Player Matchup

Zeus
Zeus
Aaudar
Zeus
Level 105
God Stats
11W - 11L
1,419 SR
Queue Stats
38W - 74L
1,281 Elo+
Party 1
Hun Batz
Hun Batz
kD5812sD
Hun Batz
Level 109
God Stats
2W - 2L
1,703 SR
Queue Stats
69W - 112L
1,310 Elo+
Party 1
Skadi
Skadi
longliveUS
Skadi
Level 107
God Stats
25W - 24L
1,481 SR
Queue Stats
57W - 89L
1,309 Elo+
Party 1
Ares
Ares
shadowwolf33445
Ares
Level 26
God Stats
7W - 8L
1,311 SR
Queue Stats
19W - 39L
1,261 Elo+
Party 1
Bellona
Bellona
walker_killer
Bellona
Level 61
God Stats
6W - 7L
1,336 SR
Queue Stats
16W - 43L
1,202 Elo+
Party 1
Team Averages
Level 82
1,450 SR
1,273 Elo+

VS

Team Averages
Level 51
1,451 SR
1,299 Elo+
Chaac
Chaac
MagicMaryjan3
Chaac
Level 25
God Stats
5W - 4L
1,570 SR
Queue Stats
10W - 22L
1,199 Elo+
Party 2
Geb
Geb
PajamaSauce
Geb
Level 24
God Stats
3W - 1L
1,833 SR
Queue Stats
24W - 39L
1,269 Elo+
Party 2
He Bo
He Bo
Shocker0323
He Bo
Level 28
God Stats
1W - 3L
1,239 SR
Queue Stats
33W - 53L
1,312 Elo+
Party 2
Cupid
Cupid
Sparky1991
Cupid
Level 108
God Stats
1W - 2L
1,316 SR
Queue Stats
55W - 63L
1,370 Elo+
Party 2
Achilles
Achilles
SuG Zephyr
Achilles
Level 69
God Stats
4W - 12L
1,297 SR
Queue Stats
128W - 149L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aaudar
Zeus
12
6 / 2 / 9
8,010
534
11,047
6,016
1,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
kD5812sD
Hun Batz
15
9 / 1 / 13
9,571
638
12,123
10,033
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
10
3 / 1 / 12
6,886
459
8,078
8,711
2,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 1 / 11
7,202
480
2,809
11,160
11,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
15
11 / 4 / 4
9,088
606
10,699
11,460
12,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
7,956
530
5,446
12,259
13,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 2
6,122
408
3,575
15,789
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 6 / 0
6,955
464
6,040
10,357
3,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
9
0 / 8 / 2
5,781
385
4,162
11,373
3,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SuG Zephyr
Achilles
9
1 / 7 / 1
6,315
421
5,264
12,645
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
13
32
Kills
7
9
Deaths
32
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
Aaudar
Zeus
6
2
9
5.25
L
3
6
1
0.58
L
0
5
2
0.2
L
3
6
0
0.5
L
Cupid
0
8
2
0.13
L
Achilles
SuG Zephyr
Achilles
1
7
1
0.21
W
Hun Batz
kD5812sD
Hun Batz
9
1
13
15.5
W
Skadi
3
1
12
9
W
3
1
11
8.5
W
Bellona
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,756
Damage
24,487
47,380
Taken
62,423
32,445
Mitigated
36,463
9,067
Healing
15,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Aaudar
Zeus
11,047
981
0
985
6,016
1,711
1,180
954
5,016
34,969
0
L
5,446
869
0
2,862
12,259
13,716
484
1,490
10,769
0
35,321
L
3,575
284
640
3,557
15,789
9,841
81
4,719
11,070
16,901
0
L
6,040
141
0
2,277
10,357
3,274
0
3,117
7,240
28,599
0
L
Cupid
4,162
2,327
642
2,747
11,373
3,198
582
3,506
7,867
0
25,309
L
Achilles
SuG Zephyr
Achilles
5,264
1,327
369
2,738
12,645
6,434
0
2,876
9,769
0
28,355
W
Hun Batz
kD5812sD
Hun Batz
12,123
3,342
0
3,786
10,033
3,988
503
1,614
8,328
0
67,034
W
Skadi
8,078
4,269
0
2,817
8,711
2,724
875
3,177
5,489
0
23,620
W
2,809
138
0
821
11,160
11,795
587
2,299
8,861
10,091
0
W
Bellona
10,699
4,454
0
658
11,460
12,227
941
2,338
8,862
7,075
40,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,757
Gold Earned
33,129
319
Minions Killed
216
0
Camps Cleared
0
1,441,976
Distance Traveled
1,408,953
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,010
534
60
4
0
277,064
0
L
Chaac
7,956
530
60
4
0
268,245
0
L
Geb
6,122
408
13
1
0
302,169
3
L
He Bo
6,955
464
51
3
0
270,700
0
L
Cupid
5,781
385
47
3
0
290,916
0
L
Achilles
6,315
421
45
3
0
276,923
0
W
Hun Batz
9,571
638
115
8
0
307,202
6
W
Skadi
6,886
459
36
2
0
276,757
0
W
Ares
7,202
480
18
1
0
285,724
0
W
Bellona
9,088
606
90
6
0
295,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role