Player Matchup

Bacchus
Bacchus
Dageca
Bacchus
Level 102
God Stats
2W - 0L
1,512 SR
Queue Stats
4W - 4L
1,373 Elo+
Party 1
Skadi
Skadi
Quørrah
Skadi
Level 143
God Stats
1W - 2L
1,649 SR
Queue Stats
13W - 13L
1,450 Elo+
Party 1
Ah Puch
Ah Puch
XM3RLINX
Ah Puch
Level 146
God Stats
1W - 1L
1,999 SR
Queue Stats
15W - 14L
1,487 Elo+
Party 1
Team Averages
Level 130
1,720 SR
1,437 Elo+

VS

Team Averages
Level 92
1,595 SR
1,531 Elo+
Ymir
Ymir
CloutCardinal
Ymir
Level 107
God Stats
0W - 1L
1,597 SR
Queue Stats
38W - 46L
1,530 Elo+
Party 2
Discordia
Discordia
XeiXii
Discordia
Level 66
God Stats
11W - 4L
1,569 SR
Queue Stats
18W - 14L
1,504 Elo+
Solo
Hun Batz
Hun Batz
xxTDragonlordxx
Hun Batz
Level 103
God Stats
1W - 2L
1,618 SR
Queue Stats
154W - 133L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dageca
Bacchus
11
3 / 1 / 8
8,198
820
3,647
8,072
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Quørrah
Skadi
12
3 / 1 / 8
7,674
767
6,321
5,353
1,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ah Puch
XM3RLINX
Ah Puch
13
6 / 0 / 6
8,371
837
12,517
6,298
2,382
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,053
605
2,627
11,718
8,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
XeiXii
Discordia
10
1 / 3 / 0
6,620
662
4,836
6,519
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
9
0 / 4 / 1
6,159
616
1,696
8,765
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
2
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Bacchus
Dageca
Bacchus
3
1
8
7
W
Skadi
Quørrah
Skadi
3
1
8
7
W
Ah Puch
XM3RLINX
Ah Puch
6
0
6
9
L
Discordia
XeiXii
Discordia
1
3
0
0.33
L
Hun Batz
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,485
Damage
9,159
19,723
Taken
27,002
16,094
Mitigated
13,588
6,188
Healing
1,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,627
445
210
586
11,718
8,441
0
6,869
4,849
10,840
0
W
Bacchus
Dageca
Bacchus
3,647
473
0
1,724
8,072
12,029
261
3,853
4,219
5,862
0
W
Skadi
Quørrah
Skadi
6,321
1,924
0
1,540
5,353
1,683
648
1,970
3,383
0
36,508
W
Ah Puch
XM3RLINX
Ah Puch
12,517
437
63
2,861
6,298
2,382
1,281
2,468
3,830
36,099
0
L
Discordia
XeiXii
Discordia
4,836
100
0
0
6,519
2,055
0
4,474
2,045
20,267
0
L
Hun Batz
1,696
0
0
245
8,765
3,092
0
5,047
3,718
0
16,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
18,832
121
Minions Killed
108
7
Camps Cleared
3
564,596
Distance Traveled
534,972
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,053
605
22
2
1
160,817
2
W
Bacchus
8,198
820
4
0
0
184,316
4
W
Skadi
7,674
767
62
6
5
190,497
2
W
Ah Puch
8,371
837
55
6
2
189,783
3
L
Discordia
6,620
662
53
5
0
191,874
0
L
Hun Batz
6,159
616
33
3
2
182,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role