Player Matchup

Zeus
Zeus
Aaudar
Zeus
Level 105
God Stats
11W - 11L
1,425 SR
Queue Stats
38W - 74L
1,285 Elo+
Party 1
Tiamat
Tiamat
Tetsuoe
Tiamat
Level 36
God Stats
0W - 3L
1,305 SR
Queue Stats
165W - 203L
1,299 Elo+
Solo
Hun Batz
Hun Batz
kD5812sD
Hun Batz
Level 109
God Stats
2W - 2L
1,773 SR
Queue Stats
69W - 112L
1,313 Elo+
Party 1
Skadi
Skadi
longliveUS
Skadi
Level 107
God Stats
25W - 24L
1,492 SR
Queue Stats
57W - 89L
1,312 Elo+
Party 1
Ares
Ares
shadowwolf33445
Ares
Level 26
God Stats
7W - 8L
1,359 SR
Queue Stats
19W - 39L
1,268 Elo+
Party 1
Team Averages
Level 77
1,471 SR
1,295 Elo+

VS

Team Averages
Level 52
1,693 SR
1,479 Elo+
Ares
Ares
BDragon1299
Ares
Level 84
God Stats
2W - 7L
1,652 SR
Queue Stats
156W - 139L
1,516 Elo+
Party 2
Odin
Odin
BeamishWizard
Odin
Level 23
God Stats
32W - 26L
1,625 SR
Queue Stats
40W - 39L
1,532 Elo+
Party 2
Artemis
Artemis
ItsPattyicee
Artemis
Level 63
God Stats
14W - 10L
1,770 SR
Queue Stats
100W - 86L
1,501 Elo+
Party 2
Arachne
Arachne
gotoj
Arachne
Level 51
God Stats
11W - 3L
2,026 SR
Queue Stats
179W - 155L
1,533 Elo+
Party 2
Thoth
Thoth
mobuay
Thoth
Level 38
God Stats
5W - 5L
1,392 SR
Queue Stats
129W - 147L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aaudar
Zeus
13
2 / 2 / 1
7,651
547
5,779
7,098
2,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Tetsuoe
Tiamat
12
0 / 2 / 0
7,231
517
2,153
4,645
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
kD5812sD
Hun Batz
14
1 / 3 / 2
8,023
573
6,030
11,300
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
11
2 / 6 / 1
7,042
503
5,494
10,993
3,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 8 / 0
5,839
417
3,843
14,547
10,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 11
8,128
581
8,122
11,989
8,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 0 / 2
6,989
499
1,886
5,050
2,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
ItsPattyicee
Artemis
14
10 / 3 / 4
8,978
641
12,556
9,416
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
gotoj
Arachne
14
6 / 1 / 3
8,502
607
9,095
8,758
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
mobuay
Thoth
14
1 / 1 / 1
8,358
597
902
4,455
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
21
21
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zeus
Aaudar
Zeus
2
2
1
1.25
W
4
1
11
9.5
W
0
0
2
1
W
Artemis
ItsPattyicee
Artemis
10
3
4
4
L
Tiamat
Tetsuoe
Tiamat
0
2
0
0
W
Arachne
gotoj
Arachne
6
1
3
7.5
L
Hun Batz
kD5812sD
Hun Batz
1
3
2
0.67
L
Skadi
2
6
1
0.42
W
Thoth
mobuay
Thoth
1
1
1
1.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
32,561
48,583
Taken
39,668
22,799
Mitigated
20,458
6,961
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Aaudar
Zeus
5,779
152
152
1,188
7,098
2,178
0
924
6,122
49,854
0
W
8,122
1,378
1,339
2,029
11,989
8,230
764
5,138
6,851
21,269
0
W
1,886
304
0
0
5,050
2,831
0
1,252
3,532
0
30,687
W
Artemis
ItsPattyicee
Artemis
12,556
6,948
924
1,152
9,416
3,953
2,430
3,100
6,316
0
54,687
L
Tiamat
Tetsuoe
Tiamat
2,153
75
0
578
4,645
2,344
296
0
4,645
36,824
0
W
Arachne
gotoj
Arachne
9,095
7,127
0
2,869
8,758
3,983
0
1,078
7,652
0
60,805
L
Hun Batz
kD5812sD
Hun Batz
6,030
1,218
0
4,076
11,300
4,195
0
1,027
10,203
0
63,601
L
Skadi
5,494
1,700
0
570
10,993
3,242
1,234
3,249
7,744
0
37,831
W
Thoth
mobuay
Thoth
902
42
0
580
4,455
1,461
304
913
3,542
51,407
0
L
3,843
321
0
397
14,547
10,840
392
3,702
10,845
8,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,786
Gold Earned
40,955
400
Minions Killed
407
0
Camps Cleared
0
1,191,473
Distance Traveled
1,299,034
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,651
547
103
7
0
217,938
1
W
Ares
8,128
581
22
2
0
252,863
2
W
Odin
6,989
499
60
4
0
243,031
0
W
Artemis
8,978
641
92
7
0
229,156
4
L
Tiamat
7,231
517
87
6
0
229,282
3
W
Arachne
8,502
607
112
8
0
357,588
4
L
Hun Batz
8,023
573
126
9
0
282,986
2
L
Skadi
7,042
503
78
6
0
230,910
0
W
Thoth
8,358
597
121
9
0
216,396
3
L
Ares
5,839
417
6
0
0
230,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role