Player Matchup

Ares
Ares
CdrGrayFox
Ares
Level 6
God Stats
0W - 3L
1,368 SR
Queue Stats
1W - 9L
1,202 Elo+
Party 1
Susano
Susano
KnGiraffefun
Susano
Level 118
God Stats
2W - 6L
1,471 SR
Queue Stats
350W - 399L
1,409 Elo+
Party 1
Chang'e
Chang'e
WL3Q
Chang'e
Level 88
God Stats
3W - 4L
1,375 SR
Queue Stats
265W - 300L
1,406 Elo+
Party 1
Team Averages
Level 71
1,405 SR
1,339 Elo+

VS

Team Averages
Level 78
1,345 SR
1,302 Elo+
Ymir
Ymir
Joe Burgett
Ymir
Level 117
God Stats
26W - 26L
1,558 SR
Queue Stats
80W - 83L
1,463 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SvenWednesday
Morgan Le Fay
Level 28
God Stats
35W - 54L
1,295 SR
Queue Stats
87W - 116L
1,225 Elo+
Party 2
Chaac
Chaac
lifessouleater
Chaac
Level 88
God Stats
2W - 10L
1,182 SR
Queue Stats
68W - 93L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
11,603
580
3,326
17,039
21,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Susano
15
4 / 8 / 4
11,954
598
12,230
18,460
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
WL3Q
Chang'e
17
5 / 7 / 4
13,493
675
13,483
19,633
9,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 7
13,848
692
17,224
17,081
16,230
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Morgan Le Fay
SvenWednesday
Morgan Le Fay
17
5 / 6 / 13
13,580
679
13,858
11,959
4,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 3 / 13
13,280
664
15,805
17,464
11,394
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
22
22
Deaths
10
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
11
1
7
14.5
L
Susano
4
8
4
0.75
W
Morgan Le Fay
SvenWednesday
Morgan Le Fay
5
6
13
1.92
L
Chang'e
WL3Q
Chang'e
5
7
4
1
W
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
46,887
55,132
Taken
46,504
37,481
Mitigated
31,859
9,530
Healing
15,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,326
760
0
513
17,039
21,099
0
11,555
5,484
9,684
0
W
17,224
4,696
0
3,434
17,081
16,230
1,016
7,607
9,474
47,072
0
L
Susano
12,230
2,131
69
1,577
18,460
7,273
0
10,050
8,410
0
40,770
W
Morgan Le Fay
SvenWednesday
Morgan Le Fay
13,858
1,565
0
2,822
11,959
4,235
24
3,784
8,175
42,255
0
L
Chang'e
WL3Q
Chang'e
13,483
633
1,515
5,856
19,633
9,109
958
9,807
9,826
57,033
0
W
15,805
3,245
0
8,779
17,464
11,394
1,762
6,039
11,425
0
59,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,050
Gold Earned
40,708
169
Minions Killed
202
5
Camps Cleared
9
834,971
Distance Traveled
975,135
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,603
580
13
1
0
209,354
0
W
Ymir
13,848
692
57
3
4
284,499
1
L
Susano
11,954
598
43
2
3
304,433
2
W
Morgan Le Fay
13,580
679
60
3
4
325,062
2
L
Chang'e
13,493
675
113
6
2
321,184
2
W
Chaac
13,280
664
85
4
1
365,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role