Player Matchup

Neith
Neith
EltonJRH
Neith
Level 127
God Stats
48W - 38L
1,562 SR
Queue Stats
231W - 233L
1,471 Elo+
Party 1
Pele
Pele
Jopsh
Pele
Level 121
God Stats
9W - 11L
1,559 SR
Queue Stats
144W - 154L
1,510 Elo+
Party 1
Sol
Sol
TheChelpi222
Sol
Level 121
God Stats
1W - 1L
1,697 SR
Queue Stats
42W - 49L
1,467 Elo+
Party 1
Xing Tian
Xing Tian
UZUUTV
Xing Tian
Level 102
God Stats
1W - 1L
1,524 SR
Queue Stats
84W - 63L
1,569 Elo+
Party 3
Chaac
Chaac
UchihaDeadly
Chaac
Level 70
God Stats
14W - 5L
1,673 SR
Queue Stats
174W - 148L
1,545 Elo+
Party 3
Team Averages
Level 108
1,603 SR
1,512 Elo+

VS

Team Averages
Level 106
1,690 SR
1,496 Elo+
Danzaburou
Danzaburou
NoFear94
Danzaburou
Level 114
God Stats
11W - 9L
1,573 SR
Queue Stats
320W - 289L
1,532 Elo+
Party 2
Susano
Susano
Yoggoh
Susano
Level 50
God Stats
4W - 3L
1,637 SR
Queue Stats
300W - 284L
1,470 Elo+
Solo
Ares
Ares
deathistemporary
Ares
Level 116
God Stats
7W - 1L
1,702 SR
Queue Stats
146W - 114L
1,495 Elo+
Solo
Kukulkan
Kukulkan
s4f1r3
Kukulkan
Level 141
God Stats
3W - 1L
1,638 SR
Queue Stats
85W - 103L
1,442 Elo+
Solo
Mulan
Mulan
worstofwildlife7
Mulan
Level 107
God Stats
9W - 5L
1,903 SR
Queue Stats
256W - 249L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EltonJRH
Neith
13
2 / 4 / 2
7,926
528
6,463
9,624
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
Jopsh
Pele
12
0 / 5 / 3
7,206
480
4,358
10,154
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 0
8,248
550
5,709
9,714
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
UZUUTV
Xing Tian
11
1 / 2 / 2
7,097
473
4,726
13,531
12,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 1
8,304
554
5,042
13,909
12,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NoFear94
Danzaburou
14
3 / 3 / 8
9,115
608
9,149
8,756
2,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
Yoggoh
Susano
14
4 / 1 / 3
8,471
565
6,267
8,308
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 2 / 9
8,903
594
7,279
14,761
12,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
s4f1r3
Kukulkan
16
4 / 0 / 6
9,252
617
8,399
6,410
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 1 / 1
9,293
620
7,106
8,985
7,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
19
19
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
EltonJRH
Neith
2
4
2
0.75
L
Pele
Jopsh
Pele
0
5
3
0.3
W
Danzaburou
NoFear94
Danzaburou
3
3
8
2.33
L
3
5
0
0.6
L
Xing Tian
UZUUTV
Xing Tian
1
2
2
1
L
1
3
1
0.5
W
Susano
Yoggoh
Susano
4
1
3
5.5
W
3
2
9
3.75
W
Kukulkan
s4f1r3
Kukulkan
4
0
6
7
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,298
Damage
38,200
56,932
Taken
47,220
35,818
Mitigated
28,960
15,261
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
EltonJRH
Neith
6,463
2,230
0
1,944
9,624
3,841
0
4,119
5,297
0
51,574
L
Pele
Jopsh
Pele
4,358
965
0
1,800
10,154
3,518
0
1,804
8,222
0
48,432
W
Danzaburou
NoFear94
Danzaburou
9,149
2,520
0
1,714
8,756
2,953
305
3,678
5,078
0
61,011
L
5,709
1,742
0
3,019
9,714
3,362
616
3,027
6,663
46,509
5,552
L
Xing Tian
UZUUTV
Xing Tian
4,726
329
0
3,170
13,531
12,420
0
5,257
8,128
22,585
0
L
5,042
665
0
5,328
13,909
12,677
0
2,405
11,484
10,424
39,183
W
Susano
Yoggoh
Susano
6,267
2,239
0
2,850
8,308
2,693
0
766
7,374
0
42,638
W
7,279
174
0
4,272
14,761
12,934
599
3,532
11,131
34,421
0
W
Kukulkan
s4f1r3
Kukulkan
8,399
528
85
3,329
6,410
2,474
951
1,228
5,182
56,068
0
W
7,106
1,395
0
4,006
8,985
7,906
1,014
1,738
6,794
10,185
43,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
45,034
443
Minions Killed
469
0
Camps Cleared
0
1,448,948
Distance Traveled
1,450,566
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,926
528
111
7
0
263,971
0
L
Pele
7,206
480
81
5
0
329,904
2
W
Danzaburou
9,115
608
103
7
0
265,946
5
L
Sol
8,248
550
114
8
0
294,269
1
L
Xing Tian
7,097
473
29
2
0
296,108
0
L
Chaac
8,304
554
108
7
0
264,696
3
W
Susano
8,471
565
82
5
0
327,123
3
W
Ares
8,903
594
51
3
0
299,204
3
W
Kukulkan
9,252
617
115
8
0
293,490
0
W
Mulan
9,293
620
118
8
0
264,803
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role