Player Matchup

Artio
Artio
DiablosGoat63
Artio
Level 95
God Stats
2W - 0L
1,779 SR
Queue Stats
298W - 288L
1,479 Elo+
Party 2
Loki
Loki
JusCallMeDadyy
Loki
Level 122
God Stats
17W - 14L
1,778 SR
Queue Stats
453W - 431L
1,460 Elo+
Party 3
Ra
Ra
JustCallMeMommyy
Ra
Level 125
God Stats
3W - 5L
1,383 SR
Queue Stats
572W - 540L
1,455 Elo+
Party 3
Ganesha
Ganesha
SkillzGoat33
Ganesha
Level 67
God Stats
29W - 19L
1,544 SR
Queue Stats
229W - 245L
1,454 Elo+
Party 2
Neith
Neith
illuminati147
Neith
Level 91
God Stats
21W - 14L
1,654 SR
Queue Stats
320W - 327L
1,438 Elo+
Party 2
Team Averages
Level 100
1,628 SR
1,457 Elo+

VS

Team Averages
Level 97
1,559 SR
1,486 Elo+
Nemesis
Nemesis
ChrisBeMadXD
Nemesis
Level 68
God Stats
4W - 8L
1,487 SR
Queue Stats
369W - 398L
1,429 Elo+
Solo
Sylvanus
Sylvanus
RankMaximus30
Sylvanus
Level 84
God Stats
4W - 5L
1,271 SR
Queue Stats
112W - 106L
1,481 Elo+
Solo
Nu Wa
Nu Wa
SCOOBYxSnackz
Nu Wa
Level 69
God Stats
17W - 8L
1,759 SR
Queue Stats
159W - 128L
1,550 Elo+
Solo
Apollo
Apollo
Therealfakegod
Apollo
Level 157
God Stats
6W - 5L
1,673 SR
Queue Stats
389W - 350L
1,490 Elo+
Party 1
Chaac
Chaac
XxviZaytov
Chaac
Level 109
God Stats
1W - 1L
1,604 SR
Queue Stats
263W - 264L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
8,583
613
6,424
9,485
7,716
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
11 / 3 / 2
8,521
609
7,768
10,707
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 5
8,019
573
8,534
10,347
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
SkillzGoat33
Ganesha
12
0 / 2 / 12
7,049
504
4,093
10,289
9,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 1 / 4
8,111
579
11,783
7,350
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChrisBeMadXD
Nemesis
13
1 / 2 / 2
7,578
541
5,666
8,962
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
RankMaximus30
Sylvanus
11
2 / 6 / 3
7,063
505
4,977
11,778
11,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 5 / 2
7,072
505
8,527
11,063
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 7 / 1
5,627
402
3,567
10,434
2,007
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
11
0 / 3 / 0
6,405
458
3,636
10,847
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
23
Kills
8
8
Deaths
23
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChrisBeMadXD
Nemesis
1
2
2
1
W
1
0
4
3
W
11
3
2
4
W
3
2
5
2.75
L
Sylvanus
RankMaximus30
Sylvanus
2
6
3
0.58
L
5
5
2
1.2
W
Ganesha
SkillzGoat33
Ganesha
0
2
12
3
L
0
7
1
0.07
L
Chaac
0
3
0
0
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,602
Damage
26,373
48,178
Taken
53,084
26,409
Mitigated
29,746
18,055
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChrisBeMadXD
Nemesis
5,666
1,805
0
3,153
8,962
4,242
0
2,264
6,626
0
51,858
W
6,424
625
290
4,892
9,485
7,716
0
620
8,175
53,529
0
W
7,768
2,275
0
4,135
10,707
3,038
0
1,881
8,826
0
37,117
W
8,534
573
960
4,663
10,347
3,671
150
4,091
6,256
57,115
0
L
Sylvanus
RankMaximus30
Sylvanus
4,977
820
455
3,003
11,778
11,194
522
4,008
7,556
23,498
5,461
L
8,527
1,506
0
2,706
11,063
2,879
211
5,157
5,594
35,954
0
W
Ganesha
SkillzGoat33
Ganesha
4,093
654
311
1,136
10,289
9,572
638
3,423
6,782
23,103
0
L
3,567
1,642
0
899
10,434
2,007
0
1,771
8,653
0
23,630
L
Chaac
3,636
874
0
3,794
10,847
9,424
0
5,337
5,452
0
30,592
W
11,783
3,988
0
1,668
7,350
2,412
1,986
3,224
4,126
0
44,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,283
Gold Earned
33,745
392
Minions Killed
317
0
Camps Cleared
0
1,422,782
Distance Traveled
1,217,892
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,578
541
99
7
0
270,738
0
W
Artio
8,583
613
124
9
0
277,471
2
W
Loki
8,521
609
66
5
0
306,591
7
W
Ra
8,019
573
105
8
0
283,362
2
L
Sylvanus
7,063
505
66
5
0
239,782
0
L
Nu Wa
7,072
505
47
3
0
247,351
5
W
Ganesha
7,049
504
12
1
0
275,627
6
L
Apollo
5,627
402
44
3
0
219,999
4
L
Chaac
6,405
458
61
4
0
240,022
1
W
Neith
8,111
579
85
6
0
279,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role