Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
IMaxximusl
Ymir
Gold I
Level 158
God Stats
2W - 0L
1,710 SR
Queue Stats
63W - 35L
1,850 MMR
Party 1
Chang'e
Chang'e
Gold I
l-_LuChInOdDaUs_
Chang'e
Gold I
Level 146
God Stats
12W - 2L
1,675 SR
Queue Stats
59W - 33L
1,850 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,628 SR
1,733 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 105
1,666 SR
2,033 MMR
Chaac
Chaac
Platinum III
Dysanity
Chaac
Platinum III
Level 112
God Stats
2W - 5L
1,546 SR
Queue Stats
128W - 141L
1,837 MMR
Solo
Chronos
Chronos
Diamond IV
iMovePsychotic
Chronos
Diamond IV
Level 78
God Stats
1W - 3L
1,697 SR
Queue Stats
227W - 209L
2,202 MMR
Solo
Sobek
Sobek
Diamond II
xDrive by
Sobek
Diamond II
Level 125
God Stats
46W - 30L
1,755 SR
Queue Stats
334W - 258L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
11 / 0 / 6
9,775
815
20,825
8,002
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 14
8,502
709
3,871
12,468
10,656
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 1 / 11
8,893
741
12,441
10,622
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebArtioOdinGilgameshThoth

VS

Bans
FenrirHou YiPersephoneUllrSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dysanity
Chaac
10
0 / 5 / 2
6,807
567
4,850
14,518
11,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 7 / 1
7,043
587
7,085
8,980
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
xDrive by
Sobek
10
1 / 5 / 1
7,465
622
6,203
19,597
17,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
2
2
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
0
6
14
L
Chaac
Dysanity
Chaac
0
5
2
0.2
W
2
1
14
9
L
1
7
1
0.21
W
4
1
11
9.5
L
Sobek
xDrive by
Sobek
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,137
Damage
18,138
31,092
Taken
43,095
18,337
Mitigated
32,967
14,106
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,825
11,595
0
994
8,002
3,473
2,110
3,653
4,101
0
47,399
L
Chaac
Dysanity
Chaac
4,850
369
0
3,350
14,518
11,889
0
6,048
8,470
0
24,886
W
3,871
733
285
2,793
12,468
10,656
90
4,554
7,551
8,583
0
L
7,085
3,447
0
1,088
8,980
3,599
0
3,522
5,458
23,236
2,663
W
12,441
963
4,221
5,813
10,622
4,208
928
4,617
5,842
52,012
0
L
Sobek
xDrive by
Sobek
6,203
620
177
5,495
19,597
17,479
0
6,908
12,689
15,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,170
Gold Earned
21,315
142
Minions Killed
110
8
Camps Cleared
3
684,674
Distance Traveled
621,678
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,775
815
53
4
2
219,124
4
L
Chaac
6,807
567
43
4
0
213,067
2
W
Ymir
8,502
709
8
1
1
225,566
3
L
Chronos
7,043
587
50
4
3
192,605
2
W
Chang'e
8,893
741
81
7
5
239,984
1
L
Sobek
7,465
622
17
1
0
216,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role