Player Matchup

Tiamat
Tiamat
Diamond I
KiIlerCarnage
Tiamat
Diamond I
Level 147
God Stats
40W - 22L
1,714 SR
Queue Stats
71W - 44L
2,506 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,714 SR
2,506 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,577 SR
2,104 MMR
Neith
Neith
Diamond IV
Ebender7289
Neith
Diamond IV
Level 105
God Stats
66W - 62L
1,577 SR
Queue Stats
316W - 326L
2,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 0
13,457
748
14,362
15,979
22,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BakasuraNemesisKaliAh Muzen CabSkadi

VS

Bans
UllrHe BoIzanamiChronosSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 0
14,522
807
12,447
19,366
14,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
3
0
1.33
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,362
Damage
12,447
15,979
Taken
19,366
22,164
Mitigated
14,410
4,418
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,447
4,767
0
10,529
19,366
14,410
2,582
14,412
4,954
0
98,932
L
14,362
868
0
4,418
15,979
22,164
720
470
15,509
90,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,457
Gold Earned
14,522
194
Minions Killed
206
8
Camps Cleared
7
323,479
Distance Traveled
311,731
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,522
807
206
11
7
311,731
2
L
Tiamat
13,457
748
194
11
8
323,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role