Player Matchup

Bellona
Bellona
TurtleTant
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,816 Elo+
Party 1
Vulcan
Vulcan
detch01
Vulcan
Level 144
God Stats
15W - 12L
1,694 SR
Queue Stats
715W - 361L
1,821 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
misterman2525
Ah Muzen Cab
Level 117
God Stats
18W - 10L
1,596 SR
Queue Stats
276W - 238L
1,571 Elo+
Party 1
Team Averages
Level 96
1,597 SR
1,736 Elo+

VS

Team Averages
Level 89
1,549 SR
1,573 Elo+
Gilgamesh
Gilgamesh
CalvinAndMobs
Gilgamesh
Level 125
God Stats
2W - 1L
1,661 SR
Queue Stats
158W - 148L
1,615 Elo+
Party 2
Chang'e
Chang'e
ColeMonster55
Chang'e
Level 126
God Stats
3W - 3L
1,484 SR
Queue Stats
440W - 428L
1,632 Elo+
Party 2
Hou Yi
Hou Yi
average4ustin
Hou Yi
Level 15
God Stats
2W - 2L
1,503 SR
Queue Stats
37W - 36L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
TurtleTant
Bellona
18
3 / 4 / 5
14,131
565
16,184
25,608
22,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
detch01
Vulcan
18
3 / 5 / 6
14,360
574
29,386
18,750
10,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
misterman2525
Ah Muzen Cab
18
3 / 5 / 6
14,702
588
28,630
17,824
8,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CalvinAndMobs
Gilgamesh
17
5 / 2 / 6
14,886
595
11,499
37,746
47,366
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
18
5 / 1 / 6
14,541
582
28,212
30,535
9,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 6 / 6
14,164
567
12,383
20,589
6,583
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
9
Kills
14
14
Deaths
9
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CalvinAndMobs
Gilgamesh
5
2
6
4
L
Chang'e
5
1
6
8
W
Bellona
TurtleTant
Bellona
3
4
5
1.38
L
4
6
6
1.17
W
Vulcan
detch01
Vulcan
3
5
6
1.2
W
Ah Muzen Cab
misterman2525
Ah Muzen Cab
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,200
Damage
52,094
62,182
Taken
88,870
41,587
Mitigated
63,875
16,065
Healing
38,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CalvinAndMobs
Gilgamesh
11,499
1,471
200
9,943
37,746
47,366
431
10,618
27,128
0
40,270
L
Chang'e
28,212
112
11,004
16,134
30,535
9,926
775
10,324
20,211
81,353
0
W
Bellona
TurtleTant
Bellona
16,184
5,182
1,300
4,702
25,608
22,813
279
11,825
13,084
0
28,953
L
12,383
3,656
24
1,335
20,589
6,583
1,441
8,838
11,751
0
44,251
W
Vulcan
detch01
Vulcan
29,386
10,579
718
4,587
18,750
10,378
785
8,796
9,688
92,391
0
W
Ah Muzen Cab
misterman2525
Ah Muzen Cab
28,630
7,285
0
4,758
17,824
8,396
2,478
8,075
9,215
0
117,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,193
Gold Earned
43,591
281
Minions Killed
275
15
Camps Cleared
3
1,379,233
Distance Traveled
1,415,558
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
14,886
595
65
3
1
489,144
4
L
Chang'e
14,541
582
105
4
2
529,642
2
W
Bellona
14,131
565
28
1
1
468,416
4
L
Hou Yi
14,164
567
105
4
0
396,772
1
W
Vulcan
14,360
574
103
4
7
462,399
0
W
Ah Muzen Cab
14,702
588
150
6
7
448,418
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role