Player Matchup

Pele
Pele
BlvkTsuchikage
Pele
Level 124
God Stats
40W - 40L
1,592 SR
Queue Stats
902W - 943L
1,489 Elo+
Solo
Charybdis
Charybdis
CosbeyTickledMe
Charybdis
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 77L
1,408 Elo+
Party 3
Hercules
Hercules
CosbyTickledMe
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,477 Elo+
Party 3
Yemoja
Yemoja
H1dd3nBlad3996
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,434 Elo+
Party 3
Ra
Ra
Starplatinum56
Ra
Level 67
God Stats
0W - 3L
1,242 SR
Queue Stats
167W - 173L
1,453 Elo+
Solo
Team Averages
Level 91
1,467 SR
1,452 Elo+

VS

Team Averages
Level 126
1,589 SR
1,500 Elo+
Sol
Sol
Seasham
Sol
Level 86
God Stats
44W - 22L
1,666 SR
Queue Stats
322W - 308L
1,502 Elo+
Solo
Nemesis
Nemesis
UncleAntx
Nemesis
Level 127
God Stats
73W - 62L
1,535 SR
Queue Stats
683W - 681L
1,504 Elo+
Party 1
Izanami
Izanami
XxedgarBsxX9852
Izanami
Level 160
God Stats
7W - 5L
1,605 SR
Queue Stats
487W - 465L
1,488 Elo+
Party 2
Artio
Artio
fatsdominoo-
Artio
Level 100
God Stats
157W - 126L
1,588 SR
Queue Stats
421W - 393L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
xXSrTaquitoXx
Baron Samedi
Level 158
God Stats
5W - 8L
1,551 SR
Queue Stats
653W - 643L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,604
560
3,890
6,498
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
CosbeyTickledMe
Charybdis
7
0 / 6 / 0
4,329
433
1,355
5,907
1,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
9
1 / 2 / 0
5,521
552
3,561
9,800
4,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 5 / 0
4,065
407
746
6,859
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 3 / 0
5,896
590
2,112
6,075
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 0 / 2
6,119
612
4,276
5,463
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
UncleAntx
Nemesis
11
5 / 0 / 2
6,483
648
5,970
5,124
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
5 / 1 / 7
6,674
667
4,950
5,315
1,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 1
5,983
598
3,920
6,885
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
xXSrTaquitoXx
Baron Samedi
11
6 / 0 / 5
6,338
634
6,857
5,340
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
18
18
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Charybdis
CosbeyTickledMe
Charybdis
0
6
0
0
L
Hercules
1
2
0
0.5
L
0
5
0
0
W
Sol
1
0
2
2
L
0
3
0
0
W
Nemesis
UncleAntx
Nemesis
5
0
2
6
W
5
1
7
8.5
W
1
1
1
1.5
W
Baron Samedi
xXSrTaquitoXx
Baron Samedi
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,664
Damage
25,973
35,139
Taken
28,127
12,406
Mitigated
13,391
10,116
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,890
897
0
1,107
6,498
1,868
0
1,842
4,586
0
32,342
L
Charybdis
CosbeyTickledMe
Charybdis
1,355
778
0
423
5,907
1,336
0
2,576
3,025
0
22,041
L
Hercules
3,561
1,400
0
5,023
9,800
4,274
0
3,745
5,237
0
28,386
L
746
118
406
780
6,859
3,435
0
2,788
3,777
6,974
0
W
Sol
4,276
831
0
4,401
5,463
1,363
31
1,070
4,393
36,269
0
L
2,112
170
100
2,277
6,075
1,493
0
2,584
3,461
37,855
0
W
Nemesis
UncleAntx
Nemesis
5,970
2,212
0
2,198
5,124
2,027
0
550
4,574
0
34,161
W
4,950
2,737
0
1,445
5,315
1,331
458
326
4,989
0
47,156
W
3,920
411
140
4,087
6,885
6,832
0
0
6,885
29,072
0
W
Baron Samedi
xXSrTaquitoXx
Baron Samedi
6,857
390
931
3,308
5,340
1,838
476
974
4,366
22,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,415
Gold Earned
31,597
259
Minions Killed
327
0
Camps Cleared
0
986,223
Distance Traveled
1,057,172
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,604
560
66
7
0
222,107
3
L
Charybdis
4,329
433
32
3
0
183,756
0
L
Hercules
5,521
552
68
7
0
189,343
0
L
Yemoja
4,065
407
6
1
0
160,568
0
W
Sol
6,119
612
73
7
0
203,069
1
L
Ra
5,896
590
87
9
0
230,449
4
W
Nemesis
6,483
648
67
7
0
244,295
1
W
Izanami
6,674
667
91
9
0
193,392
1
W
Artio
5,983
598
61
6
0
222,837
1
W
Baron Samedi
6,338
634
35
4
0
193,579
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role