Player Matchup

The Morrigan
The Morrigan
JaMintyKhong
The Morrigan
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 237L
1,481 Elo+
Party 3
Loki
Loki
JerryDaSnake
Loki
Level 24
God Stats
4W - 6L
1,532 SR
Queue Stats
100W - 128L
1,453 Elo+
Solo
Ymir
Ymir
Miguelosw
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,598 Elo+
Party 2
Hachiman
Hachiman
SMURF2484
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,505 Elo+
Party 3
King Arthur
King Arthur
SOLOFOX99
King Arthur
Level 86
God Stats
13W - 14L
1,457 SR
Queue Stats
136W - 126L
1,553 Elo+
Party 2
Team Averages
Level 43
1,498 SR
1,518 Elo+

VS

Team Averages
Level 36
1,562 SR
1,588 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
DeadlierHail380
Cliodhna
Level 18
God Stats
1W - 2L
1,317 SR
Queue Stats
30W - 18L
1,659 Elo+
Solo
Ymir
Ymir
FearXenovia
Ymir
Level 27
God Stats
1W - 1L
1,832 SR
Queue Stats
39W - 28L
1,579 Elo+
Party 1
Charybdis
Charybdis
SonJosuke
Charybdis
Level 29
God Stats
1W - 0L
1,660 SR
Queue Stats
9W - 5L
1,571 Elo+
Party 1
Kukulkan
Kukulkan
naosenjufan
Kukulkan
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
JaMintyKhong
The Morrigan
7
1 / 5 / 1
5,584
399
1,246
6,018
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 7 / 3
6,830
488
7,033
11,471
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
8
0 / 9 / 1
5,469
391
4,252
12,741
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
SMURF2484
Hachiman
8
1 / 2 / 0
6,300
450
2,191
5,932
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SOLOFOX99
King Arthur
12
4 / 5 / 1
7,261
519
6,998
11,766
8,374
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
10 / 2 / 5
8,956
640
12,684
10,433
4,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
15
7 / 0 / 3
8,817
630
8,343
7,021
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
6 / 0 / 15
8,967
641
5,248
9,764
11,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
SonJosuke
Charybdis
13
4 / 2 / 7
8,242
589
6,419
7,298
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
naosenjufan
Kukulkan
10
1 / 5 / 4
6,521
466
3,762
6,649
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
9
Kills
28
28
Deaths
9
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
10
2
5
6.25
W
Cliodhna
7
0
3
8.5
W
6
0
15
13.5
L
The Morrigan
JaMintyKhong
The Morrigan
1
5
1
0.3
L
3
7
3
0.64
L
Ymir
0
9
1
0.06
L
Hachiman
SMURF2484
Hachiman
1
2
0
0.5
L
King Arthur
SOLOFOX99
King Arthur
4
5
1
0.9
W
Charybdis
SonJosuke
Charybdis
4
2
7
3.75
W
Kukulkan
naosenjufan
Kukulkan
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,720
Damage
36,456
47,928
Taken
41,165
23,960
Mitigated
22,646
7,728
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,684
7,489
0
4,098
10,433
4,147
1,771
1,877
8,556
0
67,579
W
Cliodhna
8,343
1,432
0
4,679
7,021
2,396
0
497
6,524
0
57,463
W
5,248
2,210
1,631
3,746
9,764
11,059
516
2,088
7,676
22,757
0
L
The Morrigan
JaMintyKhong
The Morrigan
1,246
250
0
1,440
6,018
1,422
0
706
5,166
15,102
425
L
7,033
2,284
0
2,302
11,471
3,384
63
2,063
9,366
0
37,008
L
Ymir
4,252
469
0
742
12,741
9,412
0
4,135
8,540
15,412
0
L
Hachiman
SMURF2484
Hachiman
2,191
676
0
1,549
5,932
1,368
0
997
4,921
0
20,034
L
King Arthur
SOLOFOX99
King Arthur
6,998
760
0
1,695
11,766
8,374
0
819
10,905
0
34,953
W
Charybdis
SonJosuke
Charybdis
6,419
4,138
0
603
7,298
3,190
1,477
0
7,298
0
38,116
W
Kukulkan
naosenjufan
Kukulkan
3,762
888
0
0
6,649
1,854
89
865
5,784
25,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,444
Gold Earned
41,503
240
Minions Killed
373
0
Camps Cleared
0
1,204,443
Distance Traveled
1,343,792
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,956
640
97
7
0
247,071
1
W
Cliodhna
8,817
630
109
8
0
327,396
5
W
Ymir
8,967
641
37
3
0
276,516
5
L
The Morrigan
5,584
399
29
2
0
219,811
3
L
Loki
6,830
488
69
5
0
241,727
2
L
Ymir
5,469
391
17
1
0
274,501
0
L
Hachiman
6,300
450
50
4
0
163,738
2
L
King Arthur
7,261
519
75
5
0
304,666
3
W
Charybdis
8,242
589
83
6
0
271,556
5
W
Kukulkan
6,521
466
47
3
0
221,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role