Player Matchup

Ymir
Ymir
 
Ymir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
AshenApollyon
Cliodhna
Level 158
God Stats
0W - 3L
1,296 SR
Queue Stats
8W - 16L
1,425 Elo+
Solo
Rama
Rama
DoriannHO
Rama
Level 48
God Stats
9W - 13L
1,481 SR
Queue Stats
169W - 136L
1,595 Elo+
Solo
Olorun
Olorun
JimmyAngler
Olorun
Level 42
God Stats
22W - 17L
1,623 SR
Queue Stats
245W - 267L
1,562 Elo+
Party 2
Thor
Thor
MudKrn13
Thor
Level 64
God Stats
2W - 4L
1,465 SR
Queue Stats
38W - 53L
1,385 Elo+
Solo
Team Averages
Level 72
1,473 SR
1,493 Elo+

VS

Team Averages
Level 70
1,497 SR
1,538 Elo+
Izanami
Izanami
 
Izanami
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Abyssal_Phoenix1
Chang'e
Level 104
God Stats
2W - 0L
1,620 SR
Queue Stats
105W - 79L
1,600 Elo+
Party 1
Janus
Janus
Buddhakiller34
Janus
Level 121
God Stats
5W - 0L
1,517 SR
Queue Stats
58W - 35L
1,625 Elo+
Party 1
Fenrir
Fenrir
ChihiroOgin
Fenrir
Level 27
God Stats
8W - 4L
1,454 SR
Queue Stats
65W - 57L
1,586 Elo+
Party 1
Ares
Ares
duan3993
Ares
Level 52
God Stats
7W - 6L
1,393 SR
Queue Stats
67W - 94L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
1 / 5 / 1
5,373
537
1,479
11,224
3,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
AshenApollyon
Cliodhna
10
3 / 3 / 0
5,763
576
3,634
7,401
2,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rama
8
1 / 6 / 1
4,807
481
3,299
7,237
990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Olorun
9
0 / 3 / 0
5,369
537
1,576
6,113
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
8
0 / 5 / 1
4,753
475
669
6,743
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
10 / 1 / 2
7,116
712
10,321
5,014
1,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 2
6,381
638
3,219
7,376
2,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 1 / 3
7,200
720
5,386
3,614
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
5 / 0 / 4
6,709
671
4,395
5,736
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
10
2 / 1 / 9
6,313
631
3,936
6,077
4,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
22
22
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
1
0.3
W
Izanami
 
Izanami
10
1
2
11
W
1
3
2
0.67
L
Cliodhna
AshenApollyon
Cliodhna
3
3
0
1
W
4
1
3
5.5
W
Fenrir
5
0
4
7
L
Rama
1
6
1
0.25
L
Olorun
0
3
0
0
L
Thor
0
5
1
0.1
W
Ares
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,657
Damage
27,257
38,718
Taken
27,817
10,200
Mitigated
11,807
9,713
Healing
10,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,479
741
983
2,019
11,224
3,141
0
2,187
9,037
14,277
0
W
Izanami
 
Izanami
10,321
6,449
0
1,946
5,014
1,910
1,934
1,011
4,003
0
48,821
W
3,219
433
189
3,379
7,376
2,486
166
0
7,376
32,071
0
L
Cliodhna
AshenApollyon
Cliodhna
3,634
424
0
1,855
7,401
2,406
716
3,771
3,588
0
24,417
W
5,386
200
0
743
3,614
974
42
885
2,729
38,475
0
W
Fenrir
4,395
989
0
2,985
5,736
1,820
0
439
5,297
0
29,253
L
Rama
3,299
2,942
0
1,001
7,237
990
0
1,504
5,733
0
17,172
L
Olorun
1,576
998
0
2,129
6,113
2,189
0
3,541
2,310
28,743
3,788
L
Thor
669
0
0
1,726
6,743
1,474
0
1,151
5,509
0
17,158
W
Ares
3,936
359
0
1,623
6,077
4,617
953
403
5,674
11,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
33,719
222
Minions Killed
313
0
Camps Cleared
0
901,529
Distance Traveled
958,777
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,373
537
20
2
0
177,381
3
W
Izanami
7,116
712
87
9
0
179,446
1
W
Chang'e
6,381
638
72
7
0
186,490
2
L
Cliodhna
5,763
576
52
5
0
192,785
0
W
Janus
7,200
720
84
8
0
196,633
4
W
Fenrir
6,709
671
56
6
0
209,898
0
L
Rama
4,807
481
29
3
0
170,194
3
L
Olorun
5,369
537
75
8
0
184,336
5
L
Thor
4,753
475
46
5
0
176,833
3
W
Ares
6,313
631
14
1
0
186,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role