Player Matchup

Izanami
Izanami
GVbilibili
Izanami
Level 105
God Stats
5W - 10L
1,409 SR
Queue Stats
41W - 33L
1,533 Elo+
Solo
Gilgamesh
Gilgamesh
GrimUnknown
Gilgamesh
Level 19
God Stats
65W - 105L
1,431 SR
Queue Stats
117W - 236L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
Keenando Reeves
Cthulhu
Level 55
God Stats
64W - 89L
1,451 SR
Queue Stats
593W - 785L
1,348 Elo+
Party 1
Team Averages
Level 60
1,430 SR
1,395 Elo+

VS

Team Averages
Level 102
1,699 SR
1,664 Elo+
Anhur
Anhur
GiveEmFury
Anhur
Level 83
God Stats
7W - 1L
1,607 SR
Queue Stats
63W - 59L
1,585 Elo+
Party 2
Artio
Artio
Higherlearning1
Artio
Level 109
God Stats
20W - 8L
1,738 SR
Queue Stats
128W - 107L
1,701 Elo+
Party 2
Agni
Agni
Rocks n Glocks7
Agni
Level 114
God Stats
7W - 5L
1,753 SR
Queue Stats
143W - 104L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GVbilibili
Izanami
13
3 / 11 / 1
10,369
648
11,592
19,390
5,589
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
GrimUnknown
Gilgamesh
11
0 / 13 / 1
8,592
537
7,168
16,866
3,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 1
8,750
547
10,890
22,247
13,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
17 / 2 / 8
12,695
793
19,892
12,167
5,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 0 / 23
11,753
735
11,342
23,004
25,026
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 2 / 20
12,069
754
20,989
10,308
4,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
81
3
Kills
30
31
Deaths
4
3
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Izanami
GVbilibili
Izanami
3
11
1
0.32
W
Anhur
17
2
8
10.5
L
Gilgamesh
GrimUnknown
Gilgamesh
0
13
1
0.04
W
5
0
23
16.5
L
0
7
1
0.07
W
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,650
Damage
52,223
58,503
Taken
45,479
22,783
Mitigated
34,225
3,277
Healing
18,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
GVbilibili
Izanami
11,592
7,975
0
1,587
19,390
5,589
0
12,073
6,833
0
31,781
W
Anhur
19,892
10,552
0
2,749
12,167
5,023
2,825
3,568
8,599
0
50,249
L
Gilgamesh
GrimUnknown
Gilgamesh
7,168
1,480
0
360
16,866
3,246
0
9,352
7,093
0
23,371
W
11,342
1,675
2,305
10,053
23,004
25,026
150
5,749
16,563
30,475
0
L
10,890
934
72
1,258
22,247
13,948
0
10,120
11,885
28,025
0
W
20,989
506
176
3,201
10,308
4,176
203
2,370
7,938
58,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,711
Gold Earned
36,517
118
Minions Killed
152
4
Camps Cleared
10
751,604
Distance Traveled
937,757
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,369
648
41
3
2
261,332
6
W
Anhur
12,695
793
46
3
3
282,886
2
L
Gilgamesh
8,592
537
35
2
0
228,675
2
W
Artio
11,753
735
37
2
2
333,801
0
L
Cthulhu
8,750
547
42
3
2
261,597
2
W
Agni
12,069
754
69
4
5
321,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role