,275
9,356
0
75,408
W
Geb
FuegoL
Geb
8,484
1,493
0
2,976
16,906
20,352
195
3,650
13,084
24,564
0
W
Vulcan
KarnaOkami
Vulcan
11,065
4,712
0
5,237
11,792
6,740
1,159
2,247
9,433
69,717
0
L
4,652
1,298
0
5,500
17,081
6,962
0
5,557
11,321
55,059
11,988
W
16,177
2,117
55
5,836
11,941
4,652
1,309
4,134
7,799
81,007
0
L
Tiamat
Struthios
Tiamat
8,407
569
0
3,132
14,525
6,068
152
4,007
9,800
47,665
0
W
Chaac
nofear892
Chaac
19,407
3,590
0
10,719
16,711
9,690
1,108
6,656
9,502
0
79,805
L
Kuzenbo
sniper_dcb
Kuzenbo
9,109
3,464
0
3,765
23,421
25,164
100
9,654
13,392
29,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,076
Gold Earned
47,245
533
Minions Killed
532
0
Camps Cleared
0
1,877,596
Distance Traveled
1,785,624
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,331
517
117
6
0
404,913
5
L
Apollo
10,411
521
165
8
0
322,632
4
W
Anhur
10,720
536
98
5
0
367,817
5
W
Geb
10,160
508
14
1
0
383,911
9
W
Vulcan
11,042
552
140
7
0
370,674
0
L
Chronos
9,377
469
117
6
0
366,863
0
W
Zeus
10,119
506
137
7
0
325,196
1
L
Tiamat
8,707
435
100
5
0
339,536
3
W
Chaac
11,035
552
144
7
0
429,998
2
L
Kuzenbo
8,419
421
33
2
0
351,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role