Player Matchup

Neith
Neith
B0SS_Chunk9
Neith
Level 65
God Stats
15W - 10L
1,562 SR
Queue Stats
20W - 14L
1,609 Elo+
Party 1
Ymir
Ymir
B0SSchibbz
Ymir
Level 101
God Stats
9W - 7L
1,599 SR
Queue Stats
99W - 74L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
Zeal003
Baron Samedi
Level 64
God Stats
26W - 11L
1,508 SR
Queue Stats
181W - 152L
1,489 Elo+
Solo
Team Averages
Level 77
1,557 SR
1,534 Elo+

VS

Team Averages
Level 92
1,602 SR
1,568 Elo+
Serqet
Serqet
DraconisDei
Serqet
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,667 Elo+
Solo
Zeus
Zeus
Neffed_Out
Zeus
Level 59
God Stats
6W - 6L
1,537 SR
Queue Stats
85W - 74L
1,472 Elo+
Party 2
King Arthur
King Arthur
egyptiankimg
King Arthur
Level 132
God Stats
1W - 1L
1,769 SR
Queue Stats
316W - 229L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
11,318
755
12,983
8,928
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 3 / 9
11,307
754
8,400
15,644
15,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Zeal003
Baron Samedi
13
4 / 4 / 9
10,253
684
11,547
11,788
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 6 / 5
8,908
594
6,984
12,091
3,522
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

14
3 / 6 / 4
9,850
657
11,799
8,191
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
egyptiankimg
King Arthur
14
4 / 4 / 4
9,559
637
9,337
20,923
9,283
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
8
8
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
5
3
9
3.17
L
Serqet
1
6
5
0.58
L
3
6
4
0.83
W
Baron Samedi
Zeal003
Baron Samedi
4
4
9
2.13
L
King Arthur
egyptiankimg
King Arthur
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,930
Damage
28,120
36,360
Taken
41,205
22,853
Mitigated
15,173
11,413
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,983
4,404
602
2,219
8,928
3,269
2,745
2,491
6,050
0
39,571
W
8,400
1,173
0
2,574
15,644
15,050
174
4,738
9,819
26,749
0
L
Serqet
6,984
1,870
0
250
12,091
3,522
0
5,331
6,760
0
12,779
L
11,799
804
0
399
8,191
2,368
0
4,553
3,638
36,413
0
W
Baron Samedi
Zeal003
Baron Samedi
11,547
935
2,000
4,018
11,788
4,534
571
4,849
6,102
42,918
0
L
King Arthur
egyptiankimg
King Arthur
9,337
800
0
3,588
20,923
9,283
0
10,383
10,540
2,231
25,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
28,317
165
Minions Killed
114
10
Camps Cleared
5
698,468
Distance Traveled
727,058
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,318
755
52
3
3
231,921
2
W
Ymir
11,307
754
46
3
3
249,688
4
L
Serqet
8,908
594
15
1
1
258,774
0
L
Zeus
9,850
657
72
5
3
210,269
1
W
Baron Samedi
10,253
684
67
4
4
216,859
2
L
King Arthur
9,559
637
27
2
1
258,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role