Player Matchup

Chang'e
Chang'e
Aboutjelly
Chang'e
Level 28
God Stats
4W - 3L
1,469 SR
Queue Stats
116W - 89L
1,500 Elo+
Party 1
Chiron
Chiron
Lordishere
Chiron
Level 54
God Stats
1W - 2L
1,212 SR
Queue Stats
208W - 200L
1,456 Elo+
Party 1
Zhong Kui
Zhong Kui
Mahong6771
Zhong Kui
Level 18
God Stats
10W - 0L
1,979 SR
Queue Stats
41W - 22L
1,553 Elo+
Party 1
Nemesis
Nemesis
emi3101
Nemesis
Level 3
God Stats
1W - 1L
1,241 SR
Queue Stats
1W - 2L
1,141 Elo+
Solo
Ymir
Ymir
seHONGxy50
Ymir
Level 23
God Stats
4W - 2L
1,701 SR
Queue Stats
53W - 43L
1,497 Elo+
Party 1
Team Averages
Level 25
1,520 SR
1,429 Elo+

VS

Team Averages
Level 15
1,431 SR
1,312 Elo+
Cthulhu
Cthulhu
CremeDeLaPePe
Cthulhu
Level 24
God Stats
8W - 5L
1,559 SR
Queue Stats
73W - 95L
1,298 Elo+
Party 2
Anubis
Anubis
Cyzdi
Anubis
Level 6
God Stats
0W - 2L
1,210 SR
Queue Stats
1W - 2L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
DomKillinEm
Gilgamesh
Level 5
God Stats
0W - 2L
1,406 SR
Queue Stats
5W - 12L
1,078 Elo+
Party 3
Ullr
Ullr
Haywood171
Ullr
Level 17
God Stats
29W - 27L
1,413 SR
Queue Stats
91W - 92L
1,365 Elo+
Party 2
Pele
Pele
RelicKillinEm
Pele
Level 24
God Stats
9W - 9L
1,567 SR
Queue Stats
102W - 139L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aboutjelly
Chang'e
12
4 / 3 / 2
6,874
573
3,762
7,221
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Lordishere
Chiron
10
3 / 3 / 3
6,363
530
9,393
7,715
1,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Mahong6771
Zhong Kui
14
10 / 0 / 1
8,616
718
8,178
7,507
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
emi3101
Nemesis
11
2 / 2 / 5
6,564
547
1,385
6,451
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 1 / 2
6,649
554
2,910
8,158
6,530
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 4 / 2
5,381
448
3,056
8,842
2,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Cyzdi
Anubis
12
5 / 7 / 1
7,404
617
9,634
8,704
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
DomKillinEm
Gilgamesh
8
0 / 6 / 0
5,191
433
1,620
8,411
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 0 / 1
5,839
487
4,842
3,963
1,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 5 / 1
6,433
536
3,039
8,693
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
22
Kills
8
9
Deaths
22
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aboutjelly
Chang'e
4
3
2
1.67
L
Cthulhu
0
4
2
0.25
L
Anubis
Cyzdi
Anubis
5
7
1
0.79
L
Gilgamesh
DomKillinEm
Gilgamesh
0
6
0
0
L
2
0
1
2.5
W
Chiron
Lordishere
Chiron
3
3
3
1.5
W
Zhong Kui
Mahong6771
Zhong Kui
10
0
1
10.5
L
1
5
1
0.3
W
Nemesis
emi3101
Nemesis
2
2
5
2.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,628
Damage
22,191
37,052
Taken
38,613
16,711
Mitigated
14,815
13,313
Healing
5,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aboutjelly
Chang'e
3,762
359
985
2,270
7,221
1,330
0
3,545
3,323
31,303
0
L
Cthulhu
3,056
314
761
829
8,842
2,968
0
1,620
7,222
15,023
0
L
Anubis
Cyzdi
Anubis
9,634
1,311
0
230
8,704
4,369
659
4,407
4,297
45,683
0
L
Gilgamesh
DomKillinEm
Gilgamesh
1,620
459
0
622
8,411
3,806
42
4,639
3,772
0
20,480
L
4,842
2,222
0
120
3,963
1,071
0
998
2,965
0
31,448
W
Chiron
Lordishere
Chiron
9,393
3,899
779
1,797
7,715
1,847
1,032
2,504
5,179
0
32,042
W
Zhong Kui
Mahong6771
Zhong Kui
8,178
1,718
67
4,428
7,507
5,126
2,017
938
6,311
42,274
4,953
L
3,039
881
0
2,460
8,693
2,601
0
2,670
6,023
0
32,136
W
Nemesis
emi3101
Nemesis
1,385
239
0
927
6,451
1,878
0
2,388
3,977
0
25,822
W
2,910
1,072
0
2,060
8,158
6,530
112
2,777
5,299
21,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
30,248
311
Minions Killed
267
0
Camps Cleared
0
1,146,187
Distance Traveled
1,141,439
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,874
573
53
4
0
200,457
0
L
Cthulhu
5,381
448
22
2
0
228,086
4
L
Anubis
7,404
617
83
7
0
176,285
5
L
Gilgamesh
5,191
433
39
3
0
242,233
0
L
Ullr
5,839
487
52
4
0
242,609
1
W
Chiron
6,363
530
64
5
0
220,155
0
W
Zhong Kui
8,616
718
100
8
0
225,213
0
L
Pele
6,433
536
71
6
0
252,226
0
W
Nemesis
6,564
547
55
5
0
291,059
0
W
Ymir
6,649
554
39
3
0
209,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role