Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TheDa4kMusieRise
Jormungandr
Level 102
God Stats
0W - 3L
1,542 SR
Queue Stats
51W - 64L
1,408 Elo+
Party 1
Olorun
Olorun
shemoannchris
Olorun
Level 13
God Stats
4W - 10L
1,390 SR
Queue Stats
4W - 11L
1,315 Elo+
Party 1
Team Averages
Level 48
1,477 SR
1,408 Elo+

VS

Team Averages
Level 65
1,523 SR
1,435 Elo+
Medusa
Medusa
DarkrayGhost28
Medusa
Level 143
God Stats
7W - 4L
1,568 SR
Queue Stats
217W - 149L
1,573 Elo+
Party 2
Ganesha
Ganesha
JoDav_01
Ganesha
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 36L
1,564 Elo+
Party 2
Ra
Ra
r_s3o5
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 5 / 2
7,704
700
5,971
9,917
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
TheDa4kMusieRise
Jormungandr
11
3 / 5 / 1
7,758
705
6,392
12,914
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 9 / 4
7,473
679
3,042
11,639
1,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 1 / 1
10,854
987
19,922
9,498
4,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
JoDav_01
Ganesha
14
0 / 1 / 17
8,642
786
5,063
13,166
11,991
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
10
1 / 6 / 8
7,987
726
3,555
7,329
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
19
19
Deaths
8
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
5
2
1
W
18
1
1
18.5
W
Ganesha
JoDav_01
Ganesha
0
1
17
8.5
L
Jormungandr
TheDa4kMusieRise
Jormungandr
3
5
1
0.7
W
Ra
1
6
8
0.83
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
28,540
34,470
Taken
29,993
13,159
Mitigated
18,902
2,618
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,971
4,467
0
1,038
9,917
3,773
0
3,210
6,583
0
24,738
W
19,922
9,254
0
1,632
9,498
4,789
2,036
3,380
6,118
0
60,902
W
Ganesha
JoDav_01
Ganesha
5,063
627
217
3,992
13,166
11,991
42
4,741
8,425
12,683
0
L
Jormungandr
TheDa4kMusieRise
Jormungandr
6,392
1,603
244
749
12,914
7,454
0
2,521
10,277
24,200
0
W
Ra
3,555
181
235
647
7,329
2,122
164
1,985
5,344
16,363
0
L
3,042
2,174
62
525
11,639
1,932
0
2,945
8,528
8,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,935
Gold Earned
27,483
89
Minions Killed
113
6
Camps Cleared
5
489,118
Distance Traveled
638,093
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,704
700
38
3
3
165,076
1
W
Medusa
10,854
987
90
8
4
225,289
2
W
Ganesha
8,642
786
1
0
0
213,597
2
L
Jormungandr
7,758
705
30
3
2
187,877
2
W
Ra
7,987
726
22
2
1
199,207
0
L
Olorun
7,473
679
21
2
1
136,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role