Player Matchup

Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Canutooo
Sol
Level 158
God Stats
4W - 4L
1,598 SR
Queue Stats
93W - 102L
1,527 Elo+
Party 2
He Bo
He Bo
DieDancer
He Bo
Level 127
God Stats
1W - 2L
1,405 SR
Queue Stats
91W - 95L
1,533 Elo+
Party 2
Ymir
Ymir
Drizak
Ymir
Level 7
God Stats
2W - 1L
1,524 SR
Queue Stats
2W - 4L
1,396 Elo+
Party 2
Neith
Neith
SorryForGanking
Neith
Level 159
God Stats
10W - 8L
1,643 SR
Queue Stats
203W - 201L
1,561 Elo+
Party 2
Team Averages
Level 122
1,534 SR
1,503 Elo+

VS

Team Averages
Level 39
1,488 SR
1,412 Elo+
Chaac
Chaac
AlejandroLeonoc
Chaac
Level 27
God Stats
6W - 12L
1,285 SR
Queue Stats
79W - 107L
1,341 Elo+
Party 1
Artio
Artio
AthanLeonoc
Artio
Level 35
God Stats
1W - 2L
1,490 SR
Queue Stats
145W - 181L
1,422 Elo+
Party 1
Fenrir
Fenrir
Azaelleonoc
Fenrir
Level 34
God Stats
6W - 4L
1,590 SR
Queue Stats
138W - 175L
1,452 Elo+
Party 1
Artemis
Artemis
Necroparadox
Artemis
Level 56
God Stats
9W - 10L
1,551 SR
Queue Stats
143W - 183L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
hectsuna011
Nu Wa
Level 42
God Stats
7W - 11L
1,524 SR
Queue Stats
140W - 174L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
8 / 0 / 2
7,064
706
5,323
6,043
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
6 / 1 / 0
7,333
733
8,829
7,251
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

He Bo
DieDancer
He Bo
11
4 / 2 / 1
6,427
643
3,330
3,787
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Drizak
Ymir
7
0 / 0 / 4
4,762
476
895
5,026
3,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
4 / 2 / 7
6,428
643
6,534
5,808
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,460
446
2,230
7,573
4,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 1
4,014
401
1,881
9,289
4,937
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
10
3 / 4 / 1
5,848
585
4,178
8,805
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Necroparadox
Artemis
8
1 / 5 / 1
5,013
501
3,480
6,598
1,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 2
5,737
574
4,010
4,020
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
22
Kills
5
5
Deaths
22
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
0
2
9
L
0
4
1
0.13
L
0
6
1
0.08
L
Fenrir
3
4
1
0.88
W
6
1
0
6
W
He Bo
DieDancer
He Bo
4
2
1
2.25
W
Ymir
Drizak
Ymir
0
0
4
2
L
Artemis
Necroparadox
Artemis
1
5
1
0.3
W
4
2
7
3.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,911
Damage
15,779
27,915
Taken
36,285
10,747
Mitigated
14,978
10,754
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,323
1,599
0
2,394
6,043
2,134
0
777
5,140
0
38,374
L
2,230
133
0
1,320
7,573
4,458
0
5,385
2,188
0
15,406
L
1,881
404
136
2,091
9,289
4,937
0
1,669
7,620
9,323
0
L
Fenrir
4,178
951
0
2,708
8,805
3,066
14
3,483
5,322
0
27,511
W
8,829
3,676
0
5,223
7,251
2,390
1,871
344
6,460
44,889
5,487
W
He Bo
DieDancer
He Bo
3,330
243
0
884
3,787
939
878
1,007
2,710
34,999
0
W
Ymir
Drizak
Ymir
895
470
0
0
5,026
3,251
0
1,565
3,393
6,765
0
L
Artemis
Necroparadox
Artemis
3,480
1,490
0
1,184
6,598
1,531
0
1,007
5,591
0
26,908
W
6,534
2,237
0
2,253
5,808
2,033
678
1,778
3,920
0
36,342
L
4,010
714
0
484
4,020
986
0
554
3,466
26,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
25,072
312
Minions Killed
222
0
Camps Cleared
0
959,472
Distance Traveled
870,886
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,064
706
81
8
0
233,059
5
L
Chaac
4,460
446
24
2
0
159,168
0
L
Artio
4,014
401
15
2
0
169,263
4
L
Fenrir
5,848
585
61
6
0
208,767
1
W
Sol
7,333
733
83
8
0
176,951
3
W
He Bo
6,427
643
75
8
0
180,997
4
W
Ymir
4,762
476
11
1
0
191,047
0
L
Artemis
5,013
501
49
5
0
158,980
0
W
Neith
6,428
643
62
6
0
177,418
1
L
Nu Wa
5,737
574
73
7
0
174,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role