Player Matchup

Bastet
Bastet
GlortchoTheyThem
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,628 Elo+
Solo
Bakasura
Bakasura
InGods-light671
Bakasura
Level 28
God Stats
3W - 10L
1,165 SR
Queue Stats
151W - 166L
1,385 Elo+
Solo
Skadi
Skadi
OUPieceOfCANDY5
Skadi
Level 27
God Stats
17W - 20L
1,461 SR
Queue Stats
32W - 46L
1,288 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jezlucas
Morgan Le Fay
Level 9
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 3L
1,419 Elo+
Solo
Tiamat
Tiamat
syyrenss
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,511 Elo+
Solo
Team Averages
Level 23
1,466 SR
1,446 Elo+

VS

Team Averages
Level 17
1,713 SR
1,583 Elo+
Ares
Ares
Napaler
Ares
Level 8
God Stats
5W - 1L
1,927 SR
Queue Stats
8W - 7L
1,696 Elo+
Party 1
Hachiman
Hachiman
Trecanan
Hachiman
Level 26
God Stats
41W - 15L
1,749 SR
Queue Stats
110W - 58L
1,553 Elo+
Solo
Bellona
Bellona
phuckbobdylan
Bellona
Level 18
God Stats
8W - 2L
1,841 SR
Queue Stats
32W - 31L
1,683 Elo+
Party 1
Nemesis
Nemesis
quijano2000
Nemesis
Level 29
God Stats
7W - 3L
1,547 SR
Queue Stats
91W - 92L
1,485 Elo+
Solo
Ra
Ra
yungstreetcat
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 1
8,757
461
9,779
15,076
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
17
4 / 7 / 2
10,548
555
9,091
16,475
7,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 6 / 6
8,483
446
11,516
15,283
4,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
jezlucas
Morgan Le Fay
12
2 / 7 / 3
7,608
400
11,004
12,049
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
syyrenss
Tiamat
13
3 / 7 / 2
8,871
467
5,565
14,262
6,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Napaler
Ares
14
3 / 5 / 16
9,740
513
6,527
16,987
17,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Trecanan
Hachiman
19
11 / 1 / 8
11,557
608
12,772
10,665
3,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
18
6 / 1 / 7
11,223
591
11,827
12,747
15,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
quijano2000
Nemesis
16
9 / 2 / 12
10,699
563
11,994
14,268
8,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 8 / 6
9,480
499
9,761
13,639
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
16
Kills
33
34
Deaths
17
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
5
7
1
0.79
L
Bakasura
4
7
2
0.71
W
Ares
Napaler
Ares
3
5
16
2.2
L
2
6
6
0.83
W
Hachiman
Trecanan
Hachiman
11
1
8
15
L
Morgan Le Fay
jezlucas
Morgan Le Fay
2
7
3
0.5
W
Bellona
6
1
7
9.5
W
Nemesis
quijano2000
Nemesis
9
2
12
7.5
L
Tiamat
syyrenss
Tiamat
3
7
2
0.57
W
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,955
Damage
52,881
73,145
Taken
68,306
25,800
Mitigated
51,450
16,374
Healing
20,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,779
3,619
0
2,326
15,076
4,449
694
1,973
12,812
0
47,588
L
Bakasura
9,091
5,044
39
5,090
16,475
7,345
1,232
2,249
13,422
0
58,038
W
Ares
Napaler
Ares
6,527
415
0
1,017
16,987
17,894
301
5,348
11,432
18,745
0
L
11,516
4,651
0
4,208
15,283
4,199
716
4,298
10,694
0
54,332
W
Hachiman
Trecanan
Hachiman
12,772
5,558
0
5,955
10,665
3,845
694
1,369
9,226
0
92,600
L
Morgan Le Fay
jezlucas
Morgan Le Fay
11,004
1,031
238
1,643
12,049
3,274
440
4,002
7,941
32,688
0
W
Bellona
11,827
1,290
0
4,658
12,747
15,462
508
1,756
10,012
16,852
50,638
W
Nemesis
quijano2000
Nemesis
11,994
5,369
0
3,615
14,268
8,207
1,419
3,675
10,236
0
56,929
L
Tiamat
syyrenss
Tiamat
5,565
927
0
2,830
14,262
6,533
114
5,543
8,202
35,952
0
W
9,761
1,685
1,175
4,224
13,639
6,042
669
3,850
9,355
53,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,267
Gold Earned
52,699
411
Minions Killed
504
0
Camps Cleared
0
1,703,845
Distance Traveled
1,789,681
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,757
461
72
4
0
362,649
1
L
Bakasura
10,548
555
127
7
0
367,094
0
W
Ares
9,740
513
22
1
0
372,676
0
L
Skadi
8,483
446
94
5
0
307,831
0
W
Hachiman
11,557
608
150
8
0
369,332
0
L
Morgan Le Fay
7,608
400
42
2
0
324,716
0
W
Bellona
11,223
591
146
8
0
342,027
1
W
Nemesis
10,699
563
88
5
0
364,843
0
L
Tiamat
8,871
467
76
4
0
341,555
1
W
Ra
9,480
499
98
5
0
340,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role