Player Matchup

Bacchus
Bacchus
Bronze III
NCrelax
Bacchus
Bronze III
Level 31
God Stats
0W - 1L
1,845 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,845 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 133
1,686 SR
1,498 MMR
Hou Yi
Hou Yi
Bronze III
AyyOzgur
Hou Yi
Bronze III
Level 133
God Stats
3W - 0L
1,686 SR
Queue Stats
3W - 0L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NCrelax
Bacchus
11
0 / 6 / 0
7,112
647
4,907
11,599
18,945
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
IzanamiBakasuraNeithKaliAnubis

VS

Bans
PoseidonGilgameshAh Muzen CabKukulkanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AyyOzgur
Hou Yi
16
6 / 0 / 0
10,030
912
8,817
10,015
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
6
6
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AyyOzgur
Hou Yi
6
0
0
6
L
Bacchus
NCrelax
Bacchus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,907
Damage
8,817
11,599
Taken
10,015
18,945
Mitigated
5,764
0
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AyyOzgur
Hou Yi
8,817
4,791
0
4,516
10,015
5,764
1,955
5,194
4,821
0
60,027
L
Bacchus
NCrelax
Bacchus
4,907
832
0
0
11,599
18,945
0
346
11,253
25,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,112
Gold Earned
10,030
52
Minions Killed
95
1
Camps Cleared
7
194,761
Distance Traveled
185,375
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,030
912
95
9
7
185,375
2
L
Bacchus
7,112
647
52
5
1
194,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role