Player Matchup

Loki
Loki
Apocalyes
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 34L
1,485 Elo+
Solo
Ymir
Ymir
CeeKing101
Ymir
Level 16
God Stats
24W - 21L
1,188 SR
Queue Stats
199W - 217L
1,192 Elo+
Party 1
Heimdallr
Heimdallr
Chantz101
Heimdallr
Level 24
God Stats
104W - 89L
1,417 SR
Queue Stats
305W - 338L
1,308 Elo+
Party 1
Baron Samedi
Baron Samedi
Cryptid101
Baron Samedi
Level 21
God Stats
12W - 9L
1,416 SR
Queue Stats
153W - 176L
1,313 Elo+
Party 1
Odin
Odin
RC51Girard_101
Odin
Level 15
God Stats
10W - 9L
1,270 SR
Queue Stats
199W - 234L
1,363 Elo+
Party 1
Team Averages
Level 19
1,358 SR
1,332 Elo+

VS

Team Averages
Level 21
1,504 SR
1,352 Elo+
Yemoja
Yemoja
Abraham2487
Yemoja
Level 17
God Stats
1W - 2L
1,659 SR
Queue Stats
12W - 20L
1,312 Elo+
Solo
Guan Yu
Guan Yu
GJNinja
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,343 Elo+
Party 2
Agni
Agni
Gorethos
Agni
Level 16
God Stats
3W - 6L
1,397 SR
Queue Stats
16W - 28L
1,370 Elo+
Party 2
Neith
Neith
SlickRickC-132
Neith
Level 43
God Stats
59W - 65L
1,462 SR
Queue Stats
329W - 346L
1,388 Elo+
Party 2
Horus
Horus
david_______BLM
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
11 / 2 / 3
9,268
618
11,612
6,984
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 8
7,642
509
5,109
6,510
5,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Chantz101
Heimdallr
12
7 / 0 / 3
7,629
509
7,184
6,680
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Cryptid101
Baron Samedi
12
2 / 4 / 5
7,582
505
7,424
8,668
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 1
8,076
538
2,882
5,479
2,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 4 / 0
5,384
359
1,114
8,569
4,967
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
GJNinja
Guan Yu
9
0 / 2 / 2
6,136
409
2,434
10,795
5,914
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
11
6 / 6 / 0
7,679
512
6,393
12,257
3,890
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 2
6,521
435
4,474
8,036
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
1 / 8 / 0
5,385
359
581
9,432
3,168

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
23
Kills
7
8
Deaths
24
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
0
0
W
Loki
11
2
3
6.25
W
1
1
8
5
W
Heimdallr
Chantz101
Heimdallr
7
0
3
8.5
W
Baron Samedi
Cryptid101
Baron Samedi
2
4
5
1.13
L
Guan Yu
GJNinja
Guan Yu
0
2
2
0.5
L
Agni
6
6
0
1
W
2
1
1
2.5
L
0
4
2
0.25
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,211
Damage
14,996
34,321
Taken
49,089
16,124
Mitigated
20,530
9,495
Healing
10,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,114
234
669
30
8,569
4,967
924
1,324
7,203
10,909
0
W
Loki
11,612
3,741
0
2,804
6,984
2,330
1,267
796
6,188
0
55,883
W
5,109
913
0
1,167
6,510
5,282
0
1,776
4,734
25,257
0
W
Heimdallr
Chantz101
Heimdallr
7,184
3,744
0
1,701
6,680
2,310
0
2,073
4,607
0
28,343
W
Baron Samedi
Cryptid101
Baron Samedi
7,424
1,128
0
1,511
8,668
3,423
502
2,862
5,806
39,579
0
L
Guan Yu
GJNinja
Guan Yu
2,434
380
1,753
3,614
10,795
5,914
79
3,168
7,468
0
20,261
L
Agni
6,393
632
0
3,072
12,257
3,890
491
4,778
7,479
31,159
0
W
2,882
268
0
2,312
5,479
2,779
1,242
0
5,479
1,696
31,369
L
4,474
2,366
0
715
8,036
2,591
1,004
1,832
6,204
0
39,374
L
581
323
530
542
9,432
3,168
641
1,431
7,843
0
7,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,197
Gold Earned
31,105
311
Minions Killed
205
0
Camps Cleared
0
1,417,226
Distance Traveled
1,445,300
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,384
359
19
1
0
256,661
0
W
Loki
9,268
618
86
6
0
307,327
2
W
Ymir
7,642
509
33
2
0
300,512
0
W
Heimdallr
7,629
509
57
4
0
298,966
2
W
Baron Samedi
7,582
505
60
4
0
241,677
0
L
Guan Yu
6,136
409
48
3
0
363,354
0
L
Agni
7,679
512
53
4
0
295,619
0
W
Odin
8,076
538
75
5
0
268,744
1
L
Neith
6,521
435
68
5
0
284,859
1
L
Horus
5,385
359
17
1
0
244,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role