Player Matchup

Ravana
Ravana
PRZBESTKILLER
Ravana
Level 98
God Stats
1W - 0L
1,761 SR
Queue Stats
2W - 2L
1,354 Elo+
Party 1
Terra
Terra
costahart28
Terra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,297 Elo+
Party 1
Erlang Shen
Erlang Shen
echopeerce21
Erlang Shen
Level 56
God Stats
2W - 1L
1,556 SR
Queue Stats
53W - 49L
1,505 Elo+
Party 3
Eset
Eset
shinigami211
Eset
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 116L
1,547 Elo+
Party 3
Bastet
Bastet
かわいい女の子
Bastet
Level 56
God Stats
3W - 0L
1,712 SR
Queue Stats
193W - 183L
1,552 Elo+
Party 3
Team Averages
Level 76
1,606 SR
1,451 Elo+

VS

Team Averages
Level 145
1,526 SR
1,385 Elo+
Thoth
Thoth
Condemner22
Thoth
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,480 Elo+
Party 4
Zeus
Zeus
CrAzY-Chris5
Zeus
Level 151
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 5L
1,199 Elo+
Party 4
Cthulhu
Cthulhu
EvilBreeBunny
Cthulhu
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,208 Elo+
Party 4
Ra
Ra
Mikamus924
Ra
Level 148
God Stats
4W - 4L
1,624 SR
Queue Stats
332W - 277L
1,544 Elo+
Party 2
Ullr
Ullr
OlyJD
Ullr
Level 160
God Stats
2W - 4L
1,334 SR
Queue Stats
1,410W - 1,298L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 20
12,312
821
19,235
20,472
25,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 5 / 27
11,205
747
10,524
19,805
23,425
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
echopeerce21
Erlang Shen
19
7 / 3 / 18
12,467
831
11,813
16,987
14,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
5 / 2 / 21
12,426
828
15,167
15,178
9,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
10 / 6 / 15
11,952
797
18,625
12,556
6,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 11
10,679
712
4,683
13,180
4,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 7 / 7
10,605
707
23,011
13,158
4,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
16
3 / 6 / 11
10,257
684
12,504
24,057
26,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 7 / 9
10,586
706
10,033
15,183
12,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
OlyJD
Ullr
17
4 / 8 / 5
10,632
709
6,087
14,920
5,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
62
35
Kills
19
19
Deaths
35
101
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
7
11
1.07
L
7
7
7
1.5
L
Cthulhu
3
6
11
1.42
L
3
7
9
1.07
L
Ullr
OlyJD
Ullr
4
8
5
0.81
W
9
3
20
6.33
W
4
5
27
3.5
W
Erlang Shen
echopeerce21
Erlang Shen
7
3
18
5.33
W
5
2
21
7.75
W
10
6
15
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,364
Damage
56,318
84,998
Taken
80,498
79,205
Mitigated
53,199
34,376
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,683
359
131
1,999
13,180
4,596
0
3,449
9,595
21,485
0
L
23,011
1,156
778
1,632
13,158
4,805
0
3,029
9,921
38,668
0
L
Cthulhu
12,504
453
1,027
6,142
24,057
26,281
0
10,657
12,877
21,248
0
L
10,033
632
4,435
5,673
15,183
12,077
0
5,198
9,455
30,412
0
L
Ullr
OlyJD
Ullr
6,087
1,866
629
2,444
14,920
5,440
0
3,358
11,315
0
12,712
W
19,235
4,698
876
3,816
20,472
25,044
987
12,856
6,836
0
31,520
W
10,524
1,519
6,322
4,907
19,805
23,425
224
10,360
7,355
21,249
0
W
Erlang Shen
echopeerce21
Erlang Shen
11,813
5,710
3,321
3,256
16,987
14,499
1,638
9,040
7,947
0
20,561
W
15,167
1,131
3,323
4,832
15,178
9,242
2,341
12,029
3,149
37,751
0
W
18,625
7,369
2,338
1,385
12,556
6,995
272
5,946
6,610
0
25,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,362
Gold Earned
52,759
124
Minions Killed
134
0
Camps Cleared
0
1,333,618
Distance Traveled
1,077,709
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,679
712
32
2
0
236,938
1
L
Zeus
10,605
707
39
3
0
207,596
2
L
Cthulhu
10,257
684
13
1
0
227,784
1
L
Ra
10,586
706
30
2
0
187,576
1
L
Ullr
10,632
709
20
1
0
217,815
1
W
Ravana
12,312
821
36
2
0
285,059
0
W
Terra
11,205
747
12
1
0
248,106
0
W
Erlang Shen
12,467
831
16
1
0
252,852
0
W
Eset
12,426
828
36
2
0
277,417
0
W
Bastet
11,952
797
24
2
0
270,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role