Player Matchup

Fenrir
Fenrir
Goolfool
Fenrir
Level 148
God Stats
20W - 26L
1,508 SR
Queue Stats
955W - 960L
1,557 Elo+
Party 1
Guan Yu
Guan Yu
ThexHaloxMaster
Guan Yu
Level 119
God Stats
4W - 1L
1,626 SR
Queue Stats
322W - 307L
1,643 Elo+
Party 1
Hera
Hera
XRaginxbananaX
Hera
Level 89
God Stats
11W - 8L
1,605 SR
Queue Stats
424W - 502L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
YourMainisTrash
Danzaburou
Level 82
God Stats
41W - 45L
1,560 SR
Queue Stats
438W - 444L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
xRAGINxAS1ANx
Baron Samedi
Level 106
God Stats
13W - 18L
1,594 SR
Queue Stats
648W - 691L
1,568 Elo+
Party 1
Team Averages
Level 109
1,579 SR
1,543 Elo+

VS

Team Averages
Level 126
1,481 SR
1,547 Elo+
Sol
Sol
Aurelsecs
Sol
Level 127
God Stats
4W - 3L
1,603 SR
Queue Stats
34W - 24L
1,557 Elo+
Party 2
Achilles
Achilles
GarryNards
Achilles
Level 96
God Stats
3W - 4L
1,210 SR
Queue Stats
172W - 168L
1,519 Elo+
Solo
Khepri
Khepri
Incablack
Khepri
Level 124
God Stats
2W - 5L
1,566 SR
Queue Stats
122W - 115L
1,480 Elo+
Solo
Cupid
Cupid
YoUnGReD23
Cupid
Level 128
God Stats
5W - 7L
1,526 SR
Queue Stats
115W - 95L
1,571 Elo+
Party 2
Athena
Athena
lXIKingIXl
Athena
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 66L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Goolfool
Fenrir
20
12 / 7 / 8
16,684
596
26,561
35,209
27,090
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 3 / 7
16,256
581
23,085
30,661
54,144
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 10 / 7
14,318
511
17,043
20,033
7,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
YourMainisTrash
Danzaburou
20
1 / 9 / 6
14,069
502
13,003
22,374
9,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
xRAGINxAS1ANx
Baron Samedi
19
1 / 8 / 15
13,552
484
12,555
30,030
37,339
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 6
16,104
575
35,367
30,700
13,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
GarryNards
Achilles
14
0 / 4 / 4
10,905
389
8,871
16,611
14,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
Incablack
Khepri
19
4 / 3 / 19
14,038
501
10,111
20,554
30,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
20
3 / 7 / 11
14,510
518
17,170
22,473
9,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
lXIKingIXl
Athena
20
15 / 8 / 6
14,407
515
26,946
34,667
20,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
83
26
Kills
37
37
Deaths
26
43
Assists
46
Player
Kills
Deaths
Assists
KDA
L
15
4
6
4.5
L
Achilles
GarryNards
Achilles
0
4
4
0.5
W
Fenrir
Goolfool
Fenrir
12
7
8
2.29
L
Khepri
Incablack
Khepri
4
3
19
4.5
W
9
3
7
4.17
W
3
10
7
0.65
L
Cupid
3
7
11
1.21
W
Danzaburou
YourMainisTrash
Danzaburou
1
9
6
0.44
L
Athena
lXIKingIXl
Athena
15
8
6
2.25
W
Baron Samedi
xRAGINxAS1ANx
Baron Samedi
1
8
15
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,247
Damage
98,465
138,307
Taken
125,005
135,658
Mitigated
89,000
51,792
Healing
42,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
35,367
16,469
0
19,350
30,700
13,603
5,678
7,426
23,114
132,249
15,814
L
Achilles
GarryNards
Achilles
8,871
2,578
0
3,860
16,611
14,992
0
3,023
13,588
5,627
39,447
W
Fenrir
Goolfool
Fenrir
26,561
10,147
0
14,792
35,209
27,090
0
16,983
18,226
0
128,790
L
Khepri
Incablack
Khepri
10,111
615
2,812
3,681
20,554
30,241
973
5,421
14,973
33,091
0
W
23,085
3,419
2,868
13,990
30,661
54,144
403
10,543
20,118
1,867
111,431
W
17,043
5,685
167
3,842
20,033
7,439
0
11,278
8,755
118,379
0
L
Cupid
17,170
8,757
417
7,469
22,473
9,856
1,047
4,917
17,476
0
145,870
W
Danzaburou
YourMainisTrash
Danzaburou
13,003
4,943
0
4,798
22,374
9,646
1,088
14,464
7,910
0
120,391
L
Athena
lXIKingIXl
Athena
26,946
7,244
0
4,768
34,667
20,308
26
11,415
23,172
92,863
11,891
W
Baron Samedi
xRAGINxAS1ANx
Baron Samedi
12,555
1,967
3,409
7,926
30,030
37,339
110
19,370
10,660
33,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,879
Gold Earned
69,964
690
Minions Killed
616
0
Camps Cleared
0
2,563,635
Distance Traveled
2,254,314
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
16,104
575
193
7
0
455,332
6
L
Achilles
10,905
389
80
3
0
298,735
0
W
Fenrir
16,684
596
127
5
0
550,163
1
L
Khepri
14,038
501
30
1
0
510,887
10
W
Guan Yu
16,256
581
169
6
0
578,434
3
W
Hera
14,318
511
174
6
0
473,000
5
L
Cupid
14,510
518
190
7
0
466,778
5
W
Danzaburou
14,069
502
184
7
0
493,002
1
L
Athena
14,407
515
123
4
0
522,582
5
W
Baron Samedi
13,552
484
36
1
0
469,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role