Player Matchup

Fenrir
Fenrir
AtomicLobster_
Fenrir
Level 78
God Stats
1W - 1L
1,760 SR
Queue Stats
35W - 19L
1,617 Elo+
Party 1
Cerberus
Cerberus
Ripeen
Cerberus
Level 87
God Stats
2W - 3L
1,659 SR
Queue Stats
286W - 221L
1,621 Elo+
Party 1
Ra
Ra
RockSolid619
Ra
Level 124
God Stats
9W - 7L
1,561 SR
Queue Stats
290W - 233L
1,652 Elo+
Party 1
Team Averages
Level 96
1,660 SR
1,630 Elo+

VS

Team Averages
Level 96
1,654 SR
1,522 Elo+
Mulan
Mulan
TurtleTant
Mulan
Level 28
God Stats
4W - 1L
1,328 SR
Queue Stats
11W - 2L
1,233 Elo+
Party 2
Raijin
Raijin
detch01
Raijin
Level 144
God Stats
13W - 6L
1,757 SR
Queue Stats
715W - 361L
1,801 Elo+
Party 2
Artemis
Artemis
misterman2525
Artemis
Level 117
God Stats
21W - 5L
1,877 SR
Queue Stats
276W - 238L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,535
594
3,034
10,837
4,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Ripeen
Cerberus
10
0 / 6 / 1
7,119
647
3,053
15,569
14,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
7,689
699
6,558
9,070
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
1 / 0 / 15
8,242
749
6,248
5,937
3,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
detch01
Raijin
14
12 / 1 / 5
9,856
896
17,963
8,145
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
12
4 / 0 / 7
8,577
780
5,537
4,986
1,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
17
17
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Cerberus
Ripeen
Cerberus
0
6
1
0.08
L
1
4
0
0.25
W
Mulan
1
0
15
8.5
W
Raijin
detch01
Raijin
12
1
5
14.5
W
Artemis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,645
Damage
29,748
35,476
Taken
19,068
21,770
Mitigated
8,216
4,701
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,034
322
0
211
10,837
4,697
0
5,571
4,963
0
9,935
L
Cerberus
Ripeen
Cerberus
3,053
108
0
2,296
15,569
14,211
0
6,899
8,292
12,337
0
L
6,558
377
864
1,330
9,070
2,862
0
5,827
3,156
37,307
0
W
Mulan
6,248
807
0
2,464
5,937
3,596
373
3,018
2,641
0
15,560
W
Raijin
detch01
Raijin
17,963
2,108
162
2,920
8,145
2,792
741
3,836
4,101
41,324
0
W
Artemis
5,537
2,739
0
2,341
4,986
1,828
1,376
2,385
2,449
0
27,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,343
Gold Earned
26,675
134
Minions Killed
122
5
Camps Cleared
5
616,925
Distance Traveled
641,687
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,535
594
21
2
3
185,950
1
L
Cerberus
7,119
647
34
3
0
192,325
0
L
Ra
7,689
699
79
7
2
238,650
3
W
Mulan
8,242
749
14
1
0
218,199
3
W
Raijin
9,856
896
47
4
1
211,337
3
W
Artemis
8,577
780
61
6
4
212,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role