Player Matchup

Yemoja
Yemoja
ItzZippa
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
LunchyBoxHero
Ullr
Level 64
God Stats
3W - 4L
1,704 SR
Queue Stats
130W - 146L
1,528 Elo+
Party 1
Thor
Thor
PrayedSoup
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ShayBay
Bellona
Level 5
God Stats
2W - 3L
1,704 SR
Queue Stats
3W - 9L
1,567 Elo+
Party 1
Sol
Sol
osamabeanladan
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 86L
1,523 Elo+
Party 1
Team Averages
Level 21
1,582 SR
1,524 Elo+

VS

Team Averages
Level 12
1,468 SR
1,467 Elo+
Ares
Ares
Buqakinho
Ares
Level 4
God Stats
1W - 1L
1,758 SR
Queue Stats
1W - 5L
1,304 Elo+
Solo
Nox
Nox
CRaclked
Nox
Level 4
God Stats
0W - 2L
1,314 SR
Queue Stats
4W - 4L
1,474 Elo+
Solo
Artemis
Artemis
GFSM
Artemis
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 33L
1,500 Elo+
Solo
Serqet
Serqet
Sensamanti
Serqet
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
167W - 151L
1,530 Elo+
Solo
King Arthur
King Arthur
xRiqui10x
King Arthur
Level 21
God Stats
1W - 2L
1,268 SR
Queue Stats
47W - 35L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ItzZippa
Yemoja
11
1 / 4 / 0
7,551
378
3,664
10,576
7,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 7 / 1
6,962
348
4,766
11,790
2,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 10 / 0
7,503
375
4,298
10,611
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ShayBay
Bellona
12
1 / 7 / 2
7,865
393
5,536
11,809
10,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 8 / 0
9,027
451
4,141
16,101
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 4 / 12
8,253
413
3,628
11,153
6,222
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
9 / 0 / 11
11,996
600
12,919
11,582
5,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
GFSM
Artemis
16
2 / 0 / 5
10,037
502
4,798
9,255
3,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
Sensamanti
Serqet
17
15 / 3 / 9
11,298
565
12,761
11,996
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
xRiqui10x
King Arthur
15
9 / 0 / 2
10,284
514
9,150
10,938
11,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
75
7
Kills
36
36
Deaths
7
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ares
1
4
12
1.75
L
9
0
11
14.5
L
Artemis
GFSM
Artemis
2
0
5
4.5
W
Yemoja
ItzZippa
Yemoja
1
4
0
0.25
W
0
7
1
0.07
W
3
10
0
0.3
L
Serqet
Sensamanti
Serqet
15
3
9
6.5
W
Bellona
ShayBay
Bellona
1
7
2
0.29
W
2
8
0
0.25
L
King Arthur
xRiqui10x
King Arthur
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,405
Damage
43,256
60,887
Taken
54,924
29,358
Mitigated
32,036
6,901
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,628
514
0
0
11,153
6,222
0
2,014
9,139
13,496
0
L
12,919
1,576
0
7,262
11,582
5,387
212
2,427
9,155
95,175
0
L
Artemis
GFSM
Artemis
4,798
3,131
0
4,442
9,255
3,595
1,234
944
8,311
0
70,229
W
Yemoja
ItzZippa
Yemoja
3,664
950
446
688
10,576
7,455
308
2,170
7,299
20,738
0
W
4,766
1,569
0
923
11,790
2,864
269
1,708
9,754
0
35,330
W
4,298
1,744
0
0
10,611
3,142
158
4,074
6,146
0
10,289
L
Serqet
Sensamanti
Serqet
12,761
2,502
0
3,093
11,996
5,337
0
2,162
9,834
0
66,725
W
Bellona
ShayBay
Bellona
5,536
1,578
0
400
11,809
10,560
173
2,117
9,069
9,604
27,910
W
4,141
1,057
0
4,444
16,101
5,337
0
5,954
9,636
46,523
4,552
L
King Arthur
xRiqui10x
King Arthur
9,150
775
0
2,291
10,938
11,495
237
1,809
9,129
0
44,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,908
Gold Earned
51,868
307
Minions Killed
460
0
Camps Cleared
0
1,667,156
Distance Traveled
1,816,594
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,253
413
22
1
0
369,821
2
L
Nox
11,996
600
156
8
0
382,509
4
L
Artemis
10,037
502
122
6
0
274,134
0
W
Yemoja
7,551
378
36
2
0
335,891
3
W
Ullr
6,962
348
56
3
0
359,190
5
W
Thor
7,503
375
20
1
0
306,249
1
L
Serqet
11,298
565
87
4
0
377,636
5
W
Bellona
7,865
393
77
4
0
360,712
0
W
Sol
9,027
451
118
6
0
305,114
0
L
King Arthur
10,284
514
73
4
0
412,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role