Player Matchup

Ymir
Ymir
 
Ymir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ahhmazing D2
Bastet
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Thoth
Thoth
BUCS DB
Thoth
Level 145
God Stats
12W - 7L
1,637 SR
Queue Stats
179W - 190L
1,495 Elo+
Party 2
Medusa
Medusa
Tidus Yuna FFX
Medusa
Level 105
God Stats
5W - 10L
1,376 SR
Queue Stats
50W - 57L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
XIRON5IGHTSX
Zhong Kui
Level 125
God Stats
2W - 1L
1,519 SR
Queue Stats
39W - 51L
1,432 Elo+
Party 2
Team Averages
Level 85
1,506 SR
1,471 Elo+

VS

Team Averages
Level 45
1,493 SR
1,416 Elo+
Baron Samedi
Baron Samedi
BekPrz
Baron Samedi
Level 27
God Stats
61W - 111L
1,373 SR
Queue Stats
85W - 177L
1,358 Elo+
Party 3
Cupid
Cupid
DARIKAD
Cupid
Level 73
God Stats
27W - 52L
1,338 SR
Queue Stats
194W - 296L
1,354 Elo+
Party 3
Fenrir
Fenrir
Kill3rSte4lthy
Fenrir
Level 43
God Stats
28W - 36L
1,508 SR
Queue Stats
224W - 277L
1,403 Elo+
Solo
Cthulhu
Cthulhu
Nick870
Cthulhu
Level 38
God Stats
6W - 12L
1,745 SR
Queue Stats
52W - 86L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
ToXicDream90
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 92L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
5 / 5 / 20
11,611
1,056
10,429
13,434
18,001
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
18
2 / 3 / 18
10,868
988
13,134
9,111
5,426
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
BUCS DB
Thoth
20
18 / 2 / 14
15,117
1,374
39,598
9,777
4,248
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 0 / 24
13,139
1,194
30,020
12,565
6,001
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Zhong Kui
XIRON5IGHTSX
Zhong Kui
18
5 / 5 / 13
11,807
1,073
19,548
16,380
11,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BekPrz
Baron Samedi
16
4 / 8 / 3
10,636
967
5,856
17,563
5,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
DARIKAD
Cupid
17
4 / 13 / 8
11,235
1,021
15,548
30,126
8,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 6 / 8
11,229
1,021
11,752
21,458
6,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Nick870
Cthulhu
17
2 / 4 / 9
10,554
959
8,337
24,978
20,363
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
ToXicDream90
Gilgamesh
18
0 / 5 / 11
11,183
1,017
12,096
27,276
20,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
54
36
Kills
15
15
Deaths
36
89
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
5
20
3
W
Bastet
2
3
18
3.67
W
Thoth
BUCS DB
Thoth
18
2
14
12.5
L
Baron Samedi
BekPrz
Baron Samedi
4
8
3
0.69
L
Cupid
DARIKAD
Cupid
4
13
8
0.62
L
5
6
8
1.5
L
Cthulhu
Nick870
Cthulhu
2
4
9
1.63
W
6
0
24
18
L
Gilgamesh
ToXicDream90
Gilgamesh
0
5
11
1.1
W
Zhong Kui
XIRON5IGHTSX
Zhong Kui
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,729
Damage
53,589
61,267
Taken
121,401
45,308
Mitigated
61,851
10,735
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,429
442
0
0
13,434
18,001
0
3,372
9,891
18,897
0
W
Bastet
13,134
2,912
0
0
9,111
5,426
0
2,308
6,803
0
19,083
W
Thoth
BUCS DB
Thoth
39,598
1,743
221
2,722
9,777
4,248
0
1,840
7,937
58,361
0
L
Baron Samedi
BekPrz
Baron Samedi
5,856
468
985
1,405
17,563
5,558
0
9,665
7,777
16,612
0
L
Cupid
DARIKAD
Cupid
15,548
7,738
542
3,570
30,126
8,285
0
19,388
10,594
0
30,814
L
11,752
1,497
0
1,140
21,458
6,936
0
11,553
9,755
0
16,539
L
Cthulhu
Nick870
Cthulhu
8,337
430
0
25
24,978
20,363
0
12,851
11,866
26,056
0
W
30,020
15,138
0
4,037
12,565
6,001
0
2,522
10,043
0
68,576
L
Gilgamesh
ToXicDream90
Gilgamesh
12,096
2,043
1,686
2,902
27,276
20,709
0
15,190
11,834
955
45,079
W
Zhong Kui
XIRON5IGHTSX
Zhong Kui
19,548
1,428
0
3,755
16,380
11,632
0
4,632
11,173
41,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,542
Gold Earned
54,837
232
Minions Killed
192
4
Camps Cleared
4
1,054,964
Distance Traveled
950,383
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,611
1,056
9
1
0
187,436
0
W
Bastet
10,868
988
9
1
1
222,383
0
W
Thoth
15,117
1,374
52
5
2
253,984
0
L
Baron Samedi
10,636
967
35
3
0
133,074
0
L
Cupid
11,235
1,021
26
2
2
188,208
0
L
Fenrir
11,229
1,021
14
1
0
219,166
1
L
Cthulhu
10,554
959
30
3
0
207,398
0
W
Medusa
13,139
1,194
94
9
0
214,591
1
L
Gilgamesh
11,183
1,017
87
8
2
202,537
3
W
Zhong Kui
11,807
1,073
68
6
1
176,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role