Player Matchup

Loki
Loki
 
Loki
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CapoBucciaratti
Janus
Level 56
God Stats
8W - 5L
1,723 SR
Queue Stats
184W - 60L
1,701 Elo+
Party 1
Ares
Ares
Elooyy
Ares
Level 127
God Stats
12W - 15L
1,447 SR
Queue Stats
311W - 306L
1,442 Elo+
Solo
Bellona
Bellona
TeruCasablancas
Bellona
Level 143
God Stats
11W - 11L
1,654 SR
Queue Stats
253W - 145L
1,592 Elo+
Party 1
Artemis
Artemis
elNic0-_
Artemis
Level 124
God Stats
15W - 9L
1,714 SR
Queue Stats
499W - 534L
1,423 Elo+
Solo
Team Averages
Level 103
1,608 SR
1,532 Elo+

VS

Team Averages
Level 116
1,510 SR
1,541 Elo+
Vulcan
Vulcan
 
Vulcan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
HeavenDown
Achilles
Level 68
God Stats
6W - 3L
1,816 SR
Queue Stats
442W - 331L
1,680 Elo+
Solo
Charybdis
Charybdis
Keyslas
Charybdis
Level 128
God Stats
8W - 9L
1,497 SR
Queue Stats
369W - 414L
1,420 Elo+
Solo
Mercury
Mercury
heenilo
Mercury
Level 147
God Stats
0W - 2L
1,059 SR
Queue Stats
115W - 72L
1,614 Elo+
Party 2
Ares
Ares
pelito33
Ares
Level 103
God Stats
5W - 3L
1,675 SR
Queue Stats
326W - 351L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
13 / 2 / 6
11,622
646
11,879
13,947
6,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 3 / 7
11,258
625
12,975
12,355
9,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
Elooyy
Ares
13
4 / 3 / 10
8,434
469
8,533
14,855
14,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 6 / 7
9,021
501
6,045
13,491
13,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
elNic0-_
Artemis
15
6 / 2 / 4
9,488
527
9,797
10,216
4,043
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
6 / 11 / 2
9,330
518
12,917
15,159
5,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
HeavenDown
Achilles
17
8 / 5 / 1
10,925
607
15,885
18,170
15,999
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Keyslas
Charybdis
12
1 / 6 / 4
7,464
415
6,044
11,266
3,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
heenilo
Mercury
5
0 / 3 / 1
5,769
321
888
4,177
953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ares
11
0 / 7 / 7
7,661
426
5,333
14,814
15,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
32
Kills
15
16
Deaths
32
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
13
2
6
8
L
Vulcan
 
Vulcan
6
11
2
0.64
W
7
3
7
3.5
W
Ares
Elooyy
Ares
4
3
10
3
L
Achilles
HeavenDown
Achilles
8
5
1
1.7
L
Charybdis
Keyslas
Charybdis
1
6
4
0.5
W
2
6
7
0.92
W
Artemis
elNic0-_
Artemis
6
2
4
4
L
Mercury
heenilo
Mercury
0
3
1
0.17
L
Ares
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,229
Damage
41,067
64,864
Taken
63,586
47,713
Mitigated
40,948
18,898
Healing
11,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,879
2,720
0
5,284
13,947
6,317
546
3,109
10,768
0
86,068
L
Vulcan
 
Vulcan
12,917
2,817
69
745
15,159
5,698
86
7,290
7,869
52,044
0
W
12,975
707
0
3,541
12,355
9,294
610
5,689
6,391
83,310
0
W
Ares
Elooyy
Ares
8,533
1,070
0
3,790
14,855
14,106
32
6,364
8,320
27,132
0
L
Achilles
HeavenDown
Achilles
15,885
2,842
0
5,197
18,170
15,999
0
6,032
12,138
12,049
51,411
L
Charybdis
Keyslas
Charybdis
6,044
2,974
0
1,188
11,266
3,061
0
3,388
7,878
0
33,968
W
6,045
981
0
1,201
13,491
13,953
0
3,643
9,776
8,434
34,003
W
Artemis
elNic0-_
Artemis
9,797
4,252
0
5,082
10,216
4,043
2,598
2,000
8,216
0
62,725
L
Mercury
heenilo
Mercury
888
645
0
1,417
4,177
953
0
734
3,443
0
10,298
L
Ares
5,333
382
776
1,803
14,814
15,237
0
5,840
8,974
21,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,823
Gold Earned
41,149
519
Minions Killed
317
0
Camps Cleared
0
1,749,977
Distance Traveled
1,346,154
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,622
646
134
7
0
421,662
3
L
Vulcan
9,330
518
78
4
0
326,630
2
W
Janus
11,258
625
170
9
0
369,341
0
W
Ares
8,434
469
27
2
0
330,156
7
L
Achilles
10,925
607
109
6
0
329,510
5
L
Charybdis
7,464
415
73
4
0
297,127
4
W
Bellona
9,021
501
99
6
0
343,031
0
W
Artemis
9,488
527
89
5
0
285,787
1
L
Mercury
5,769
321
32
2
0
101,054
0
L
Ares
7,661
426
25
1
0
291,833
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role