Player Matchup

King Arthur
King Arthur
El_Loco_Donkey
King Arthur
Level 41
God Stats
30W - 24L
1,680 SR
Queue Stats
338W - 315L
1,556 Elo+
Party 2
Thor
Thor
LocoRamboo
Thor
Level 27
God Stats
7W - 4L
1,717 SR
Queue Stats
200W - 151L
1,532 Elo+
Party 2
Scylla
Scylla
SOOYAAA96__
Scylla
Level 19
God Stats
43W - 33L
1,588 SR
Queue Stats
78W - 68L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
menrocko
Gilgamesh
Level 65
God Stats
85W - 89L
1,524 SR
Queue Stats
304W - 349L
1,519 Elo+
Party 2
Bacchus
Bacchus
pelukaisus
Bacchus
Level 26
God Stats
2W - 8L
1,396 SR
Queue Stats
93W - 124L
1,424 Elo+
Party 2
Team Averages
Level 36
1,581 SR
1,506 Elo+

VS

Team Averages
Level 70
1,596 SR
1,615 Elo+
Achilles
Achilles
CrispyMA
Achilles
Level 23
God Stats
15W - 6L
1,652 SR
Queue Stats
88W - 40L
1,616 Elo+
Party 1
Khepri
Khepri
Jithyland
Khepri
Level 65
God Stats
4W - 1L
1,690 SR
Queue Stats
280W - 147L
1,636 Elo+
Party 1
Neith
Neith
KataKuri-Kaido
Neith
Level 143
God Stats
4W - 5L
1,564 SR
Queue Stats
139W - 103L
1,632 Elo+
Party 1
Ah Puch
Ah Puch
Mannx1978
Ah Puch
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 122L
1,566 Elo+
Party 1
Pele
Pele
xxJustTheBasic3x
Pele
Level 69
God Stats
1W - 1L
1,573 SR
Queue Stats
325W - 174L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El_Loco_Donkey
King Arthur
16
0 / 8 / 6
9,355
850
5,790
21,900
22,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 6 / 2
10,381
944
11,093
15,276
5,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
16
3 / 3 / 1
10,580
962
12,071
8,423
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
menrocko
Gilgamesh
16
0 / 9 / 6
9,275
843
7,363
23,214
15,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bacchus
pelukaisus
Bacchus
16
0 / 4 / 6
9,494
863
8,872
13,393
16,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

131

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrispyMA
Achilles
19
10 / 0 / 16
11,890
1,081
17,163
13,376
16,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Jithyland
Khepri
18
2 / 0 / 22
11,943
1,086
8,052
7,897
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
6 / 0 / 17
11,725
1,066
19,491
6,160
3,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
Mannx1978
Ah Puch
17
2 / 4 / 15
9,686
881
8,394
9,778
6,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
9 / 2 / 15
12,253
1,114
21,257
10,689
6,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
114
6
Kills
29
30
Deaths
6
21
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Achilles
CrispyMA
Achilles
10
0
16
18
L
King Arthur
El_Loco_Donkey
King Arthur
0
8
6
0.38
W
Khepri
Jithyland
Khepri
2
0
22
13
W
6
0
17
14.5
L
3
6
2
0.67
W
Ah Puch
Mannx1978
Ah Puch
2
4
15
2.38
L
Scylla
3
3
1
1.17
L
Gilgamesh
menrocko
Gilgamesh
0
9
6
0.33
L
Bacchus
pelukaisus
Bacchus
0
4
6
0.75
W
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,189
Damage
74,357
82,206
Taken
47,900
62,489
Mitigated
41,233
2,878
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CrispyMA
Achilles
17,163
4,856
522
3,414
13,376
16,799
0
7,091
6,285
0
27,181
L
King Arthur
El_Loco_Donkey
King Arthur
5,790
530
0
1,023
21,900
22,285
0
4,561
16,971
0
19,690
W
Khepri
Jithyland
Khepri
8,052
1,845
233
1,020
7,897
9,191
0
3,587
4,310
12,091
0
W
19,491
6,213
0
1,316
6,160
3,183
0
2,524
3,636
0
48,285
L
11,093
2,902
0
115
15,276
5,031
0
2,972
12,118
0
34,602
W
Ah Puch
Mannx1978
Ah Puch
8,394
589
0
685
9,778
6,014
0
4,284
5,494
16,168
0
L
Scylla
12,071
1,047
0
667
8,423
2,631
0
1,670
6,570
36,443
0
L
Gilgamesh
menrocko
Gilgamesh
7,363
2,046
0
493
23,214
15,967
0
4,802
18,023
0
19,736
L
Bacchus
pelukaisus
Bacchus
8,872
625
0
580
13,393
16,575
0
2,441
10,652
19,903
0
W
21,257
5,974
0
2,838
10,689
6,046
0
3,457
7,232
0
44,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,085
Gold Earned
57,497
186
Minions Killed
183
10
Camps Cleared
8
1,035,952
Distance Traveled
1,080,406
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,890
1,081
36
3
1
225,412
2
L
King Arthur
9,355
850
25
2
0
194,808
0
W
Khepri
11,943
1,086
3
0
1
215,581
0
W
Neith
11,725
1,066
77
7
0
219,563
1
L
Thor
10,381
944
45
4
7
214,514
3
W
Ah Puch
9,686
881
23
2
0
189,203
0
L
Scylla
10,580
962
71
6
2
197,967
0
L
Gilgamesh
9,275
843
21
2
1
202,962
0
L
Bacchus
9,494
863
24
2
0
225,701
0
W
Pele
12,253
1,114
44
4
6
230,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role