Player Matchup

Scylla
Scylla
Attarien
Scylla
Level 19
God Stats
1W - 1L
1,691 SR
Queue Stats
20W - 20L
1,357 Elo+
Party 1
Ares
Ares
Datvarga
Ares
Level 3
God Stats
3W - 5L
1,714 SR
Queue Stats
4W - 5L
1,690 Elo+
Solo
Jing Wei
Jing Wei
Dosztosz
Jing Wei
Level 24
God Stats
9W - 12L
1,554 SR
Queue Stats
26W - 27L
1,369 Elo+
Party 1
Serqet
Serqet
Ghostsmurfx
Serqet
Level 24
God Stats
16W - 14L
1,342 SR
Queue Stats
82W - 79L
1,543 Elo+
Solo
Bellona
Bellona
KristovZ
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,816 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,555 Elo+

VS

Team Averages
Level 18
1,488 SR
1,508 Elo+
Thor
Thor
Bochan01
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Nevzuat
Kuzenbo
Level 14
God Stats
6W - 9L
1,393 SR
Queue Stats
38W - 43L
1,419 Elo+
Solo
Janus
Janus
Orbitaljunk
Janus
Level 18
God Stats
82W - 115L
1,241 SR
Queue Stats
235W - 284L
1,496 Elo+
Solo
Charybdis
Charybdis
r00tk1t
Charybdis
Level 30
God Stats
3W - 2L
1,424 SR
Queue Stats
66W - 80L
1,395 Elo+
Solo
Medusa
Medusa
ω1vs9ω
Medusa
Level 26
God Stats
29W - 6L
1,880 SR
Queue Stats
67W - 31L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Attarien
Scylla
13
1 / 9 / 3
7,796
410
1,923
10,779
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
12
2 / 9 / 9
8,673
456
8,890
20,592
19,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Dosztosz
Jing Wei
17
8 / 6 / 2
11,136
586
10,067
14,677
5,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
15
7 / 3 / 1
9,812
516
5,893
9,297
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
KristovZ
Bellona
6
0 / 11 / 3
6,089
320
1,989
15,116
6,118
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 3 / 5
9,046
476
4,782
7,969
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
Nevzuat
Kuzenbo
15
3 / 4 / 4
10,053
529
5,500
11,270
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 5 / 11
10,670
562
11,309
8,729
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charybdis
r00tk1t
Charybdis
16
8 / 5 / 3
10,401
547
10,011
13,461
4,546
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
ω1vs9ω
Medusa
20
17 / 3 / 1
13,550
713
23,559
10,357
5,970
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
61
18
Kills
37
38
Deaths
20
18
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
Attarien
Scylla
1
9
3
0.28
W
Thor
3
3
5
1.83
L
Ares
2
9
9
0.72
L
Jing Wei
Dosztosz
Jing Wei
8
6
2
1.5
L
Serqet
7
3
1
2.5
L
Bellona
KristovZ
Bellona
0
11
3
0.14
W
Kuzenbo
Nevzuat
Kuzenbo
3
4
4
1.25
W
6
5
11
2.3
W
Charybdis
r00tk1t
Charybdis
8
5
3
1.9
W
Medusa
ω1vs9ω
Medusa
17
3
1
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,762
Damage
55,161
70,461
Taken
51,786
37,098
Mitigated
27,931
5,614
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Attarien
Scylla
1,923
307
0
48
10,779
3,005
372
3,728
6,890
26,045
0
W
Thor
4,782
1,916
0
764
7,969
3,554
1,042
2,787
4,788
0
35,247
L
Ares
8,890
931
1,118
1,163
20,592
19,083
162
7,645
12,711
26,078
0
L
Jing Wei
Dosztosz
Jing Wei
10,067
6,147
0
1,452
14,677
5,279
1,866
2,867
11,740
0
65,732
L
Serqet
5,893
957
0
1,833
9,297
3,613
0
1,443
7,806
0
30,576
L
Bellona
KristovZ
Bellona
1,989
686
0
0
15,116
6,118
0
579
14,505
0
8,600
W
Kuzenbo
Nevzuat
Kuzenbo
5,500
2,219
0
3,348
11,270
11,176
776
4,351
6,712
35,864
0
W
11,309
1,181
0
1,702
8,729
2,685
877
760
7,741
65,421
0
W
Charybdis
r00tk1t
Charybdis
10,011
5,680
0
3,663
13,461
4,546
2,501
1,957
10,516
0
70,299
W
Medusa
ω1vs9ω
Medusa
23,559
12,987
0
2,335
10,357
5,970
4,262
1,093
9,172
0
113,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,506
Gold Earned
53,720
280
Minions Killed
521
0
Camps Cleared
0
1,312,084
Distance Traveled
1,750,989
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,796
410
37
2
0
256,178
0
W
Thor
9,046
476
53
3
0
383,259
0
L
Ares
8,673
456
34
2
0
287,652
3
L
Jing Wei
11,136
586
117
6
0
286,305
0
L
Serqet
9,812
516
72
4
0
316,426
2
L
Bellona
6,089
320
20
1
0
165,523
0
W
Kuzenbo
10,053
529
58
3
0
367,168
0
W
Janus
10,670
562
119
6
0
336,177
0
W
Charybdis
10,401
547
106
6
0
322,971
2
W
Medusa
13,550
713
185
10
0
341,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role