Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Champloli
Agni
Level 129
God Stats
1W - 0L
1,313 SR
Queue Stats
181W - 119L
1,589 Elo+
Party 1
Susano
Susano
GG IM GUAN
Susano
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 121L
1,549 Elo+
Party 1
Achilles
Achilles
Plustan
Achilles
Level 151
God Stats
5W - 2L
1,660 SR
Queue Stats
211W - 173L
1,531 Elo+
Party 1
Sol
Sol
xDatWavySoljax
Sol
Level 142
God Stats
1W - 3L
1,141 SR
Queue Stats
295W - 291L
1,529 Elo+
Party 1
Team Averages
Level 123
1,423 SR
1,540 Elo+

VS

Team Averages
Level 144
1,603 SR
1,514 Elo+
Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
BlestTexas
Merlin
Level 144
God Stats
1W - 1L
1,770 SR
Queue Stats
211W - 209L
1,505 Elo+
Party 2
Anhur
Anhur
MageTheViking
Anhur
Level 138
God Stats
2W - 3L
1,531 SR
Queue Stats
318W - 332L
1,464 Elo+
Party 2
Jormungandr
Jormungandr
RED_OCTOBER777
Jormungandr
Level 149
God Stats
2W - 3L
1,628 SR
Queue Stats
201W - 219L
1,509 Elo+
Party 3
Guan Yu
Guan Yu
Ruidien
Guan Yu
Level 148
God Stats
11W - 4L
1,587 SR
Queue Stats
614W - 652L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
4 / 2 / 10
10,987
785
5,520
17,106
21,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
17
7 / 3 / 12
11,019
787
15,808
9,012
3,390
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
GG IM GUAN
Susano
14
1 / 4 / 8
9,253
661
6,723
17,711
6,563
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Plustan
Achilles
20
11 / 1 / 11
11,913
851
19,290
18,686
18,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
3 / 1 / 10
10,480
749
13,894
11,014
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 5 / 6
8,512
608
9,201
13,728
5,483
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
BlestTexas
Merlin
15
3 / 7 / 5
8,882
634
13,938
11,371
4,848
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 4 / 5
8,958
640
6,832
12,364
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
RED_OCTOBER777
Jormungandr
15
0 / 5 / 7
8,363
597
15,891
14,311
17,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Ruidien
Guan Yu
16
6 / 5 / 0
9,799
700
14,258
15,556
10,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
34
26
Kills
11
11
Deaths
26
51
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
2
10
4.5
L
Ullr
 
Ullr
1
5
6
0.8
L
Merlin
BlestTexas
Merlin
3
7
5
0.79
W
Agni
7
3
12
4.33
W
Susano
GG IM GUAN
Susano
1
4
8
1.25
L
1
4
5
0.88
W
Achilles
Plustan
Achilles
11
1
11
16.5
L
Jormungandr
RED_OCTOBER777
Jormungandr
0
5
7
0.7
L
Guan Yu
Ruidien
Guan Yu
6
5
0
1.2
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,235
Damage
60,120
73,529
Taken
67,330
53,385
Mitigated
43,545
38,007
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,520
770
9,177
7,457
17,106
21,181
771
7,103
9,617
11,950
0
L
Ullr
 
Ullr
9,201
1,828
1,392
958
13,728
5,483
0
8,590
5,060
0
18,454
L
Merlin
BlestTexas
Merlin
13,938
1,525
2,543
1,156
11,371
4,848
0
4,208
7,151
24,749
0
W
Agni
15,808
1,202
507
845
9,012
3,390
972
3,808
5,070
33,467
0
W
Susano
GG IM GUAN
Susano
6,723
646
1,384
4,335
17,711
6,563
329
7,707
9,873
0
16,810
L
6,832
2,213
1,585
2,398
12,364
5,846
0
5,900
6,396
0
26,833
W
Achilles
Plustan
Achilles
19,290
2,726
1,634
8,841
18,686
18,098
1,085
7,017
11,400
5,047
24,461
L
Jormungandr
RED_OCTOBER777
Jormungandr
15,891
3,386
1,009
873
14,311
17,258
0
7,838
6,371
24,557
0
L
Guan Yu
Ruidien
Guan Yu
14,258
990
2,438
5,475
15,556
10,110
0
9,993
5,377
0
20,290
W
13,894
3,146
920
2,907
11,014
4,153
2,246
4,194
6,719
40,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,652
Gold Earned
44,514
146
Minions Killed
125
0
Camps Cleared
0
1,328,624
Distance Traveled
1,172,183
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,987
785
14
1
0
222,379
0
L
Ullr
8,512
608
28
2
0
240,923
0
L
Merlin
8,882
634
28
2
0
219,149
1
W
Agni
11,019
787
28
2
0
256,097
0
W
Susano
9,253
661
20
1
0
278,268
0
L
Anhur
8,958
640
40
3
0
229,071
0
W
Achilles
11,913
851
28
2
0
301,045
2
L
Jormungandr
8,363
597
18
1
0
237,855
0
L
Guan Yu
9,799
700
11
1
0
245,185
0
W
Sol
10,480
749
56
4
0
270,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role