Player Matchup

Yemoja
Yemoja
Abraham2487
Yemoja
Level 17
God Stats
1W - 2L
1,360 SR
Queue Stats
12W - 20L
1,268 Elo+
Solo
Ymir
Ymir
CeeKing101
Ymir
Level 16
God Stats
24W - 21L
1,322 SR
Queue Stats
199W - 217L
1,219 Elo+
Party 2
Camazotz
Camazotz
Chantz101
Camazotz
Level 24
God Stats
2W - 2L
1,696 SR
Queue Stats
305W - 338L
1,322 Elo+
Party 2
Ah Puch
Ah Puch
Cryptid101
Ah Puch
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 176L
1,329 Elo+
Party 2
Odin
Odin
RC51Girard_101
Odin
Level 15
God Stats
10W - 9L
1,395 SR
Queue Stats
199W - 234L
1,381 Elo+
Party 2
Team Averages
Level 19
1,455 SR
1,304 Elo+

VS

Team Averages
Level 21
1,623 SR
1,430 Elo+
Amaterasu
Amaterasu
Gatorr2838
Amaterasu
Level 14
God Stats
1W - 0L
1,692 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
Paragon DuSean
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,357 Elo+
Solo
Sylvanus
Sylvanus
Sleegi eat cake
Sylvanus
Level 8
God Stats
6W - 3L
1,708 SR
Queue Stats
13W - 9L
1,592 Elo+
Solo
Chernobog
Chernobog
coyote_pack_gami
Chernobog
Level 28
God Stats
3W - 5L
1,438 SR
Queue Stats
65W - 67L
1,372 Elo+
Party 1
Yemoja
Yemoja
trappinforlife
Yemoja
Level 25
God Stats
2W - 0L
1,775 SR
Queue Stats
39W - 40L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 5 / 2
4,623
385
1,520
6,031
2,214
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 1
6,169
514
3,528
7,204
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
Chantz101
Camazotz
10
5 / 1 / 3
6,293
524
4,775
7,267
1,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Cryptid101
Ah Puch
10
3 / 2 / 5
6,429
536
7,829
8,256
2,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 1
5,346
446
1,518
6,565
3,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gatorr2838
Amaterasu
7
0 / 5 / 2
4,892
408
1,871
5,813
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
2 / 6 / 2
5,349
446
1,300
8,781
5,933
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
14
4 / 1 / 1
7,771
648
7,588
8,836
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
8
1 / 2 / 2
5,999
500
5,583
6,656
1,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 0 / 1
5,940
495
2,196
1,047
559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
13
Kills
9
9
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
5
2
0.2
L
4
0
1
4.5
L
Camazotz
Chantz101
Camazotz
5
1
3
6.5
L
Ah Puch
Cryptid101
Ah Puch
3
2
5
2.75
W
Amaterasu
Gatorr2838
Amaterasu
0
5
2
0.2
W
2
6
2
0.5
L
1
1
1
1.5
W
Sylvanus
4
1
1
4.5
W
Chernobog
1
2
2
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,170
Damage
18,538
35,323
Taken
31,133
15,334
Mitigated
14,685
10,386
Healing
11,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,520
194
217
0
6,031
2,214
227
2,239
3,792
9,956
0
L
3,528
500
0
1,735
7,204
4,835
0
2,139
5,065
17,997
0
L
Camazotz
Chantz101
Camazotz
4,775
980
0
4,255
7,267
1,907
0
932
6,335
0
24,919
L
Ah Puch
Cryptid101
Ah Puch
7,829
1,724
0
2,814
8,256
2,495
343
834
7,422
29,396
0
W
Amaterasu
Gatorr2838
Amaterasu
1,871
576
0
836
5,813
2,007
322
2,244
3,451
0
12,697
W
1,300
846
404
2,492
8,781
5,933
204
5,069
3,712
0
5,740
L
1,518
377
0
1,365
6,565
3,883
223
2,892
3,673
0
18,453
W
Sylvanus
7,588
2,279
714
4,703
8,836
4,500
0
3,237
5,358
47,357
11,572
W
Chernobog
5,583
2,724
473
933
6,656
1,686
259
1,910
4,746
0
22,830
W
2,196
272
627
201
1,047
559
264
417
630
15,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
29,951
205
Minions Killed
237
0
Camps Cleared
0
1,099,919
Distance Traveled
1,002,776
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,623
385
19
2
0
213,790
0
L
Ymir
6,169
514
32
3
0
231,283
1
L
Camazotz
6,293
524
51
4
0
238,990
0
L
Ah Puch
6,429
536
50
4
0
204,642
0
W
Amaterasu
4,892
408
34
3
0
220,318
0
W
Horus
5,349
446
20
2
0
200,687
1
L
Odin
5,346
446
53
4
0
211,214
1
W
Sylvanus
7,771
648
123
10
0
199,477
3
W
Chernobog
5,999
500
35
3
0
189,195
0
W
Yemoja
5,940
495
25
2
0
193,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role