Player Matchup

Achilles
Achilles
 
Achilles
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AlanCoal
Charybdis
Level 129
God Stats
1W - 4L
1,169 SR
Queue Stats
248W - 282L
1,536 Elo+
Party 1
Sol
Sol
Bròók
Sol
Level 145
God Stats
0W - 1L
1,779 SR
Queue Stats
66W - 96L
1,444 Elo+
Party 2
Ganesha
Ganesha
Ie25Xddd
Ganesha
Level 81
God Stats
14W - 11L
1,628 SR
Queue Stats
326W - 338L
1,532 Elo+
Party 1
Thanatos
Thanatos
Kouve
Thanatos
Level 135
God Stats
1W - 4L
1,428 SR
Queue Stats
38W - 61L
1,444 Elo+
Party 2
Team Averages
Level 121
1,501 SR
1,491 Elo+

VS

Team Averages
Level 104
1,560 SR
1,456 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CashMoneyBanks
Cerberus
Level 148
God Stats
1W - 0L
1,710 SR
Queue Stats
5W - 8L
1,319 Elo+
Solo
Amaterasu
Amaterasu
HapitaBehere
Amaterasu
Level 63
God Stats
1W - 2L
1,460 SR
Queue Stats
365W - 386L
1,470 Elo+
Solo
Merlin
Merlin
Jjkrash89
Merlin
Level 85
God Stats
4W - 2L
1,305 SR
Queue Stats
97W - 114L
1,463 Elo+
Solo
Bakasura
Bakasura
lazzyfrog94
Bakasura
Level 101
God Stats
1W - 0L
1,825 SR
Queue Stats
148W - 159L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
3 / 5 / 5
11,106
926
11,612
24,582
21,145
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
AlanCoal
Charybdis
18
2 / 4 / 7
11,549
962
15,374
13,211
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
18
5 / 2 / 7
12,260
1,022
22,795
12,054
3,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Ie25Xddd
Ganesha
19
0 / 5 / 12
11,129
927
13,522
19,707
15,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Kouve
Thanatos
17
4 / 9 / 3
11,257
938
11,476
17,874
6,466
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

108

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
5 / 3 / 18
12,424
1,035
22,416
13,639
6,319
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
19
5 / 2 / 14
11,832
986
16,290
19,654
26,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
HapitaBehere
Amaterasu
19
6 / 3 / 16
13,362
1,114
16,221
20,552
23,799
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Jjkrash89
Merlin
18
5 / 3 / 6
11,981
998
18,094
9,660
5,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
lazzyfrog94
Bakasura
18
4 / 3 / 11
11,281
940
9,267
15,602
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
90
14
Kills
25
25
Deaths
14
34
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
5
5
1.1
W
Heimdallr
 
Heimdallr
5
3
18
4.67
L
Charybdis
AlanCoal
Charybdis
2
4
7
1.38
L
Sol
5
2
7
4.25
W
Cerberus
5
2
14
6
W
Amaterasu
HapitaBehere
Amaterasu
6
3
16
4.67
L
Ganesha
Ie25Xddd
Ganesha
0
5
12
1.2
W
Merlin
Jjkrash89
Merlin
5
3
6
2.67
L
Thanatos
Kouve
Thanatos
4
9
3
0.61
W
Bakasura
lazzyfrog94
Bakasura
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,779
Damage
82,288
87,428
Taken
79,107
51,361
Mitigated
68,177
15,766
Healing
14,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,612
1,953
381
2,819
24,582
21,145
0
11,365
12,480
0
22,140
W
Heimdallr
 
Heimdallr
22,416
13,268
0
3,141
13,639
6,319
0
5,473
8,166
0
46,031
L
Charybdis
AlanCoal
Charybdis
15,374
8,807
0
52
13,211
4,895
0
3,564
8,778
0
47,691
L
Sol
22,795
5,881
0
5,775
12,054
3,230
0
4,769
6,937
43,259
0
W
Cerberus
16,290
755
602
2,939
19,654
26,088
0
9,073
10,581
30,754
0
W
Amaterasu
HapitaBehere
Amaterasu
16,221
8,053
483
4,962
20,552
23,799
0
8,480
12,072
0
22,959
L
Ganesha
Ie25Xddd
Ganesha
13,522
532
0
1,312
19,707
15,625
0
7,671
11,648
41,584
0
W
Merlin
Jjkrash89
Merlin
18,094
1,025
0
630
9,660
5,463
0
4,182
5,478
59,132
0
L
Thanatos
Kouve
Thanatos
11,476
2,272
0
5,427
17,874
6,466
0
5,965
11,548
0
27,222
W
Bakasura
lazzyfrog94
Bakasura
9,267
5,839
0
1,478
15,602
6,508
0
9,109
6,493
0
12,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,301
Gold Earned
60,880
247
Minions Killed
238
12
Camps Cleared
6
1,302,538
Distance Traveled
1,158,442
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,106
926
58
5
0
276,830
0
W
Heimdallr
12,424
1,035
58
5
1
223,613
0
L
Charybdis
11,549
962
102
9
3
222,373
0
L
Sol
12,260
1,022
50
4
3
254,080
0
W
Cerberus
11,832
986
28
2
1
247,174
0
W
Amaterasu
13,362
1,114
16
1
0
218,215
0
L
Ganesha
11,129
927
2
0
0
256,348
0
W
Merlin
11,981
998
109
9
3
201,354
3
L
Thanatos
11,257
938
35
3
6
292,907
3
W
Bakasura
11,281
940
27
2
1
268,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role